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m (Automated edit: reverted 100% Primitive Multiplier being abbreviated to 100%)
m (Automated edit: HF86 merchant and enchants)
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|playerduration=<b>6s</b>
|playerduration=<b>6s</b>
|physicalpowerbonus=<b>-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|physicalpowerbonus=<b>-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|movespeedbonus=<b>-10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|movespeedbonus=<b>-5% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|playerstackingtype=<b>Aggregates by Target</b>
|playerstackingtype=<b>Aggregates by Target</b>
|playermaximumstacks=<b>1</b>
|playermaximumstacks=<b>1</b>
Line 1,317: Line 1,317:
|timedistortion={{#switch:{{lc:{{{2|}}}}}
|timedistortion={{#switch:{{lc:{{{2|}}}}}
|duration=<b>3x</b>
|duration=<b>3x</b>
|magicalpowerbonus=<b>-15% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]</b>
|movespeedbonus=<b>-2% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|actionspeed=<b>-6% [[Stats#Action_Speed|Action Speed]]</b>
|spelllagstackingtype=<b>Aggregates by Target</b>
|spelllagstackingtype=<b>Aggregates by Target</b>
|spelllagmaximumstacks=<b>10</b>
|spelllagmaximumstacks=<b>5</b>
|removable=<b>True</b>
|timedistortionstackingtype=<b>Aggregates by Target</b>
|timedistortionstackingtype=<b>Aggregates by Target</b>
|timedistortionmaximumstacks=<b>1</b>
|timedistortionmaximumstacks=<b>1</b>
|casttimereducepercent=<b>100s</b>
|casttimereducepercent=<b>100s</b>
|all=Duration,MagicalPowerBonus,SpellLagStackingType,SpellLagMaximumStacks,TimeDistortionStackingType,TimeDistortionMaximumStacks,CastTimeReducePercent
|all=Duration,MoveSpeedBonus,ActionSpeed,SpellLagStackingType,SpellLagMaximumStacks,Removable,TimeDistortionStackingType,TimeDistortionMaximumStacks,CastTimeReducePercent
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
}}

Revision as of 23:01, 23 May 2025

Usage

{{Ability_Data|<variable1>|<variable2>|...}}


Variables

  • <ability name>
    • <tag name>
  • all


Examples

Example 1

{{Ability_Data|AchillesStrike|PhysicalBaseDamage}}

1 Physical Base Damage

Example 2

{{Ability_Data|AchillesStrike|SkillCooldown}}

24s