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==Description==
==Description==
The [[Fighter]] is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.
The [[Fighter]] is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold its own against anyone.


==Class Info==
==Class Info==

Revision as of 22:26, 21 February 2023

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold its own against anyone.

Class Info


Weapon of choice: Pretty much everything.


+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.


-Dependent on equipment.
-Cannot cast any spells.



You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Barricade.png
Barricade
When in a defensive stance, the defense rating bonus is increased by 15%.
Perk Combo Attack.png
Combo Attack
Physical attack power temporarily increases by 10% with successful consecutive melee attacks withing 3 seconds.
(Needs 2 hits to proc and applies on the 3rd)
Perk Counterattack.png
Counterattack
Successful defense increases the movement speed and attack speed by 10% for 3 seconds.
Perk Defense Expert.png
Defense Expert
Increases Armor Rating acquired from armor by 10%.
Perk Dual Wield.png
Dual Wield
Equipping weapons in both hands increases attack speed by 15%.
Perk Projectile Resistance.png
Projectile Resistance
Reduces damage taken from projectiles by 10%.
Perk Shield Expert.png
Shield Expert
Increases movement speed by 10% when in a defensive stance.
Perk Swift.png
Swift
Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers.
Perk Weapon Mastery.png
Weapon Mastery
All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons.