From Dark and Darker Wiki

m (Automated edit: HF83 Catice artifact desc added)
m (Automated edit: cockatrice quests; catice and bloodthirst artifact descs)
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|slottype=Main-Hand
|slottype=Main-Hand
|haspassive=true
|haspassive=true
|artifactpower=Successful weapon attacks have 20% Lifesteal and cause the target to bleed for 30 [[Damage#Base_Damage|Neutral Base Damage]] (100% [[Scaling]]) over 5 seconds.
|artifactpower=Successful weapon attacks have 20% Lifesteal and inflict a Bleed for 30 [[Damage#Base_Damage|Neutral Base Damage]] (100% [[Scaling]]) over 5 seconds (max stacks of 1).
|invwidth=1
|invwidth=1
|invheight=4
|invheight=4
Line 2,510: Line 2,510:
|slottype=Main-Hand
|slottype=Main-Hand
|haspassive=true
|haspassive=true
|artifactpower=Successful weapon attacks deal 25 {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]). Cooldown of 4 seconds in the form of a [[Debuff]].
|artifactpower=Upon hitting a target or object, the blade violently shatters. If the blade hits a target, shatter will deal up to 25 {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]). The broken blade regenerates to its original state over 4 seconds, reducing shatter damage to (?) until the blade is fully reformed.
|invwidth=1
|invwidth=1
|invheight=4
|invheight=4

Revision as of 17:39, 21 April 2025


Usage

{{Weapon_Data|<variable1>|<variable2>|...}}


Variables

  • <item_name>
    • stats
      • <stat_name>
      • allstats
    • abilities
      • <ability_type>
        • <ability_name>
          • <ability_attribute>
    • types
      • <type>
    • hitbox
      • height
      • width
      • height
    • rarities
    • handtype
    • slottype
    • artifactname
    • artifactpower
    • invslots
    • invwidth
    • invheight
    • hitslow
    • hitslowduration
    • flavortext
    • maxammocount
    • maxcount
    • maxcontentscount
    • reloadtime
    • wearingdelaytime
    • equiptime
    • unequiptime
    • ap
      • <rarity>
    • xp
      • <rarity>
    • gearscore
      • <rarity>
    • sellprices
      • <rarity>
    • initialspeed
    • damagefalloff
    • piercecount
    • classes
    • impactresistance
    • interactiontime
    • interactiontimescaling


Global

All attributes that are shared between all other attributes in the same layer are moved to a global layer

For example, if all |movementmultiplier's under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global

See Example 2 for more information


All

All sub-layers can also call |all for a list of all unique attributes For example,

{{Weapon_Data|all}}

will output a list of all items

For example,

{{Weapon_Data|<itemname>|all}}

will output a list of all attributes of a particular

See example 1 and 6 for more information

Examples

Note, some variables may not be applicable to all item categories. The below examples are for the Arming Sword, which only exists in Weapon_Data. Other item categories, like Misc_Data, may have different variables, and obviously don't have others, like abilities

Example 1

All stats of the Arming Sword

{{Weapon_Data|Arming Sword|stats|all}}

Outputs physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,move speed,allstats


Example 2

All shared attributes for Primary attacks of Arming Sword

{{Weapon_Data|Arming Sword|abilities|Primary|global}}

Outputs


Example 3

Damagefalloff widget of Longbow

{{Weapon_Data|Longbow|damagefalloff}}

Outputs


Example 4

All non-artifact rarities of the Arming Sword

{{Weapon_Data|Arming Sword|rarities}}

Outputs 1,2,3,4,5,6,7


Example 5

Invslots size image of Arming Sword

{{Weapon_Data|Arming Sword|invslots}}

Outputs 1x3InvSlot.jpg


Example 6

All attributes of primary abilities of Arming Sword

{{Weapon_Data|Arming Sword|abilities|Primary|all}}

Outputs Attack 1,Attack 2,Attack 3,Global