From Dark and Darker Wiki

(Automated edit: HF110)
(Automated edit: HF112)
 
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0 Base Health Rating starts at 85 Base Health.
0 Base Health Rating starts at 95 Base Health.
*0 -> 85
*0 -> 95
*0 to 15 = 2 each, up to 115
*0 to 15 = 2 each, up to 125
*15 to 21 = 1.75 each, up to 125.5
*15 to 21 = 1.75 each, up to 135.5
*21 to 44 = 1.5 each, up to 160
*21 to 44 = 1.5 each, up to 170
*44 to 48 = 1.25 each, up to 165
*44 to 48 = 1.25 each, up to 175
*48 to 64 = 1 each, up to 181
*48 to 64 = 1 each, up to 191
*64 to 100 = 0.5 each, up to 199
*64 to 100 = 0.5 each, up to 209


{{#widget:Chart|uniqueId=BaseHealth|data=[{"x": 0,"y": 85},{"x": 15,"y": 115},{"x": 21,"y": 125.5},{"x": 44,"y": 160},{"x": 48,"y": 165},{"x": 64,"y": 181},{"x": 100,"y": 199}]|color=orange}}
{{#widget:Chart|uniqueId=BaseHealth|data=[{"x": 0,"y": 95},{"x": 15,"y": 125},{"x": 21,"y": 135.5},{"x": 44,"y": 170},{"x": 48,"y": 175},{"x": 64,"y": 191},{"x": 100,"y": 209}]|color=orange}}
|buffduration=Will governs your Buff Duration.
|buffduration=Will governs your Buff Duration.


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{{#switch:{{lc:{{{1|}}}}}
{{#switch:{{lc:{{{1|}}}}}
|actionspeed=<pre>A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<15:-0.02+0.01\left|S_{um}-13\right|,15 \le S_{um}<33:0+0.013\left|S_{um}-15\right|,33 \le S_{um}<45:0.225+0.01\left|S_{um}-33\right|,45 \le S_{um}<49:0.345+0.008\left|S_{um}-45\right|,49 \le S_{um}<100:0.375+0.005\left|S_{um}-49\right|\right\}</pre>
|actionspeed=<pre>A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<15:-0.02+0.01\left|S_{um}-13\right|,15 \le S_{um}<33:0+0.013\left|S_{um}-15\right|,33 \le S_{um}<45:0.225+0.01\left|S_{um}-33\right|,45 \le S_{um}<49:0.345+0.008\left|S_{um}-45\right|,49 \le S_{um}<100:0.375+0.005\left|S_{um}-49\right|\right\}</pre>
|basehealth=<pre>B_{aseHealth}(S_{um})=\left\{0 \le S_{um}<15:85+2\left|S_{um}-0\right|,15 \le S_{um}<21:115+1.75\left|S_{um}-15\right|,21 \le S_{um}<44:125.5+1.5\left|S_{um}-21\right|,44 \le S_{um}<48:160+1.25\left|S_{um}-44\right|,48 \le S_{um}<64:165+1\left|S_{um}-48\right|,64 \le S_{um}<100:181+0.5\left|S_{um}-64\right|\right\}</pre>
|basehealth=<pre>B_{aseHealth}(S_{um})=\left\{0 \le S_{um}<15:95+2\left|S_{um}-0\right|,15 \le S_{um}<21:125+1.75\left|S_{um}-15\right|,21 \le S_{um}<44:135.5+1.5\left|S_{um}-21\right|,44 \le S_{um}<48:170+1.25\left|S_{um}-44\right|,48 \le S_{um}<64:175+1\left|S_{um}-48\right|,64 \le S_{um}<100:191+0.5\left|S_{um}-64\right|\right\}</pre>
|buffduration=<pre>B_{uffDuration}(W_{ill})=\left\{0 \le W_{ill}<5:-0.8+0.1\left|W_{ill}-0\right|,5 \le W_{ill}<7:-0.3+0.05\left|W_{ill}-5\right|,7 \le W_{ill}<11:-0.2+0.03\left|W_{ill}-7\right|,11 \le W_{ill}<15:-0.08+0.02\left|W_{ill}-11\right|,15 \le W_{ill}<50:0+0.01\left|W_{ill}-15\right|,50 \le W_{ill}<100:0.35+0.005\left|W_{ill}-50\right|\right\}</pre>
|buffduration=<pre>B_{uffDuration}(W_{ill})=\left\{0 \le W_{ill}<5:-0.8+0.1\left|W_{ill}-0\right|,5 \le W_{ill}<7:-0.3+0.05\left|W_{ill}-5\right|,7 \le W_{ill}<11:-0.2+0.03\left|W_{ill}-7\right|,11 \le W_{ill}<15:-0.08+0.02\left|W_{ill}-11\right|,15 \le W_{ill}<50:0+0.01\left|W_{ill}-15\right|,50 \le W_{ill}<100:0.35+0.005\left|W_{ill}-50\right|\right\}</pre>
|cooldownreduction=<pre>C_{ooldownReduction}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<20:-0.3+0.02\left|R_{esourcefulness}-0\right|,20 \le R_{esourcefulness}<50:0.1+0.01\left|R_{esourcefulness}-20\right|,50 \le R_{esourcefulness}<100:0.4+0.005\left|R_{esourcefulness}-50\right|\right\}</pre>
|cooldownreduction=<pre>C_{ooldownReduction}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<20:-0.3+0.02\left|R_{esourcefulness}-0\right|,20 \le R_{esourcefulness}<50:0.1+0.01\left|R_{esourcefulness}-20\right|,50 \le R_{esourcefulness}<100:0.4+0.005\left|R_{esourcefulness}-50\right|\right\}</pre>

Latest revision as of 08:40, 3 April 2026

Example

{{Stats_Data|actionspeed}}

Agility and Dexterity governs your Action Speed.

Agility gives 0.25 Action Speed Rating, and Dexterity gives 0.75 Action Speed Rating, which then get summed into a total Action Speed Rating and finally converted into Action Speed using the graph.

Action Speed Rating = Agility * 0.25 + Dexterity * 0.75


0 Action Speed Rating starts at -38% Action Speed.

  • 0 -> -38%
  • 0 to 10 = 3% each, up to -8%
  • 10 to 13 = 2% each, up to -2%
  • 13 to 15 = 1% each, up to 0%
  • 15 to 33 = 1.25% each, up to 22.5%
  • 33 to 45 = 1% each, up to 34.5%
  • 45 to 49 = 0.75% each, up to 37.5%
  • 49 to 100 = 0.5% each, up to 63%

LaTeX Formula

Can be pasted into Desmos or other LaTeX editors for quick use of the equation.

Triple click to select all. Note: Some browsers will add an extra return carriage (line end) after the formula. Remove it before pasting for best results.

A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<15:-0.02+0.01\left|S_{um}-13\right|,15 \le S_{um}<33:0+0.013\left|S_{um}-15\right|,33 \le S_{um}<45:0.225+0.01\left|S_{um}-33\right|,45 \le S_{um}<49:0.345+0.008\left|S_{um}-45\right|,49 \le S_{um}<100:0.375+0.005\left|S_{um}-49\right|\right\}

See Example for how to use.