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Revision as of 00:42, 21 April 2024 by Sur (talk | contribs) (→‎Reward Tokens: 200g also possible)

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Training

Reward Tokens

Players can earn Reward Tokens as they level up their character.

When redeeming a Reward Token, 3 rewards are presented each with the same rarity that can be picked from.


Reward Token Confirmation.png


Occasionally, Gold is also 1 of the 3 options at a quantity of either 200g, 300g, 400g, or 500g.


Reward Token Redeem.png


Reward Tokens can drop Uncommon through Unique rarity items of category (Weapons, Armor, Accessories), but not Utilities.

Following is some data collected on the drop rates (sample size of 1191 tokens).


Sample Size 1191 676 515 394
Luck Any <100 or unspecified >=100 >=200
Rarities Percent
Uncommon 10.7% 10.8% 10.7% 11.2%
Rare 49.0% 48.4% 49.7% 49.5%
Epic 35.1% 35.9% 34.0% 33.2%
Legendary 4.5% 4.3% 4.7% 5.1%
Unique 0.8% 0.6% 1.0% 1.0%
Gold Percent
200g 0.08% 0.15% 0.00% 0.00%
300g 1.01% 1.18% 0.78% 1.02%
400g 0.67% 1.04% 0.19% 0.25%
500g 0.50% 0.59% 0.39% 0.51%
Unspecified 0.08% 0.15% 0.00% 0.00%
Any amount 2.27% 2.96% 1.36% 1.78%
  • Note that while higher Luck seems to increase drop rates, this can't be statistically conclusive without at least ~30 Uniques pulled.
  • What does "<100 or unspecified" mean for Luck? Some submissions to track this data did not specify the Luck stat, they are within this category along with any specified amount of Luck less than 100.
  • What does "Unspecified" mean for gold? The submission included gold, but with an unspecified amount.
  • There is a ~2.5% chance for 300-500g to be presented. Note that some submissions may have accidentally missed Gold being one of the presented options, making the odds for Gold potentially higher.

Learning Tokens

Players can begin earning Learning Tokens at level 35. 1 token is provided at each of the following levels: 35...

Redeeming a Learning Token allows the player to Multiclass.

Multiclassing

When redeeming Learning Tokens, you may choose any class to learn from if they are level 30+.

3 options are presented from the class's random pool of Skills and Perks, including Spell Memory 1 (and 2) if they have spells.

Spells

Spells follow a slightly different logic than Skills/Perks.

  • Spells will only enter the random pool after picking Spell Memory 1 or 2, even if the learning class already has Spell Memory.
  • Spell Memory 1 and 2 are rolled separately, meaning both can appear as options in the same redeemed token.
  • Spell Memory 2 (if it exists for that class) will continue to be in the pool until picked, even if the learning class has Spell Memory 1 and 2.
  • Same rules apply for Song Memory 1 and 2.