From Dark and Darker Wiki

(Added descriptions for all known enchantments. Please note this isn't thoroughly researched and is mostly meant as a stopgap based on other peoples findings.)
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|Magic Resistance
|Magic Resistance
|Increases your Magical Resistance, and in turn your Magical Damage Reduction.
|Increases your Magical Resistance, and in turn your Magical Damage Reduction.
|Flat Amount
|Refer to Stats page for specifics
|-
|-
|Magical Damage Reduction
|Magical Damage Reduction

Revision as of 23:32, 21 May 2023

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WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Datamined item properties list:

  • Effect_ActionSpeed
  • Effect_Agility
  • Effect_ArmorPenetration
  • Effect_ArmorRating
  • Effect_ArmorRatingAdd
  • Effect_BuffDurationBonus
  • Effect_DebuffDurationBonus
  • Effect_HeadshotReductionMod
  • Effect_ItemEquipSpeed
  • Effect_Knowledge
  • Effect_MagicalDamage
  • Effect_MagicalDamageAdd
  • Effect_MagicalDamageBonus
  • Effect_MagicalDamageReduction
  • Effect_MagicalDamageTrue
  • Effect_MagicalHealing
  • Effect_MagicalInteractionSpeed
  • Effect_MagicalPower
  • Effect_MagicalWeaponDamage
  • Effect_MagicPenetration
  • Effect_MagicRegistance
  • Effect_MaxHealthAdd
  • Effect_MaxHealthBonus
  • Effect_MoveSpeed
  • Effect_MoveSpeedAdd
  • Effect_MoveSpeedBonus
  • Effect_PhysicalDamageAdd
  • Effect_PhysicalDamageBonus
  • Effect_PhysicalDamageReduction
  • Effect_PhysicalDamageTrue
  • Effect_PhysicalHealing
  • Effect_PhysicalPower
  • Effect_PhysicalWeaponDamage
  • Effect_PhysicalWeaponDamageAdd
  • Effect_PrestigeItemDrop
  • Effect_Primitive
  • Effect_ProjectileReductionMod
  • Effect_RegularInteractionSpeed
  • Effect_Resourcefulness
  • Effect_SpellCapacityAdd
  • Effect_SpellCapacityBonus
  • Effect_SpellCastingSpeed
  • Effect_Strength
  • Effect_UtilityEffectivenessAdd
  • Effect_UtilityEffectivenessBonus
  • Effect_WeaponDamageAdd
  • Effect_WeightLimitAdd
  • Effect_WeightLimitBonus
  • Effect_Will
  • Perk_All
  • Perk_Toughness
  • Skill_All
  • Skill_Sprint
  • Spell_All
  • Spell_Fireball
  • Unidentified

Enchantment Description

Enchantment Description Numerical impact
Action Speed Increases how fast you interact with objects (looting, chest, portals, corpses, etc). Percentage Amount
Additional Magical Damage Increases Magical Damage dealt. Flat Amount
Additional Physical Damage Increases Physical Damage dealt. Flat Amount
Agility Increases Agility. Refer to Stats page for bonuses
All Attributes Increases all stats of your character. Refer to Stats page for bonuses
Armor Penetration Increases the amount of Physical Damage that bypasses enemy's armor. Percentage Amount
Armor Rating Increases your Armor Rating, and in turn your Physical Damage Reduction. Refer to Stats page for specifics
Buff Duration Bonus Increases how long buffs (Protection, Invisibility, Bless, etc) last on your character Percentage Amount
Debuff Duration Bonus Decreases how long debuffs (negative effects) last on your character. Percentage Amount
Headshot Damage Reduction Decreases headshot damage taken. Percentage Amount
Item Equip Speed Increase how fast you equip items to your character (removing items is instant so unaffected). Percentage Amount
Knowledge Increases Knowledge. Refer to Stats page for bonuses
Magic Penetration Increases the amount of Magical Damage that bypasses enemy's magic resistance. Percentage Amount
Magic Resistance Increases your Magical Resistance, and in turn your Magical Damage Reduction. Refer to Stats page for specifics
Magical Damage Reduction Decreases Magical Damage taken. Refer to Stats page for specifics
Magical Healing Increases healing gained from spells. Flat Amount
Magical Interaction Speed Increases speed at which you open portals and use shrines. Percentage Amount
Magical Power Increases Magical Damage dealt. Refer to Stats page for specifics
Max Health Increases your character's maxmium health. Flat Amount
Movement Speed Bonus Increases Movement speed. Refer to Stats page for specifics
Physical Damage Bonus Increases Physical Damage dealt. Percentage Amount
Physical Damage Reduction Decreases Physical Damage taken. Refer to Stats page for specifics
Physical Healing Increases Health gained from potions, bandages, campfires. Flat Amount
Physical Power Increases Physical Damage dealt. Refer to Stats page for specifics
Projectile Reduction Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.). Percentage Amount
Regular Interaction Speed Increases how fast you open chests, open corpses, turn off/on wall torches etc. Percentage Amount
Resourcefulness Increases Resourcefulness Refer to Stats page for bonuses
Spell Capacity Bonus Increases Spell Capacity. Refer to Stats page for specifics
Spell Casting Speed Increases speed at which you cast magical spells. Refer to Stats page for specifics
Strength Increases Strength. Refer to Stats page for bonuses
True Magical Damage Increases Magical Damage dealt that is not influenced by enemy defences. Flat Amount
True Physical Damage Increases Physical Damage dealt that is not influenced by enemy defences. Flat Amount
Weapon Damage Increases Weapon damage. Flat Amount
Will Increases Will. Refer to Stats page for bonuses

Unknown/Unimplemented Enchantments

Additional Utility Effectiveness

Bonus Utility Effectiveness

Additional Weight Limit

Bonus Weight Limit

Primitive

Prestige Item Drop

Table of Enchantment Values
anonymous | Posted on Oct 13, 2024 at 2:25 am

This table of values for rolls on items/slots has a lot of errors.

Raw Salad | Posted on Oct 18, 2024 at 8:59 pm | Last edited on Oct 18, 2024 at 10:54 pm

Table has been updated. Which errors are there?

If you can give specific examples we can look into it further. But atm we haven't seen any changes from the previous update.

Mutually Exclusive Stats
anonymous | Posted on Oct 12, 2024 at 5:57 pm

One thing I can't seem to find any mention of here is that some stats are mutually exclusive. I see the "Enchantment Exclusive" section as well as the "additional restrictions on enchantments" mentioned near the top.

However, one thing that is missing from either of those sections:

Some stats are mutually exclusive and cannot be combined or rolled together on a piece of gear.

A great example of this is True Physical Damage and Additional Physical Damage.

Another example would be both True Physical Damage and True Magical Damage.

Don't believe me? Try finding those items on the marketplace. They do not exist.

Jewelry/Gloves can roll True Physical Damage or Additional Physical Damage, but not both.

The reason this is important is because, as I'm attempting to calculate my odds of getting, say, True Phys Damage and Phys Power on a ring would be calculated differently than this wiki implies given this piece of information.

It cannot be calculated by "Math for 'At Least One in N trials'", since your probability for the second attribute changes once you have the first attribute selected.

We also don't know that these probabilities are divided evenly. Perhaps one attribute has a higher chance of spawning on a particular item compared to another roll/item.

Sur | Posted on Oct 18, 2024 at 9:25 pm

Good point, created a section which lists the two combinations you provided

What about dual wielding?
anonymous | Posted on Oct 31, 2023 at 12:59 am

I'm wondering about Physical Weapon Damage Add... Wouldn't the max be 6 additional? I understood that if you have say a rapier in your left hand with +3 Weapon dmg, and a stiletto on the right hand (rogue player) with +3 weapon dmg, I thought they both came into effect when they are out at the same time

anonymous | Posted on Nov 4, 2023 at 10:53 am

it stacks

Sur | Posted on Nov 8, 2023 at 10:42 pm

Max possible wasn't counting dual wielding but is now, thanks!

anonymous | Posted on Dec 9, 2023 at 12:25 am

What about lanterns?

Sur | Posted on Dec 10, 2023 at 12:48 am

lanterns are counted too after that change, although they added a change where lanterns shouldnt count as a weapon anymore. This should mean Slayer can't work with lanterns, but I (think) you can still get 1H weapon enchantments on lanterns.