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|windlass crossbow={{#switch:{{lc:{{{2|}}}}} | |windlass crossbow={{#switch:{{lc:{{{2|}}}}} | ||
|stats={{#switch:{{lc:{{{3|}}}}} | |stats={{#switch:{{lc:{{{3|}}}}} | ||
|physical base weapon damage 1=42 | |physical base weapon damage 1=40~42 | ||
|physical base weapon damage 2=43 | |physical base weapon damage 2=43-45 | ||
|physical base weapon damage 3= | |physical base weapon damage 3=46~48 | ||
|physical base weapon damage 4=49~ | |physical base weapon damage 4=49~53 | ||
|physical base weapon damage 5= | |physical base weapon damage 5=54~56 | ||
|physical base weapon damage 6= | |physical base weapon damage 6=57~59 | ||
|physical base weapon damage 7= | |physical base weapon damage 7=60 | ||
|armor penetration=35% | |armor penetration=35% | ||
|move speed=-50 | |move speed=-50 |
Revision as of 23:27, 8 March 2025
Usage
{{Weapon_Data|<variable1>|<variable2>|...}}
Variables
- <item_name>
- stats
- <stat_name>
- allstats
- abilities
- <ability_type>
- <ability_name>
- <ability_attribute>
- <ability_name>
- <ability_type>
- types
- <type>
- hitbox
- height
- width
- height
- rarities
- handtype
- slottype
- artifactname
- artifactpower
- invslots
- invwidth
- invheight
- hitslow
- hitslowduration
- flavortext
- maxammocount
- maxcount
- maxcontentscount
- reloadtime
- wearingdelaytime
- equiptime
- unequiptime
- ap
- <rarity>
- xp
- <rarity>
- gearscore
- <rarity>
- sellprices
- <rarity>
- initialspeed
- damagefalloff
- piercecount
- classes
- impactresistance
- interactiontime
- interactiontimescaling
- stats
Global
All attributes that are shared between all other attributes in the same layer are moved to a global layer
For example, if all |movementmultiplier's under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global
See Example 2 for more information
All
All sub-layers can also call |all for a list of all unique attributes For example,
{{Weapon_Data|all}}
will output a list of all items
For example,
{{Weapon_Data|<itemname>|all}}
will output a list of all attributes of a particular
See example 1 and 6 for more information
Examples
Note, some variables may not be applicable to all item categories. The below examples are for the Arming Sword, which only exists in Weapon_Data. Other item categories, like Misc_Data, may have different variables, and obviously don't have others, like abilities
Example 1
All stats of the Arming Sword
{{Weapon_Data|Arming Sword|stats|all}}
Outputs physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,move speed,allstats
Example 2
All shared attributes for Primary attacks of Arming Sword
{{Weapon_Data|Arming Sword|abilities|Primary|global}}
Outputs
Example 3
Damagefalloff widget of Longbow
{{Weapon_Data|Longbow|damagefalloff}}
Outputs
Example 4
All non-artifact rarities of the Arming Sword
{{Weapon_Data|Arming Sword|rarities}}
Outputs 1,2,3,4,5,6
Example 5
Invslots size image of Arming Sword
{{Weapon_Data|Arming Sword|invslots}}
Example 6
All attributes of primary abilities of Arming Sword
{{Weapon_Data|Arming Sword|abilities|Primary|all}}
Outputs Attack 1,Attack 2,Attack 3,Global