From Dark and Darker Wiki
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|maxhealthbonus=<b>50% [[Health#Max_Health_Bonus|Max Health Bonus]]</b> | |maxhealthbonus=<b>50% [[Health#Max_Health_Bonus|Max Health Bonus]]</b> | ||
|shapeshiftmovespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b> | |shapeshiftmovespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b> | ||
|actionspeed=<b>- | |actionspeed=<b>-30% [[Stats#Action_Speed|Action Speed]]</b> | ||
|physicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b> | |physicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b> | ||
|physicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> | |physicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> | ||
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|primaryprimitivemultiplier=<b>75% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b> | |primaryprimitivemultiplier=<b>75% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b> | ||
|primarybleedduration=<b>3s</b> | |primarybleedduration=<b>3s</b> | ||
| | |primarybleedphysicalbasedamage=<b>5 [[Damage#Base_Damage|Physical Base Damage]]</b> | ||
|primarybleedscaling=<b>50% [[Scaling]]</b> | |primarybleedscaling=<b>50% [[Scaling]]</b> | ||
|primarybleedstackingtype=<b>Aggregates by Target</b> | |primarybleedstackingtype=<b>Aggregates by Target</b> | ||
|primarybleedmaximumstacks=<b>2</b> | |primarybleedmaximumstacks=<b>2</b> | ||
| | |primarybleedrefresh=<b>Resets on Successful Application</b> | ||
|primarybleedremovable=<b>True</b> | |primarybleedremovable=<b>True</b> | ||
|hitslowduration=<b>1s</b> | |hitslowduration=<b>1s</b> | ||
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|shapeshiftmovespeedbonus=<b>5% [[Stats#Move_Speed|Move Speed Bonus]]</b> | |shapeshiftmovespeedbonus=<b>5% [[Stats#Move_Speed|Move Speed Bonus]]</b> | ||
|physicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b> | |physicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b> | ||
|all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,PrimaryBleedDuration, | |all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,PrimaryBleedDuration,PrimaryBleedPhysicalBaseDamage,PrimaryBleedScaling,PrimaryBleedStackingType,PrimaryBleedMaximumStacks,PrimaryBleedRefresh,PrimaryBleedRemovable,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveAdd,SecondaryPrimitiveMultiplier,PrimarySilenceDuration,PrimarySilenceStackingType,PrimarySilenceMaximumStacks,PrimarySilenceRemovable,SecondaryDuration,SecondaryMoveSpeedBonus,SecondaryStackingType,SecondaryMaximumStacks,SecondaryRemovable,FrenziedTag,PhysicalDamageReductionMod,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,ShapeShiftMoveSpeedBonus,PhysicalShapeShiftBaseDamage | ||
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | ||
}} | }} |
Revision as of 18:19, 20 April 2025
Usage
{{Ability_Data|<variable1>|<variable2>|...}}
Variables
- <ability name>
- <tag name>
- all
Examples
Example 1
{{Ability_Data|AchillesStrike|PhysicalBaseDamage}}
Example 2
{{Ability_Data|AchillesStrike|SkillCooldown}}
24s