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| <tr style="height:100px"> | | <tr style="height:100px"> |
| <td style=" text-align:middle"> 2-Handed </td> | | <td style=" text-align:middle"> 2-Handed </td> |
| <td> Spellbook, War Maul, Wizard Staff, Quarterstaff </td> | | <td> Lute, Quarterstaff, Spellbook, War Maul, Wizard Staff </td> |
| </tr> | | </tr> |
| <tr style="height:100px"> | | <tr style="height:100px"> |
| <td style=" text-align:middle"> 1-Handed </td> | | <td style=" text-align:middle"> 1-Handed </td> |
| <td> Flanged Mace, Morning Star </td> | | <td> Flanged Mace, Morning Star, Torch </td> |
| </tr> | | </tr> |
| <tr style="height:100px"> | | <tr style="height:100px"> |
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| <tr style="height:100px"> | | <tr style="height:100px"> |
| <td style=" text-align:middle"> Head </td> | | <td style=" text-align:middle"> Head </td> |
| <td> Chaperon, Kettle Hat, Leather Cap </td> | | <td> Chapel De Fer, Chaperon, Hounskull, Kettle Hat, Leather Cap </td> |
| </tr> | | </tr> |
| <tr style="height:100px"> | | <tr style="height:100px"> |
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| <td style=" text-align:middle"> Feet </td> | | <td style=" text-align:middle"> Feet </td> |
| <td> Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Plate Boots, Rugged Boots </td> | | <td> Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Plate Boots, Rugged Boots </td> |
| | </tr> |
| | <tr style="height:100px"> |
| | <td style=" text-align:middle"> Back </td> |
| | <td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td> |
| </tr> | | </tr> |
| </table> | | </table> |
Description
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the
Class Info
Weapon of choice: Flanged Mace.
- Pros
- Only class with the ability to heal others and to resurrect fallen allies, without the need of a Sacrificial Altar.
- Access to powerful buffs and protection spells.
- Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.
- Good room clearing ability.
- Able to wield shields.
- Cons
- Slow attack speed and slowest base interaction speed.
- Limited choices of melee weapons and no ranged options.
- Unable to regenerate spells like Wizards, resting at a campfire is necessary. (no longer true in the last playtest, resting even with no campfire restored spells, albeit at a poor rate. No definitive answer from the devs regarding this as of April 2023)
- Slow base spell casting speed.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Advanced Healer |
Increase your base magical heal by 5.
|
Blunt Weapon Mastery |
Increases physical attack power by 10% when attacking with a blunt weapon. |
Brewmaster |
You do not exhibit the detrimental drunk effects when you drink alcohol. |
Kindness |
Heal yourself for 15% of the spell's total heal amount when healing another target. |
Perseverance |
Reduces all types of incoming damage by 3. |
Protection from Evil |
The duration of all harmful effects is reduced by -50%. |
Requiem |
Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. |
Undead Slaying |
Increase your physical damage bonus by 20% when attacking undead monsters. |
Holy Aura |
Increase the armor rating and magic resistance of yourself and all party members around by 15. |
You can equip a total of 2 skills.
Holy Purification |
Inflicts 100 base magical damage to all undead monsters within 7.5 meters. |
45s |
Judgement |
After focusing for 0.5 seconds, immediately deals 35 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails. |
32s |
Smite |
Deals an additional +10 magic damage to all enemies you hit within 7 seconds. |
16s |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
/ |
Spell Memory 2 |
Allows you to memorize spells to use in the dungeon. |
/ |
Divine Protection |
Receive the blessing of the divine and increase physical damage defense by 30% for 4 seconds. |
/ |
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Tier 1
Protection |
Creates a shield that blocks 20 physical damage for 20 seconds. |
1s |
5 Casts |
Bless |
Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found. |
1s |
5 Casts |
Tier 2
Divine Strike |
Increases weapon damage by 5 for 20 seconds. |
1s |
5 Casts |
Cleanse |
Removes all harmful magic effects from the target. |
1s |
5 Casts |
Tier 3
Lesser Heal |
Heals a target for 15 health. Casts to self if no target is found. |
1s |
5 Casts |
Bind |
Binds the target for 0.75 seconds. |
1s |
4 Casts |
Tier 4
Holy Strike |
Hits all targets within range, dealing 15 damage and blinding them for 2 seconds. |
2s |
4 Casts |
Tier 5
Holy Light |
Heals an ally for 30 HP or does 100 base magical damage to an undead target. |
1.5s |
4 Casts |
Tier 6
Sanctuary |
Channel for 5 seconds, concentrate on a specific area for a certain period of time, healing friendls beings within the area by 5 per second and dealing 14 spell damage to undead per second. |
2.5s |
2 Casts |
Tier 7
Resurrection |
Target an ally to resurrect them from the dead. (The corpse must have a soul heart) |
2.5s |
1 Casts |
Tier 8
Locusts Swarm |
Concentrate for a certain period of time to summon a swarm of locusts in a specific area, dealing 2 damage per 1s to targets within the area. |
2.5s |
1 Casts |
Earthquake |
Concentrates your mind for a fixed period of time to create an earthquake in a specific area, dealing 10 damage per step and reducing movement speed bonus by 50% when all targets on it move. |
2.5s |
2 Casts |
Weapons
2-Handed |
Lute, Quarterstaff, Spellbook, War Maul, Wizard Staff |
1-Handed |
Flanged Mace, Morning Star, Torch |
Shields |
Buckler, Heater Shield, Round Shield |
Armors
Head |
Chapel De Fer, Chaperon, Hounskull, Kettle Hat, Leather Cap |
Chest |
Frock, Oracle Robe, Padded Tunic, Regal Gambeson, Templar Armor, (Rubysilver Fine Cuirass) |
Legs |
Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings, Plate Pants |
Hands |
Heavy Gauntlet, Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves |
Feet |
Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Plate Boots, Rugged Boots |
Back |
Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
13
|
Agility |
12
|
Will |
30
|
Knowledge |
12
|
Resourcefulness |
8
|
Health |
96
|
Weight Limit |
0
|
Spell Memory |
* / 12
|
Utility Effectiveness |
0
|
Move Speed |
294 (98%)
|
Action Speed |
-12%
|
Spell Casting Speed |
-40%
|
Equip Speed |
-28%
|
Regular Interaction Speed |
-29%
|
Magical Interaction Speed |
-15%
|
Buff Duration |
15%
|
Debuff Duration |
-13%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
-10%
|
From Armor Rating |
0 (-10%)
|
From Bonuses |
0%
|
Magic Resist |
16.4%
|
From Resist Rating |
75 (16.4%)
|
From Bonuses |
0%
|
Physical Power Bonus |
-4%
|
From Physical Power |
13 (-4%)
|
From Bonuses |
0%
|
Magic Power Bonus |
40%
|
From Magic Power |
30 (40%)
|
From Bonuses |
0%
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
1
|
Secondary Weapon Impact Power |
0
|
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.
- Pre-buff your team before a PvP encounter.
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.
2023/04/17 Alpha Playtest #5 Hotfix #2
- Cleric Lesser Heal's spell tier has been adjusted from 2 to 3.
- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.
- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.
- Cleric Earthquake's spell tier has been adjusted from 7 to 8.
- Cleric Resurrection's spell tier has been adjusted from 8 to 7.
22/12/2022 Alpha Playtest #3 Hotfix #5
- Fixed an issue where excessive input could occur when using the Judgment skill.
20/12/2022 Alpha Playtest #3 Hotfix #4
- Lesser Heal's spell tier from 4 to 2.
17/12/2022 Alpha Playtest #3 Hotfix #2
- Cleric's Resurrection : Tier 9 → 8
16/12/2022 Alpha Playtest #3 Changelog
New Magic System -
- All spells have a specific memory cost associated with them.
- Magic users can customize which spells they wish to memorize through the spell capacity system.
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
29/10/2022 Alpha Playtest #2 Hotfix #1
- Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s).
24/09/2022 Bug squashing QA playtest Hotfix #1
- Cleric has added a small temporary message to the resurrection magic.
Guides