From Dark and Darker Wiki
(Added descriptions for all known enchantments. Please note this isn't thoroughly researched and is mostly meant as a stopgap based on other peoples findings.) |
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|Magic Resistance | |Magic Resistance | ||
|Increases your Magical Resistance, and in turn your Magical Damage Reduction. | |Increases your Magical Resistance, and in turn your Magical Damage Reduction. | ||
| | |Refer to Stats page for specifics | ||
|- | |- | ||
|Magical Damage Reduction | |Magical Damage Reduction |
Revision as of 23:32, 21 May 2023
WIP Page
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Datamined item properties list:
- Effect_ActionSpeed
- Effect_Agility
- Effect_ArmorPenetration
- Effect_ArmorRating
- Effect_ArmorRatingAdd
- Effect_BuffDurationBonus
- Effect_DebuffDurationBonus
- Effect_HeadshotReductionMod
- Effect_ItemEquipSpeed
- Effect_Knowledge
- Effect_MagicalDamage
- Effect_MagicalDamageAdd
- Effect_MagicalDamageBonus
- Effect_MagicalDamageReduction
- Effect_MagicalDamageTrue
- Effect_MagicalHealing
- Effect_MagicalInteractionSpeed
- Effect_MagicalPower
- Effect_MagicalWeaponDamage
- Effect_MagicPenetration
- Effect_MagicRegistance
- Effect_MaxHealthAdd
- Effect_MaxHealthBonus
- Effect_MoveSpeed
- Effect_MoveSpeedAdd
- Effect_MoveSpeedBonus
- Effect_PhysicalDamageAdd
- Effect_PhysicalDamageBonus
- Effect_PhysicalDamageReduction
- Effect_PhysicalDamageTrue
- Effect_PhysicalHealing
- Effect_PhysicalPower
- Effect_PhysicalWeaponDamage
- Effect_PhysicalWeaponDamageAdd
- Effect_PrestigeItemDrop
- Effect_Primitive
- Effect_ProjectileReductionMod
- Effect_RegularInteractionSpeed
- Effect_Resourcefulness
- Effect_SpellCapacityAdd
- Effect_SpellCapacityBonus
- Effect_SpellCastingSpeed
- Effect_Strength
- Effect_UtilityEffectivenessAdd
- Effect_UtilityEffectivenessBonus
- Effect_WeaponDamageAdd
- Effect_WeightLimitAdd
- Effect_WeightLimitBonus
- Effect_Will
- Perk_All
- Perk_Toughness
- Skill_All
- Skill_Sprint
- Spell_All
- Spell_Fireball
- Unidentified
Enchantment Description
Enchantment | Description | Numerical impact |
---|---|---|
Action Speed | Increases how fast you interact with objects (looting, chest, portals, corpses, etc). | Percentage Amount |
Additional Magical Damage | Increases Magical Damage dealt. | Flat Amount |
Additional Physical Damage | Increases Physical Damage dealt. | Flat Amount |
Agility | Increases Agility. | Refer to Stats page for bonuses |
All Attributes | Increases all stats of your character. | Refer to Stats page for bonuses |
Armor Penetration | Increases the amount of Physical Damage that bypasses enemy's armor. | Percentage Amount |
Armor Rating | Increases your Armor Rating, and in turn your Physical Damage Reduction. | Refer to Stats page for specifics |
Buff Duration Bonus | Increases how long buffs (Protection, Invisibility, Bless, etc) last on your character | Percentage Amount |
Debuff Duration Bonus | Decreases how long debuffs (negative effects) last on your character. | Percentage Amount |
Headshot Damage Reduction | Decreases headshot damage taken. | Percentage Amount |
Item Equip Speed | Increase how fast you equip items to your character (removing items is instant so unaffected). | Percentage Amount |
Knowledge | Increases Knowledge. | Refer to Stats page for bonuses |
Magic Penetration | Increases the amount of Magical Damage that bypasses enemy's magic resistance. | Percentage Amount |
Magic Resistance | Increases your Magical Resistance, and in turn your Magical Damage Reduction. | Refer to Stats page for specifics |
Magical Damage Reduction | Decreases Magical Damage taken. | Refer to Stats page for specifics |
Magical Healing | Increases healing gained from spells. | Flat Amount |
Magical Interaction Speed | Increases speed at which you open portals and use shrines. | Percentage Amount |
Magical Power | Increases Magical Damage dealt. | Refer to Stats page for specifics |
Max Health | Increases your character's maxmium health. | Flat Amount |
Movement Speed Bonus | Increases Movement speed. | Refer to Stats page for specifics |
Physical Damage Bonus | Increases Physical Damage dealt. | Percentage Amount |
Physical Damage Reduction | Decreases Physical Damage taken. | Refer to Stats page for specifics |
Physical Healing | Increases Health gained from potions, bandages, campfires. | Flat Amount |
Physical Power | Increases Physical Damage dealt. | Refer to Stats page for specifics |
Projectile Reduction | Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.). | Percentage Amount |
Regular Interaction Speed | Increases how fast you open chests, open corpses, turn off/on wall torches etc. | Percentage Amount |
Resourcefulness | Increases Resourcefulness | Refer to Stats page for bonuses |
Spell Capacity Bonus | Increases Spell Capacity. | Refer to Stats page for specifics |
Spell Casting Speed | Increases speed at which you cast magical spells. | Refer to Stats page for specifics |
Strength | Increases Strength. | Refer to Stats page for bonuses |
True Magical Damage | Increases Magical Damage dealt that is not influenced by enemy defences. | Flat Amount |
True Physical Damage | Increases Physical Damage dealt that is not influenced by enemy defences. | Flat Amount |
Weapon Damage | Increases Weapon damage. | Flat Amount |
Will | Increases Will. | Refer to Stats page for bonuses |
Unknown/Unimplemented Enchantments
Additional Utility Effectiveness
Bonus Utility Effectiveness
Additional Weight Limit
Bonus Weight Limit
Primitive
Prestige Item Drop
This table of values for rolls on items/slots has a lot of errors.
One thing I can't seem to find any mention of here is that some stats are mutually exclusive. I see the "Enchantment Exclusive" section as well as the "additional restrictions on enchantments" mentioned near the top.
However, one thing that is missing from either of those sections:
Some stats are mutually exclusive and cannot be combined or rolled together on a piece of gear.
A great example of this is True Physical Damage and Additional Physical Damage.
Another example would be both True Physical Damage and True Magical Damage.
Don't believe me? Try finding those items on the marketplace. They do not exist.
Jewelry/Gloves can roll True Physical Damage or Additional Physical Damage, but not both.
The reason this is important is because, as I'm attempting to calculate my odds of getting, say, True Phys Damage and Phys Power on a ring would be calculated differently than this wiki implies given this piece of information.
It cannot be calculated by "Math for 'At Least One in N trials'", since your probability for the second attribute changes once you have the first attribute selected.
We also don't know that these probabilities are divided evenly. Perhaps one attribute has a higher chance of spawning on a particular item compared to another roll/item.
I'm wondering about Physical Weapon Damage Add... Wouldn't the max be 6 additional? I understood that if you have say a rapier in your left hand with +3 Weapon dmg, and a stiletto on the right hand (rogue player) with +3 weapon dmg, I thought they both came into effect when they are out at the same time