From Dark and Darker Wiki

(Added example showing alternate parameter usage.)
(Updated to use new data template)
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<includeonly><!--
<includeonly><!--
-->{{#vardefine:windup|{{Weapon Data|{{{1|{{PAGENAME}}}}}|animationtimes|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|windup}}}}<!--
-->{{#vardefine:windup|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|windup}}}}<!--
-->{{#vardefine:hit|{{Weapon Data|{{{1|{{PAGENAME}}}}}|animationtimes|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|hit}}}}<!--
-->{{#vardefine:hit|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|hit}}}}<!--
-->{{#vardefine:second_windup|{{Weapon Data|{{{1|{{PAGENAME}}}}}|animationtimes|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|second windup}}}}<!--
-->{{#vardefine:second_windup|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|second windup}}}}<!--
-->{{#vardefine:second_hit|{{Weapon Data|{{{1|{{PAGENAME}}}}}|animationtimes|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|second hit}}}}<!--
-->{{#vardefine:second_hit|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|second hit}}}}<!--
-->{{#vardefine:recover|{{Weapon Data|{{{1|{{PAGENAME}}}}}|animationtimes|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|recover}}}}<!--
-->{{#vardefine:recover|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|recover}}}}<!--
-->{{#vardefine:alternate_recover|{{Weapon Data|{{{1|{{PAGENAME}}}}}|animationtimes|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|alternate recover}}}}<!--
-->{{#vardefine:alternate_recover|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|alternate recover}}}}<!--
-->{{#vardefine:finish|{{Weapon Data|{{{1|{{PAGENAME}}}}}|animationtimes|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|finish}}}}<!--
-->{{#vardefine:finish|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|finish}}}}<!--


-->{{#if:{{#var:windup}}<!--
-->{{#if:{{#var:windup}}<!--
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-->|Second Hit: {{#var:second_hit}}<br>}}<!--
-->|Second Hit: {{#var:second_hit}}<br>}}<!--
-->{{#if:{{#var:recover}}<!--
-->{{#if:{{#var:recover}}<!--
-->|&nbsp;&#10551; Recover: {{#var:recover}} &rarr; {{Weapon Data|{{{1|{{PAGENAME}}}}}|animationtimes|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|next attack}}<br>}}<!--
-->|&nbsp;&#10551; Recover: {{#var:recover}} &rarr; {{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|next attack}}<br>}}<!--
-->{{#if:{{#var:alternate_recover}}<!--
-->{{#if:{{#var:alternate_recover}}<!--
-->|&nbsp;&#10551; Alternate Recover: {{#var:alternate_recover}} &rarr; Alternate Attack<br>}}<!--
-->|&nbsp;&#10551; Alternate Recover: {{#var:alternate_recover}} &rarr; Alternate Attack<br>}}<!--

Revision as of 02:48, 16 February 2025

Example Usage

Code Preview
{{AttackAnimationTimes|Arming Sword|attack_type=Primary|attack=Attack 2}}
{{AttackAnimationTimes|Arming Sword|Primary|Attack 1}}