From Dark and Darker Wiki

Revision as of 19:19, 22 January 2023 by Esthelion (talk | contribs) (Homogenized stat descriptions)

Charts

Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info.

For example, even though the formula might give 32.5, in game this might get rounded to 33.

Attribute Stats

Stats that come from character's attributes

Strength

Increases HP and Physical Power

Physical Power

0 Strength starts at = 0 Physical Power

Every Strength point gives an increase to Physical Power

  • 0 -> 0
  • 0 to 100 = 1 per point -> (threshold at 100)

Max Health

0 Strength starts at = 60 Max Health

Every Strength point gives an increase to Max Health depending on fixed thresholds

  • 0 -> 60
  • 0 to 10 = 3 per point -> (threshold at 90)
  • 10 to 50 = 2 -> 170
  • 50 to 75 = 1 -> 195
  • 75 to 100 = .5 -> 207.5


Agility

Action Speed

0 Agility starts at = -38% Action Speed

Every agility point gives a  % increase to action speed depending on fixed thresholds

  • 0 -> -38%
  • 0 to 10 = 3% per point -> (threshold at -8%)
  • 10 to 13 = 2% -> -2%
  • 13 to 25 = 1% -> 10
  • 25 to 40 = 1.5% -> 33% (32.5 is rounded to 33)
  • 40 to 50 = 1%-> 43%
  • 50 to 100 = 0.5% -> 68%

Movement Speed

0 Agility starts at = -30% Movement Speed

Every agility point gives a  % increase to Movement Speed depending on fixed thresholds

  • 0 -> -30%
  • 0 to 15 = 2% per point -> (threshold at 0%)
  • 15 to 45 = 1.0% - 30%
  • 45 to 65 = 0.5% - 40%
  • 65 to 100 = 0.33% - 51%


Item Equip Speed

0 Agility starts at = -95% Item Equip Speed

Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds

  • 0 -> -95%
  • 0 to 1 = 0% per point -> (threshold at -95%)
  • 1 to 2 = 4% -> -91%
  • 2 to 15 = 7% -> 0%
  • 15 to 35 = 5% -> 100%
  • 35 to 70 = 2% -> 170%
  • 70 to 100 = 1% -> 200%


Will

Spell Power

0 Will starts at = 0 Spell Power

Every Will point gives an increase to Spell Power

  • 0 -> 0
  • 0 to 100 = 1 per point -> (threshold at 100)

Magic Resistance

0 Will starts at = -20 Magic Resistance

Every Will point gives an increase to Magic Resistance depending on fixed thresholds

  • 0 -> -20
  • 0 to 5 = 4 per point -> (threshold at 0)
  • 5 to 35 = 3 -> 90
  • 35 to 55 = 2 -> 130
  • 55 to 65 = 1 -> 140
  • 65 to 91 = 0.5 -> 153 (increases by 1 every 2 points)
  • 91 to 92 = -1 -> 152 (probably a mistake)
  • 92 to 94 = 1 -> 154
  • 94 to 100 = .5 -> 157 (increases by 1 every 2 points)

Buff Duration

0 Will starts at = -80% Buff Duration

Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds

  • 0 -> -80%
  • 0 to 5 = 10% per point -> (threshold at -30%)
  • 5 to 7 = 5% -> -20%
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = .5% -> 60%

Debuff Duration

0 Will starts at = 400% Debuff Duration

Every Will point gives a  % increase to Debuff Duration

  • 0 -> 400%
  • 0 to 1 = 170% per point -> (threshold at 233%)
  • 1 to 2 = 83% -> 150%
  • 2 to 3 = 50% -> 100%
  • 3 to 4 = 33.3% -> 66.7%
  • 4 to 5 = 23.8% -> 42.9%
  • 5 to 6 = 9.6% -> 33.3%
  • 6 to 7 = 8.3% -> 25%

...

  • 100 = -37.5%

Use the chart for accurate info.

The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear.

Knowledge

Spell Casting Speed

0 Knowledge starts at = -95% Spell Casting Speed

Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds

  • 0 -> -95%
  • 0 to 1 = 0% per point -> (threshold at -95%)
  • 1 to 30 = 5% -> 50%
  • 30 to 40 = 3% -> 80%
  • 40 to 100 = 2% -> 200%

Magical Interaction Speed

0 Knowledge starts at = -75% Magical Interaction Speed

Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds

  • 0 -> -75%
  • 0 to 15 = 5% per point -> (threshold at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%

Spell Capacity

0 Knowledge starts at = 0% Spell Capacity

Every Knowledge point gives a  % increase to Spell Capacity between intervals

  • 0 -> 0%
  • 0 to 100 = 1% per point -> (threshold at 100%)


Resourcefulness

Interaction Speed

0 Resourcefulness starts at = -75% Interaction Speed

Every Resourcefulness point gives a  % increase to Interaction Speed depending on fixed thresholds

  • 0 -> 75%
  • 0 to 15 = 5% per point -> (threshold at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%



Magic Power Bonus

0 Magic Power starts at = -90% Magic Power Bonus

Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds

  • 0 -> -90%
  • 0 to 1 = 0% per point -> (threshold at -90%)
  • 1 to 5 = 10% -> -50%
  • 5 to 15 = 5% -> -0%
  • 15 to 25 = 3% -> 30%
  • 25 to 40 = 2% -> 60%
  • 40 to 50 = 1% -> 70%
  • 50 to 100 = 0.5% -> 95%


Physical Damage Reduction

Armor Rating can go as low as -300 = -595% Physical Damage Reduction

0 Armor Rating starts at = -10% Physical Damage Reduction

Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds

  • -300 -> -595%
  • -300 to -15 = 2% per point -> (threshold at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 30 = 0.4% -> 8.9%
  • 30 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.2% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%

  • Starts from -50 instead of -300 for better visibility

Magical Damage Reduction

Magic Resistance can go as low as -300 = -595% Magical Damage Reduction

0 Magic Resistance starts at = -10% Magical Damage Reduction

Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds

  • -300 -> -595%
  • -300 to -15 = 2% per point -> (threshold at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 30 = 0.4% -> 8.9%
  • 30 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.2% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%

  • Starts from -50 instead of -300 for better visibility


Physical Power Bonus

0 Physical Power starts at = -80% Physical Power Bonus

Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds

  • 0 -> -80%
  • 0 to 5 = 10% per point -> (threshold at -30%)
  • 5 to 7 = 5% -> -20%
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = 0.5% -> 60%

Enchantment Stats

Stats that come from weapon, armor, item enchantments

Armor Penetration

Determines the amount you reduce a target's physical damage reduction amount.

Headshot Reduction

How much the headshot bonus damage is mitigated

Impact Power

How strong your current weapon strikes a target. Determines if you can break objects and stagger enemies.

Magic Penetration

Determines the amount you reduce a target's magic reduction amount.

Projectile Reduction

The amount of damage mitigation from a projectile


Unimplemented Stats

These stats are not yet implemented.

Utility Effectiveness

Determines the bonus effectiveness of your utility items

Weight Limit

Weight Limit - coming soon!