From Dark and Darker Wiki
m (Automated edit: HF85) |
m (Automated edit: HF88 (after season6.5)) |
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0 Base Health Rating starts at | 0 Base Health Rating starts at 70 Base Health. | ||
*0 -> | *0 -> 70 | ||
*0 to | *0 to 15 = 2 each, up to 100 | ||
* | *15 to 30 = 1.5 each, up to 122.5 | ||
* | *30 to 45 = 1 each, up to 137.5 | ||
*75 to 100 = 0. | *45 to 60 = 0.75 each, up to 148.75 | ||
*60 to 75 = 0.5 each, up to 156.25 | |||
*75 to 100 = 0.25 each, up to 162.5 | |||
{{#widget:Chart|uniqueId=BaseHealth|data=[{"x": 0,"y": | {{#widget:Chart|uniqueId=BaseHealth|data=[{"x": 0,"y": 70},{"x": 15,"y": 100},{"x": 30,"y": 122.5},{"x": 45,"y": 137.5},{"x": 60,"y": 148.75},{"x": 75,"y": 156.25},{"x": 100,"y": 162.5}]|color=orange}} | ||
|buffduration=Will governs your Buff Duration. | |buffduration=Will governs your Buff Duration. | ||
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*-300 to -12 = 2% each, up to -43% | *-300 to -12 = 2% each, up to -43% | ||
*-12 to -4 = 1.5% each, up to -31% | *-12 to -4 = 1.5% each, up to -31% | ||
*-4 to | *-4 to 6 = 1.2% each, up to -19% | ||
* | *6 to 12 = 1.3% each, up to -11.2% | ||
*20 to | *12 to 20 = 1.4% each, up to 0% | ||
* | *20 to 75 = 0.15% each, up to 8.25% | ||
* | *75 to 95 = 0.155% each, up to 11.35% | ||
* | *95 to 115 = 0.15% each, up to 14.35% | ||
*125 to | *115 to 135 = 0.145% each, up to 17.25% | ||
* | *135 to 155 = 0.14% each, up to 20.05% | ||
* | *155 to 175 = 0.135% each, up to 22.75% | ||
* | *175 to 195 = 0.13% each, up to 25.35% | ||
* | *195 to 215 = 0.125% each, up to 27.85% | ||
*315 to | *215 to 235 = 0.12% each, up to 30.25% | ||
* | *235 to 255 = 0.115% each, up to 32.55% | ||
* | *255 to 275 = 0.11% each, up to 34.75% | ||
* | *275 to 295 = 0.105% each, up to 36.85% | ||
* | *295 to 315 = 0.1% each, up to 38.85% | ||
* | *315 to 335 = 0.095% each, up to 40.75% | ||
* | *335 to 355 = 0.09% each, up to 42.55% | ||
* | *355 to 375 = 0.085% each, up to 44.25% | ||
* | *375 to 395 = 0.08% each, up to 45.85% | ||
*395 to 415 = 0.075% each, up to 47.35% | |||
*415 to 435 = 0.07% each, up to 48.75% | |||
*435 to 455 = 0.065% each, up to 50.05% | |||
*455 to 475 = 0.06% each, up to 51.25% | |||
*475 to 495 = 0.055% each, up to 52.35% | |||
*495 to 500 = 0.05% each, up to 52.6% | |||
{{#widget:Chart|uniqueId=PhysicalDamageReduction|data=[{"x": -300,"y": -6.19},{"x": -12,"y": -0.43},{"x": -4,"y": -0.31},{"x": 0,"y": -0. | {{#widget:Chart|uniqueId=PhysicalDamageReduction|data=[{"x": -300,"y": -6.19},{"x": -12,"y": -0.43},{"x": -4,"y": -0.31},{"x": 6,"y": -0.19},{"x": 12,"y": -0.112},{"x": 20,"y": 0},{"x": 75,"y": 0.0825},{"x": 95,"y": 0.1135},{"x": 115,"y": 0.1435},{"x": 135,"y": 0.1725},{"x": 155,"y": 0.2005},{"x": 175,"y": 0.2275},{"x": 195,"y": 0.2535},{"x": 215,"y": 0.2785},{"x": 235,"y": 0.3025},{"x": 255,"y": 0.3255},{"x": 275,"y": 0.3475},{"x": 295,"y": 0.3685},{"x": 315,"y": 0.3885},{"x": 335,"y": 0.4075},{"x": 355,"y": 0.4255},{"x": 375,"y": 0.4425},{"x": 395,"y": 0.4585},{"x": 415,"y": 0.4735},{"x": 435,"y": 0.4875},{"x": 455,"y": 0.5005},{"x": 475,"y": 0.5125},{"x": 495,"y": 0.5235},{"x": 500,"y": 0.526}]|color=orange}} | ||
|physicalpower=Strength governs your Physical Power. | |physicalpower=Strength governs your Physical Power. | ||
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{{#switch:{{lc:{{{1|}}}}} | {{#switch:{{lc:{{{1|}}}}} | ||
|actionspeed=<pre>A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<25:-0.02+0.01\left|S_{um}-13\right|,25 \le S_{um}<41:0.1+0.015\left|S_{um}-25\right|,41 \le S_{um}<50:0.34+0.01\left|S_{um}-41\right|,50 \le S_{um}<100:0.43+0.005\left|S_{um}-50\right|\right\}</pre> | |actionspeed=<pre>A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<25:-0.02+0.01\left|S_{um}-13\right|,25 \le S_{um}<41:0.1+0.015\left|S_{um}-25\right|,41 \le S_{um}<50:0.34+0.01\left|S_{um}-41\right|,50 \le S_{um}<100:0.43+0.005\left|S_{um}-50\right|\right\}</pre> | ||
|basehealth=<pre>B_{aseHealth}(S_{um})=\left\{0 \le S_{um}< | |basehealth=<pre>B_{aseHealth}(S_{um})=\left\{0 \le S_{um}<15:70+2\left|S_{um}-0\right|,15 \le S_{um}<30:100+1.5\left|S_{um}-15\right|,30 \le S_{um}<45:122.5+1\left|S_{um}-30\right|,45 \le S_{um}<60:137.5+0.75\left|S_{um}-45\right|,60 \le S_{um}<75:148.75+0.5\left|S_{um}-60\right|,75 \le S_{um}<100:156.25+0.25\left|S_{um}-75\right|\right\}</pre> | ||
|buffduration=<pre>B_{uffDuration}(W_{ill})=\left\{0 \le W_{ill}<5:-0.8+0.1\left|W_{ill}-0\right|,5 \le W_{ill}<7:-0.3+0.05\left|W_{ill}-5\right|,7 \le W_{ill}<11:-0.2+0.03\left|W_{ill}-7\right|,11 \le W_{ill}<15:-0.08+0.02\left|W_{ill}-11\right|,15 \le W_{ill}<50:0+0.01\left|W_{ill}-15\right|,50 \le W_{ill}<100:0.35+0.005\left|W_{ill}-50\right|\right\}</pre> | |buffduration=<pre>B_{uffDuration}(W_{ill})=\left\{0 \le W_{ill}<5:-0.8+0.1\left|W_{ill}-0\right|,5 \le W_{ill}<7:-0.3+0.05\left|W_{ill}-5\right|,7 \le W_{ill}<11:-0.2+0.03\left|W_{ill}-7\right|,11 \le W_{ill}<15:-0.08+0.02\left|W_{ill}-11\right|,15 \le W_{ill}<50:0+0.01\left|W_{ill}-15\right|,50 \le W_{ill}<100:0.35+0.005\left|W_{ill}-50\right|\right\}</pre> | ||
|cooldownreduction=<pre>C_{ooldownReduction}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<20:-0.3+0.02\left|R_{esourcefulness}-0\right|,20 \le R_{esourcefulness}<50:0.1+0.01\left|R_{esourcefulness}-20\right|,50 \le R_{esourcefulness}<100:0.4+0.005\left|R_{esourcefulness}-50\right|\right\}</pre> | |cooldownreduction=<pre>C_{ooldownReduction}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<20:-0.3+0.02\left|R_{esourcefulness}-0\right|,20 \le R_{esourcefulness}<50:0.1+0.01\left|R_{esourcefulness}-20\right|,50 \le R_{esourcefulness}<100:0.4+0.005\left|R_{esourcefulness}-50\right|\right\}</pre> | ||
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|movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.75\left|A_{gility}-15\right|,75 \le A_{gility}<100:45+0.5\left|A_{gility}-75\right|\right\}</pre> | |movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.75\left|A_{gility}-15\right|,75 \le A_{gility}<100:45+0.5\left|A_{gility}-75\right|\right\}</pre> | ||
|persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre> | |persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre> | ||
|physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-12:-6.19+0.02\left|A_{rmorRating}--300\right|,-12 \le A_{rmorRating}<-4:-0.43+0.015\left|A_{rmorRating}--12\right|,-4 \le A_{rmorRating}< | |physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-12:-6.19+0.02\left|A_{rmorRating}--300\right|,-12 \le A_{rmorRating}<-4:-0.43+0.015\left|A_{rmorRating}--12\right|,-4 \le A_{rmorRating}<6:-0.31+0.012\left|A_{rmorRating}--4\right|,6 \le A_{rmorRating}<12:-0.19+0.013\left|A_{rmorRating}-6\right|,12 \le A_{rmorRating}<20:-0.112+0.014\left|A_{rmorRating}-12\right|,20 \le A_{rmorRating}<75:0+0.002\left|A_{rmorRating}-20\right|,75 \le A_{rmorRating}<95:0.083+0.002\left|A_{rmorRating}-75\right|,95 \le A_{rmorRating}<115:0.114+0.001\left|A_{rmorRating}-95\right|,115 \le A_{rmorRating}<135:0.143+0.001\left|A_{rmorRating}-115\right|,135 \le A_{rmorRating}<155:0.172+0.001\left|A_{rmorRating}-135\right|,155 \le A_{rmorRating}<175:0.201+0.001\left|A_{rmorRating}-155\right|,175 \le A_{rmorRating}<195:0.228+0.001\left|A_{rmorRating}-175\right|,195 \le A_{rmorRating}<215:0.254+0.001\left|A_{rmorRating}-195\right|,215 \le A_{rmorRating}<235:0.279+0.001\left|A_{rmorRating}-215\right|,235 \le A_{rmorRating}<255:0.302+0.001\left|A_{rmorRating}-235\right|,255 \le A_{rmorRating}<275:0.326+0.001\left|A_{rmorRating}-255\right|,275 \le A_{rmorRating}<295:0.347+0.001\left|A_{rmorRating}-275\right|,295 \le A_{rmorRating}<315:0.368+0.001\left|A_{rmorRating}-295\right|,315 \le A_{rmorRating}<335:0.389+0.001\left|A_{rmorRating}-315\right|,335 \le A_{rmorRating}<355:0.407+0.001\left|A_{rmorRating}-335\right|,355 \le A_{rmorRating}<375:0.425+0.001\left|A_{rmorRating}-355\right|,375 \le A_{rmorRating}<395:0.443+0.001\left|A_{rmorRating}-375\right|,395 \le A_{rmorRating}<415:0.459+0.001\left|A_{rmorRating}-395\right|,415 \le A_{rmorRating}<435:0.473+0.001\left|A_{rmorRating}-415\right|,435 \le A_{rmorRating}<455:0.487+0.001\left|A_{rmorRating}-435\right|,455 \le A_{rmorRating}<475:0.5+0.001\left|A_{rmorRating}-455\right|,475 \le A_{rmorRating}<495:0.512+0.001\left|A_{rmorRating}-475\right|,495 \le A_{rmorRating}<500:0.523+0.001\left|A_{rmorRating}-495\right|\right\}</pre> | ||
|physicalpower=<pre>P_{hysicalPower}(S_{trength})=\left\{0 \le S_{trength}<100:0+1\left|S_{trength}-0\right|\right\}</pre> | |physicalpower=<pre>P_{hysicalPower}(S_{trength})=\left\{0 \le S_{trength}<100:0+1\left|S_{trength}-0\right|\right\}</pre> | ||
|physicalpowerbonus=<pre>P_{hysicalPowerBonus}(P_{hysicalPower})=\left\{0 \le P_{hysicalPower}<5:-0.8+0.1\left|P_{hysicalPower}-0\right|,5 \le P_{hysicalPower}<7:-0.3+0.05\left|P_{hysicalPower}-5\right|,7 \le P_{hysicalPower}<11:-0.2+0.03\left|P_{hysicalPower}-7\right|,11 \le P_{hysicalPower}<15:-0.08+0.02\left|P_{hysicalPower}-11\right|,15 \le P_{hysicalPower}<50:0+0.01\left|P_{hysicalPower}-15\right|,50 \le P_{hysicalPower}<60:0.35+0.005\left|P_{hysicalPower}-50\right|,60 \le P_{hysicalPower}<100:0.4+0.002\left|P_{hysicalPower}-60\right|\right\}</pre> | |physicalpowerbonus=<pre>P_{hysicalPowerBonus}(P_{hysicalPower})=\left\{0 \le P_{hysicalPower}<5:-0.8+0.1\left|P_{hysicalPower}-0\right|,5 \le P_{hysicalPower}<7:-0.3+0.05\left|P_{hysicalPower}-5\right|,7 \le P_{hysicalPower}<11:-0.2+0.03\left|P_{hysicalPower}-7\right|,11 \le P_{hysicalPower}<15:-0.08+0.02\left|P_{hysicalPower}-11\right|,15 \le P_{hysicalPower}<50:0+0.01\left|P_{hysicalPower}-15\right|,50 \le P_{hysicalPower}<60:0.35+0.005\left|P_{hysicalPower}-50\right|,60 \le P_{hysicalPower}<100:0.4+0.002\left|P_{hysicalPower}-60\right|\right\}</pre> |
Latest revision as of 23:05, 27 June 2025
Example
{{Stats_Data|actionspeed}}
Agility and Dexterity governs your Action Speed.
Agility gives 0.25 Action Speed Rating, and Dexterity gives 0.75 Action Speed Rating, which then get summed into a total Action Speed Rating and finally converted into Action Speed using the graph.
Action Speed Rating = Agility * 0.25 + Dexterity * 0.75
0 Action Speed Rating starts at -38% Action Speed.
- 0 -> -38%
- 0 to 10 = 3% each, up to -8%
- 10 to 13 = 2% each, up to -2%
- 13 to 25 = 1% each, up to 10%
- 25 to 41 = 1.5% each, up to 34%
- 41 to 50 = 1% each, up to 43%
- 50 to 100 = 0.5% each, up to 68%
LaTeX Formula
Can be pasted into Desmos or other LaTeX editors for quick use of the equation.
Triple click to select all. Note: Some browsers will add an extra return carriage (line end) after the formula. Remove it before pasting for best results.
A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<25:-0.02+0.01\left|S_{um}-13\right|,25 \le S_{um}<41:0.1+0.015\left|S_{um}-25\right|,41 \le S_{um}<50:0.34+0.01\left|S_{um}-41\right|,50 \le S_{um}<100:0.43+0.005\left|S_{um}-50\right|\right\}
See Example for how to use.