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AssassinOTP (talk | contribs) (Automated edit: HF124) |
AssassinOTP (talk | contribs) (Automated edit: mainly more ability tags) |
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|duration=<b>6s</b> | |duration=<b>6s</b> | ||
|tickinterval=<b>0s</b> | |tickinterval=<b>0s</b> | ||
| | |event.skill.active.notifymaximumstacks=<b>1</b> | ||
|magicalpowerbonus=<b>4% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]</b> | |magicalpowerbonus=<b>4% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]</b> | ||
|all=SkillType,SkillTier,CastingTime,SkillCooldownTrigger,SkillCooldown,Duration,Tickinterval, | |stackingtype=<b>Aggregates by Target</b> | ||
|grantedmaximumstacks=<b>10</b> | |||
|removable=<b>True</b> | |||
|all=SkillType,SkillTier,CastingTime,SkillCooldownTrigger,SkillCooldown,Duration,Tickinterval,Event.Skill.Active.NotifyMaximumStacks,MagicalPowerBonus,StackingType,GrantedMaximumStacks,Removable | |||
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | ||
}} | }} | ||
| Line 4,382: | Line 4,385: | ||
|range=<b>8m</b> | |range=<b>8m</b> | ||
|initialspeed=<b>4m/s</b> | |initialspeed=<b>4m/s</b> | ||
| | |playerduration=<b>2s</b> | ||
|all=SpellTier,MaxCount,CastingTime,Range,InitialSpeed, | |playerstackingtype=<b>Aggregates by Target</b> | ||
|playermaximumstacks=<b>1</b> | |||
|playerremovable=<b>True</b> | |||
|monsterduration=<b>6s</b> | |||
|monsterstackingtype=<b>Aggregates by Target</b> | |||
|monstermaximumstacks=<b>1</b> | |||
|monsterremovable=<b>True</b> | |||
|yduration=<b>2s</b> | |||
|ystackingtype=<b>Aggregates by Target</b> | |||
|ymaximumstacks=<b>1</b> | |||
|yremovable=<b>True</b> | |||
|sleepstatetag=<b>State.ActorStatus.Debuff.Sleep</b> | |||
|sleepystatetag=<b>State.ActorStatus.Debuff.Sleepy</b> | |||
|eventtagforsleepy=<b>Event.Attack.Hit.03</b> | |||
|eventtagforplayer=<b>Event.Attack.Hit.01</b> | |||
|eventtagformonster=<b>Event.Attack.Hit.02</b> | |||
|postprocessgameplaycuetag=<b>GameplayCue.ActorStatus.Debuff.Sleep.PostProcess</b> | |||
|all=SpellTier,MaxCount,CastingTime,Range,InitialSpeed,PlayerDuration,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable,yDuration,yStackingType,yMaximumStacks,yRemovable,SleepStateTag,SleepyStateTag,EventTagForSleepy,EventTagForPlayer,EventTagForMonster,PostProcessGameplayCueTag | |||
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | ||
}} | }} | ||
| Line 4,594: | Line 4,614: | ||
|duration=<b>22s</b> | |duration=<b>22s</b> | ||
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemWeaponTypeTag,Duration | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemWeaponTypeTag,Duration | ||
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | |||
}} | |||
|servantcontrol={{#switch:{{lc:{{{2|}}}}} | |||
|skilltype=<b>Instant</b> | |||
|skilltier=<b>1</b> | |||
|range=<b>20m</b> | |||
|usemoving=<b>True</b> | |||
|all=SkillType,SkillTier,Range,UseMoving | |||
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | ||
}} | }} | ||
| Line 4,605: | Line 4,633: | ||
|maxtamingcountconstantid=<b>1</b> | |maxtamingcountconstantid=<b>1</b> | ||
|drawcuetag=<b>GameplayCue.Skill.Activate.TamingShot.Draw</b> | |drawcuetag=<b>GameplayCue.Skill.Activate.TamingShot.Draw</b> | ||
|duration=<b> | |duration=<b>Infinite</b> | ||
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,TruePhysicalBaseDamage,MaxTamingCountConstantId,DrawCueTag,Duration | |tamingstatetag=<b>State.ActorStatus.Servant.Taming</b> | ||
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,TruePhysicalBaseDamage,MaxTamingCountConstantId,DrawCueTag,Duration,TamingStateTag | |||
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | ||
}} | }} | ||
Latest revision as of 19:45, 28 August 2026
Usage
{{Ability_Data|<variable1>|<variable2>|...}}
Variables
- <ability name>
- <tag name>
- all
Examples
Example 1
{{Ability_Data|AchillesStrike|PhysicalBaseDamage}}
Example 2
{{Ability_Data|AchillesStrike|SkillCooldown}}
24s