From Dark and Darker Wiki

(Automated edit: EA S9 Wipe)
(Automated edit: HF115)
 
Line 501: Line 501:
|usemoving=<b>True</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>22s</b>
|skillcooldown=<b>20s</b>
|bisnotapplycooldownwhencanceled=<b>True</b>
|bisnotapplycooldownwhencanceled=<b>True</b>
|horizontalknockback=<b>-600</b>
|horizontalknockback=<b>-600</b>
Line 523: Line 523:
|usemoving=<b>True</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>28s</b>
|skillcooldown=<b>20s</b>
|itemweapontypetag=<b>Type.Item.Weapon.Axe</b>
|itemweapontypetag=<b>Type.Item.Weapon.Axe</b>
|itemslottypetag=<b>Type.Item.Slot.Primary</b>
|itemslottypetag=<b>Type.Item.Slot.Primary</b>
|bisnotapplycooldownwhencanceled=<b>True</b>
|bisnotapplycooldownwhencanceled=<b>True</b>
|duration=<b>28s</b>
|duration=<b>20s</b>
|damageratio=<b>150%</b>
|damageratio=<b>150%</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemWeaponTypeTag,ItemSlotTypeTag,bIsNotApplyCooldownWhenCanceled,Duration,DamageRatio
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ItemWeaponTypeTag,ItemSlotTypeTag,bIsNotApplyCooldownWhenCanceled,Duration,DamageRatio
Line 829: Line 829:
|usemoving=<b>True</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>7s</b>
|skillcooldown=<b>8s</b>
|itemweapontypetag=<b>Type.Item.Weapon.Shield</b>
|itemweapontypetag=<b>Type.Item.Weapon.Shield</b>
|physicalbasedamage=<b>30 [[Damage#Base_Damage|Physical Base Damage]]</b>
|physicalbasedamage=<b>30 [[Damage#Base_Damage|Physical Base Damage]]</b>
Line 998: Line 998:
}}
}}
|swift={{#switch:{{lc:{{{2|}}}}}
|swift={{#switch:{{lc:{{{2|}}}}}
|armorspeedpenaltybonus=<b>-30% [[Stats#Move_Speed|Armor Speed Penalty Bonus]]</b>
|armorspeedpenaltybonus=<b>-20% [[Stats#Move_Speed|Armor Speed Penalty Bonus]]</b>
|all=ArmorSpeedPenaltyBonus
|all=ArmorSpeedPenaltyBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
Line 1,750: Line 1,750:
|range=<b>4m</b>
|range=<b>4m</b>
|usemoving=<b>True</b>
|usemoving=<b>True</b>
|hitmagicalbasedamage=<b>25 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
|hitmagicalbasedamage=<b>20 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]</b>
|hitscaling=<b>100% [[Scaling]]</b>
|hitscaling=<b>100% [[Scaling]]</b>
|tickinterval=<b>0.1s</b>
|tickinterval=<b>0.1s</b>
Line 2,290: Line 2,290:
}}
}}
|thrust={{#switch:{{lc:{{{2|}}}}}
|thrust={{#switch:{{lc:{{{2|}}}}}
|armorpenetration=<b>20% [[Damage#Penetration|Armor Penetration]]</b>
|armorpenetration=<b>15% [[Damage#Penetration|Armor Penetration]]</b>
|duration=<b>Infinite</b>
|duration=<b>Infinite</b>
|all=ArmorPenetration,Duration
|all=ArmorPenetration,Duration
Line 2,303: Line 2,303:
}}
}}
|trickster={{#switch:{{lc:{{{2|}}}}}
|trickster={{#switch:{{lc:{{{2|}}}}}
|actionspeed=<b>25% [[Stats#Action_Speed|Action Speed]]</b>
|actionspeed=<b>20% [[Stats#Action_Speed|Action Speed]]</b>
|stackingtype=<b>Aggregates by Source</b>
|stackingtype=<b>Aggregates by Source</b>
|maximumstacks=<b>1</b>
|maximumstacks=<b>1</b>
Line 2,413: Line 2,413:
|activeremovable=<b>True</b>
|activeremovable=<b>True</b>
|duration=<b>5s</b>
|duration=<b>5s</b>
|physicalbasedamage=<b>20 [[Damage#Base_Damage|Physical Base Damage]]</b>
|physicalbasedamage=<b>15 [[Damage#Base_Damage|Physical Base Damage]]</b>
|scaling=<b>50% [[Scaling]]</b>
|scaling=<b>75% [[Scaling]]</b>
|bleedingstackingtype=<b>Aggregates by Target</b>
|bleedingstackingtype=<b>Aggregates by Target</b>
|bleedingmaximumstacks=<b>5</b>
|bleedingmaximumstacks=<b>5</b>
Line 2,428: Line 2,428:
|skillcooldowntrigger=<b>Start</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>30s</b>
|skillcooldown=<b>30s</b>
|duration=<b>12s</b>
|throwingknifeitemtag=<b>Id.Item.ThrowingKnife</b>
|throwingknifeitemtag=<b>Id.Item.ThrowingKnife</b>
|duration=<b>30s</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ThrowingKnifeItemTag
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ThrowingKnifeItemTag,Duration
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}
Line 2,453: Line 2,453:
|usemoving=<b>True</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>18s</b>
|skillcooldown=<b>22s</b>
|hitdamagephysicalbasedamage=<b>10 [[Damage#Base_Damage|Physical Base Damage]]</b>
|hitdamagephysicalbasedamage=<b>10 [[Damage#Base_Damage|Physical Base Damage]]</b>
|additionalhitdamagephysicalbasedamage=<b>20 [[Damage#Base_Damage|Physical Base Damage]]</b>
|additionalhitdamagephysicalbasedamage=<b>10 [[Damage#Base_Damage|Physical Base Damage]]</b>
|sneakattackhitgameplaycuetag=<b>GameplayCue.Hit.SneakAttack</b>
|sneakattackhitgameplaycuetag=<b>GameplayCue.Hit.SneakAttack</b>
|duration=<b>18s</b>
|duration=<b>22s</b>
|scaling=<b>0% [[Scaling]]</b>
|scaling=<b>0% [[Scaling]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,HitDamagePhysicalBaseDamage,AdditionalHitDamagePhysicalBaseDamage,SneakAttackHitGameplayCueTag,Duration,Scaling
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,HitDamagePhysicalBaseDamage,AdditionalHitDamagePhysicalBaseDamage,SneakAttackHitGameplayCueTag,Duration,Scaling
Line 2,480: Line 2,480:
|activeremovable=<b>True</b>
|activeremovable=<b>True</b>
|duration=<b>3s</b>
|duration=<b>3s</b>
|itemarmorratingbonus=<b>-40% [[Stats#Armor_Rating|Item Armor Rating Bonus]]</b>
|itemarmorratingbonus=<b>-30% [[Stats#Armor_Rating|Item Armor Rating Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|maximumstacks=<b>1</b>
Line 3,100: Line 3,100:
}}
}}
|infernalpledge={{#switch:{{lc:{{{2|}}}}}
|infernalpledge={{#switch:{{lc:{{{2|}}}}}
|undeadracedamagereduction=<b>40% [[Undead]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]</b>
|undeadracedamagebonus=<b>15% [[Undead]] [[Damage#Race_Damage_Bonus|Race Damage Bonus]]</b>
|demonracedamagereduction=<b>40% [[Demon]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]</b>
|demonracedamagebonus=<b>15% [[Demon]] [[Damage#Race_Damage_Bonus|Race Damage Bonus]]</b>
|undeadracedamagereduction=<b>10% [[Undead]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]</b>
|demonracedamagereduction=<b>10% [[Demon]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]</b>
|stackingtype=<b>Aggregates by Source</b>
|stackingtype=<b>Aggregates by Source</b>
|maximumstacks=<b>1</b>
|maximumstacks=<b>1</b>
|all=UndeadRaceDamageReduction,DemonRaceDamageReduction,StackingType,MaximumStacks
|all=UndeadRaceDamageBonus,DemonRaceDamageBonus,UndeadRaceDamageReduction,DemonRaceDamageReduction,StackingType,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}
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|usemoving=<b>True</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>18s</b>
|skillcooldown=<b>22s</b>
|activeduration=<b>8s</b>
|activeduration=<b>8s</b>
|hitmagicalbasedamage=<b>7 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]</b>
|hitmagicalbasedamage=<b>7 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]</b>
Line 4,055: Line 4,057:
|usemoving=<b>True</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>18s</b>
|skillcooldown=<b>22s</b>
|physicaldamageweaponmod=<b>30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|duration=<b>12s</b>
|physicaldamageweaponmod=<b>25% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>3</b>
|maximumstacks=<b>3</b>
|chargestackintervalconstantid=<b>1s</b>
|chargestackintervalconstantid=<b>1.25s</b>
|duration=<b>18s</b>
|stackcuetag=<b>GameplayCue.Skill.Activate.Overdraw.Stack</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalDamageWeaponMod,StackingType,MaximumStacks,ChargeStackIntervalConstantId,Duration
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageWeaponMod,StackingType,MaximumStacks,ChargeStackIntervalConstantId,StackCueTag
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}
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|targetslowstackingtype=<b>Aggregates by Target</b>
|targetslowstackingtype=<b>Aggregates by Target</b>
|targetslowmaximumstacks=<b>1</b>
|targetslowmaximumstacks=<b>1</b>
|totargetconsumeinteractspeedbonusratio=<b>200000%</b>
|totargetconsumeinteractspeedbonusratio=<b>150000%</b>
|all=FirstAidStackingType,FirstAidMaximumStacks,MoveSpeedBonus,TargetSlowStackingType,TargetSlowMaximumStacks,ToTargetConsumeInteractSpeedBonusRatio
|all=FirstAidStackingType,FirstAidMaximumStacks,MoveSpeedBonus,TargetSlowStackingType,TargetSlowMaximumStacks,ToTargetConsumeInteractSpeedBonusRatio
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
Line 4,212: Line 4,215:
}}
}}
|windfletch={{#switch:{{lc:{{{2|}}}}}
|windfletch={{#switch:{{lc:{{{2|}}}}}
|windfletch=<b>25%</b>
|windfletch=<b>20%</b>
|all=WindFletch
|all=WindFletch
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>

Latest revision as of 23:10, 14 May 2026

Usage

{{Ability_Data|<variable1>|<variable2>|...}}


Variables

  • <ability name>
    • <tag name>
  • all


Examples

Example 1

{{Ability_Data|AchillesStrike|PhysicalBaseDamage}}

1 Physical Base Damage

Example 2

{{Ability_Data|AchillesStrike|SkillCooldown}}

24s