From Dark and Darker Wiki

(Automated edit: HF124)
(Automated edit: mainly more ability tags)
 
Line 1,329: Line 1,329:
|duration=<b>6s</b>
|duration=<b>6s</b>
|tickinterval=<b>0s</b>
|tickinterval=<b>0s</b>
|maximumstacks=<b>1</b>
|event.skill.active.notifymaximumstacks=<b>1</b>
|magicalpowerbonus=<b>4% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]</b>
|magicalpowerbonus=<b>4% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]</b>
|all=SkillType,SkillTier,CastingTime,SkillCooldownTrigger,SkillCooldown,Duration,Tickinterval,MaximumStacks,MagicalPowerBonus
|stackingtype=<b>Aggregates by Target</b>
|grantedmaximumstacks=<b>10</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,CastingTime,SkillCooldownTrigger,SkillCooldown,Duration,Tickinterval,Event.Skill.Active.NotifyMaximumStacks,MagicalPowerBonus,StackingType,GrantedMaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}
Line 4,382: Line 4,385:
|range=<b>8m</b>
|range=<b>8m</b>
|initialspeed=<b>4m/s</b>
|initialspeed=<b>4m/s</b>
|duration=<b>2s</b>
|playerduration=<b>2s</b>
|all=SpellTier,MaxCount,CastingTime,Range,InitialSpeed,Duration
|playerstackingtype=<b>Aggregates by Target</b>
|playermaximumstacks=<b>1</b>
|playerremovable=<b>True</b>
|monsterduration=<b>6s</b>
|monsterstackingtype=<b>Aggregates by Target</b>
|monstermaximumstacks=<b>1</b>
|monsterremovable=<b>True</b>
|yduration=<b>2s</b>
|ystackingtype=<b>Aggregates by Target</b>
|ymaximumstacks=<b>1</b>
|yremovable=<b>True</b>
|sleepstatetag=<b>State.ActorStatus.Debuff.Sleep</b>
|sleepystatetag=<b>State.ActorStatus.Debuff.Sleepy</b>
|eventtagforsleepy=<b>Event.Attack.Hit.03</b>
|eventtagforplayer=<b>Event.Attack.Hit.01</b>
|eventtagformonster=<b>Event.Attack.Hit.02</b>
|postprocessgameplaycuetag=<b>GameplayCue.ActorStatus.Debuff.Sleep.PostProcess</b>
|all=SpellTier,MaxCount,CastingTime,Range,InitialSpeed,PlayerDuration,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable,yDuration,yStackingType,yMaximumStacks,yRemovable,SleepStateTag,SleepyStateTag,EventTagForSleepy,EventTagForPlayer,EventTagForMonster,PostProcessGameplayCueTag
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}
Line 4,594: Line 4,614:
|duration=<b>22s</b>
|duration=<b>22s</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemWeaponTypeTag,Duration
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemWeaponTypeTag,Duration
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|servantcontrol={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|range=<b>20m</b>
|usemoving=<b>True</b>
|all=SkillType,SkillTier,Range,UseMoving
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}
Line 4,605: Line 4,633:
|maxtamingcountconstantid=<b>1</b>
|maxtamingcountconstantid=<b>1</b>
|drawcuetag=<b>GameplayCue.Skill.Activate.TamingShot.Draw</b>
|drawcuetag=<b>GameplayCue.Skill.Activate.TamingShot.Draw</b>
|duration=<b>24s</b>
|duration=<b>Infinite</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,TruePhysicalBaseDamage,MaxTamingCountConstantId,DrawCueTag,Duration
|tamingstatetag=<b>State.ActorStatus.Servant.Taming</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,TruePhysicalBaseDamage,MaxTamingCountConstantId,DrawCueTag,Duration,TamingStateTag
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}

Latest revision as of 19:45, 28 August 2026

Usage

{{Ability_Data|<variable1>|<variable2>|...}}


Variables

  • <ability name>
    • <tag name>
  • all


Examples

Example 1

{{Ability_Data|AchillesStrike|PhysicalBaseDamage}}

1 Physical Base Damage

Example 2

{{Ability_Data|AchillesStrike|SkillCooldown}}

24s