From Dark and Darker Wiki
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'''Datamined item properties list:''' | '''Datamined item properties list:''' |
Revision as of 23:36, 20 February 2023
WIP Page
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Datamined item properties list:
- Effect_ActionSpeed
- Effect_Agility
- Effect_ArmorPenetration
- Effect_ArmorRating
- Effect_ArmorRatingAdd
- Effect_BuffDurationBonus
- Effect_DebuffDurationBonus
- Effect_HeadshotReductionMod
- Effect_ItemEquipSpeed
- Effect_Knowledge
- Effect_MagicalDamage
- Effect_MagicalDamageAdd
- Effect_MagicalDamageBonus
- Effect_MagicalDamageReduction
- Effect_MagicalDamageTrue
- Effect_MagicalHealing
- Effect_MagicalInteractionSpeed
- Effect_MagicalPower
- Effect_MagicalWeaponDamage
- Effect_MagicPenetration
- Effect_MagicRegistance
- Effect_MaxHealthAdd
- Effect_MaxHealthBonus
- Effect_MoveSpeed
- Effect_MoveSpeedAdd
- Effect_MoveSpeedBonus
- Effect_PhysicalDamageAdd
- Effect_PhysicalDamageBonus
- Effect_PhysicalDamageReduction
- Effect_PhysicalDamageTrue
- Effect_PhysicalHealing
- Effect_PhysicalPower
- Effect_PhysicalWeaponDamage
- Effect_PhysicalWeaponDamageAdd
- Effect_PrestigeItemDrop
- Effect_Primitive
- Effect_ProjectileReductionMod
- Effect_RegularInteractionSpeed
- Effect_Resourcefulness
- Effect_SpellCapacityAdd
- Effect_SpellCapacityBonus
- Effect_SpellCastingSpeed
- Effect_Strength
- Effect_UtilityEffectivenessAdd
- Effect_UtilityEffectivenessBonus
- Effect_WeaponDamageAdd
- Effect_WeightLimitAdd
- Effect_WeightLimitBonus
- Effect_Will
- Perk_All
- Perk_Toughness
- Skill_All
- Skill_Sprint
- Spell_All
- Spell_Fireball
- Unidentified
This table of values for rolls on items/slots has a lot of errors.
One thing I can't seem to find any mention of here is that some stats are mutually exclusive. I see the "Enchantment Exclusive" section as well as the "additional restrictions on enchantments" mentioned near the top.
However, one thing that is missing from either of those sections:
Some stats are mutually exclusive and cannot be combined or rolled together on a piece of gear.
A great example of this is True Physical Damage and Additional Physical Damage.
Another example would be both True Physical Damage and True Magical Damage.
Don't believe me? Try finding those items on the marketplace. They do not exist.
Jewelry/Gloves can roll True Physical Damage or Additional Physical Damage, but not both.
The reason this is important is because, as I'm attempting to calculate my odds of getting, say, True Phys Damage and Phys Power on a ring would be calculated differently than this wiki implies given this piece of information.
It cannot be calculated by "Math for 'At Least One in N trials'", since your probability for the second attribute changes once you have the first attribute selected.
We also don't know that these probabilities are divided evenly. Perhaps one attribute has a higher chance of spawning on a particular item compared to another roll/item.
I'm wondering about Physical Weapon Damage Add... Wouldn't the max be 6 additional? I understood that if you have say a rapier in your left hand with +3 Weapon dmg, and a stiletto on the right hand (rogue player) with +3 weapon dmg, I thought they both came into effect when they are out at the same time