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'''06/02/2023 Alpha Playtest #4 Hotfix #1''' | |||
Alpha Playtest #4 Changelog | |||
* New Features and Updates | |||
- New Gathering Hall System - Hang out at the Gathering Hall and build the perfect dungeon party. | |||
- New Karma System - Rate your fellow allies after your adventure. Beware! Scoundrels and deviants are unable to participate. | |||
- New VoIP - In-game voice chat to interact with other adventurers. | |||
- New experimental Goblin Caves for a solo adventurer experience! | |||
- New Trading Channel QoL features. | |||
- New Report system to help us round up and punish the wicked. | |||
- New Cosmetics | |||
- New Weapons - Short Sword and Quarterstaff, | |||
- Some Unique Weapons have been greatly improved. | |||
- Attack animation improved for the War Maul, Double Axe & Battle Axe. | |||
- Weapon attack animations now do more varying amounts of damage. | |||
- New Armors for the 'head' slot. | |||
- New 'Sanctuary' spell for the Cleric. | |||
- New Ore and Craft Items. | |||
- New 'Valentine' NPC. | |||
- The secretive 'Goblin Merchant' now sells mysterious wares. | |||
- An improved party invite system. | |||
- Added bundled items to the merchants. | |||
- Added Flavor texts for more immersive game mood. | |||
- Added a new Tokyo Region + preliminary Japanese localization - first draft. | |||
* Balancing | |||
- Moved the starting spawns from the edge of the map to the interior and added more variations to test. | |||
- 2-handed weapon attack movement penalty has been reduced. | |||
- Added +1 base stat point to 'agility' to the Cleric to normalize the class with all other classes. | |||
- Rebalanced the Wizard's starting stats. | |||
- Added a projectile damage falloff system where damage slightly decreases based on distance. Currently the effect is very small. | |||
- Plate armor improved to give more bonuses, | |||
- Lightfoot Boots, Regal Gambeson and Templar Armor are a little slower. | |||
- Rapier damage slightly buffed. | |||
- An installed Pavise can now be knocked down by an attack. | |||
- Buffs for many of the less frequently used Perks and Skills. | |||
- Wizard's 'Light' spell now removes the 'Hide' status. Does not remove the 'invisibility' status. | |||
- Increased the duration of an installed campfire but the recovery effects per tick has been reduced. You will need to sit at a campfire for a longer period compared to the last playtest for the same recovery effects. | |||
'''23/12/2022 Alpha Playtest #3 Hotfix #6''' | '''23/12/2022 Alpha Playtest #3 Hotfix #6''' | ||
Revision as of 11:21, 6 February 2023
06/02/2023 Alpha Playtest #4 Hotfix #1
Alpha Playtest #4 Changelog
- New Features and Updates
- New Gathering Hall System - Hang out at the Gathering Hall and build the perfect dungeon party. - New Karma System - Rate your fellow allies after your adventure. Beware! Scoundrels and deviants are unable to participate. - New VoIP - In-game voice chat to interact with other adventurers. - New experimental Goblin Caves for a solo adventurer experience! - New Trading Channel QoL features. - New Report system to help us round up and punish the wicked. - New Cosmetics - New Weapons - Short Sword and Quarterstaff, - Some Unique Weapons have been greatly improved. - Attack animation improved for the War Maul, Double Axe & Battle Axe. - Weapon attack animations now do more varying amounts of damage. - New Armors for the 'head' slot. - New 'Sanctuary' spell for the Cleric. - New Ore and Craft Items. - New 'Valentine' NPC. - The secretive 'Goblin Merchant' now sells mysterious wares. - An improved party invite system. - Added bundled items to the merchants. - Added Flavor texts for more immersive game mood. - Added a new Tokyo Region + preliminary Japanese localization - first draft.
- Balancing
- Moved the starting spawns from the edge of the map to the interior and added more variations to test. - 2-handed weapon attack movement penalty has been reduced. - Added +1 base stat point to 'agility' to the Cleric to normalize the class with all other classes. - Rebalanced the Wizard's starting stats. - Added a projectile damage falloff system where damage slightly decreases based on distance. Currently the effect is very small. - Plate armor improved to give more bonuses, - Lightfoot Boots, Regal Gambeson and Templar Armor are a little slower. - Rapier damage slightly buffed. - An installed Pavise can now be knocked down by an attack. - Buffs for many of the less frequently used Perks and Skills. - Wizard's 'Light' spell now removes the 'Hide' status. Does not remove the 'invisibility' status. - Increased the duration of an installed campfire but the recovery effects per tick has been reduced. You will need to sit at a campfire for a longer period compared to the last playtest for the same recovery effects.
23/12/2022 Alpha Playtest #3 Hotfix #6
Changes
- Fixed the Alchemist not selling Uncommon quality items.
- Fixed an issue where Smite's effect was being calculated twice.
- Fixed an issue where input could continue after an interaction.
- Fixed an issue where Video Settings could accidentally be forced to 'Epic' quality.
- Fixed an issue with magic damage displaying under the training dummy's feet.
- Smaller 4x4 maps added to the High-Roller map pool including the return of ‘The Wheel’ map in a slightly modified form. We now like to refer to that module as ‘The Colosseum’.
- Longbow weapon damage slightly reduced.
- Item's Physical/Magical True Damage property values have been reduced.
- Frost Amulet and Phoenix Choker's Physical/Magical True Damage options have been reduced.
- Monsters now behave a little more aggressively against nearby targets.
- The ‘Wraith, Skeleton Champion, and Centaur can no longer be 'feared.
22/12/2022 Alpha Playtest #3 Hotfix #5
Changes
- Fixed an issue where a successful escape could result in a rollback or death.
- Fixed an issue with abnormal behavior of the inventory after purchasing silver coins.
- Fixed several issues that could cause crashes.
- Fixed a bug where Lich, Ghost King, and High-Roller Inferno monsters were not giving the correct amount of EXP and Adventure points.
- Fixed an issue whereby monsters could not pass through narrow entrances unintentionally.
- Fixed an issue with Magic Missiles drifting around dead people's spirits.
- Fixed an issue where the Savage Roar's fear effect would not disappear.
- Fixed an issue where excessive input could occur when using the Judgment skill.
- Fixed an issue where the Item Property of Lightfoot Boots was constantly changing. It will change one time after your first match to show the correct stats.
- Fixed an issue where Candy Cane's description was displayed incorrectly.
- There are minor changes to the levels of Normal B3 and High Roller B3.
- Monster AI has been made a little bit smarter.
- Demon Centaur now has a slightly longer delay after attacking.
- Significantly improved the drop rate of the Lich and Ghost King. ‘Normal’ bosses will always drop at least ‘Epic’ grade items. ‘High-Roller’ bosses will always drop at least ‘Legendary’ grade items.
- The number of Death Skulls summoned by the Ghost King has been changed from 4 to 3.
- Added some leeway to the timing of Ghost King's dive attack.
- Ghost King's debuff stacking time has been slightly slower.
20/12/2022 Alpha Playtest #3 Hotfix #4
Changes
- Fixed an issue where accepting a trade request did not respond under certain conditions.
- Fixed an issue where items could be lost while spectating after successfully escaping.
- Fixed an issue where Ignite could malfunction.
- Fixed an issue where Lightfoot Boots could have more properties than intended.
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.
- Fixed an issue where pre-input could be repeated when looting an item.
- Fixed an issue where hitboxes spawned from deadbody could block projectiles.
- Fixed several issues that could cause server crashes.
- 1 party down portal has been deleted from B2.
- 1 single escape portal has been deleted from High-Roller B3.
- High-Roller no longer displays Dark Swarm's remain time.
- Decreased health for each grade of Wraith, Skeleton Champion, Centaur.
- Increased health for each grade of Demon Dog.
- Increased magic resistance and projectile damage reduction of Wraith, Skeleton Champion, Centaur.
- Updated the curve data for action speed so low end is a little faster and the high end sweet spot rate is slightly lower.
- Crossbow Mastery now gives an 5% physical damage bonus too when using a crossbow.
- Lesser Heal's spell tier from 4 to 2.
- Values of options that can be added to items have been adjusted. This value is applied from newly created items.
19/12/2022 Alpha Playtest #3 Hotfix #3
Changes
- Fixed an issue that could cause some server crashes.
- Fixed an issue where the boss kill leaderboard was not working properly.
- Added a very small amount of single escape portals to the normal and High-Roller dungeons.
- Slightly increased Dark Swarm time for Normal and High-Roller B3.
- Increased the drop rate of higher rarity items for elite monsters and nightmare monsters.
- Increased the drop rate of higher rarity items for chests and objects in High-Roller dungeons.
- Elite grade monsters no longer drop Poor rarity items.
- Nightmare grade monsters no longer drop Common or lower rarity items.
- The number of spiders spawned by all spider pots has been changed to 3.
- The cooldown of Barbarian's Savage Roar skill has been changed from 24 to 28 seconds.
- Hunting Trap disarming no longer requires a skill check.
- Goblin vendors now have a limited stock of items.
- Ghost King's max health has been reduced.
17/12/2022 Alpha Playtest #3 Hotfix #2
Changes
- Fixed an issue where the language settings kept changing to default when the client was launched.
- Fixed an issue where attack input could continue to occur after an inventory action.
- Fixed an issue where trading could not proceed normally after accepting a trading request.
- Fixed an issue where the hide state could be broken by another player's corpse.
- Fixed an issue where the Skeleton Champion's shield had an oversized collision box.
- Adjusted the location of chests blocking the path at the Cursed Tomb's starting point.
- Movement speed reduction with all Dagger attacks increased by 5% (meaning you move 5% slower than previously while attacking).
- Movement speed reduction with Rapier attack increased by 5%.
- Movement speed reduction with Battle Axe attack decreased by 5%. (meaning you move 5% faster than previously while attacking).
- Movement speed reduction with Double Axe attack decreased by 5%.
- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
- Barbarian's Reckless Attack : Armor Penetration 70% → 75%, Armor Rating -75 → -55
- Barbarian's Savage : Physical Damage Mod 5% → 10%
- Barbarian's Savage Roar : Physical Damage Mod -20% → -25%
- Cleric's Resurrection : Tier 9 → 8
- Skeleton Race : Undead tag has been removed.
- Skeleton Race : Magic Resistence 20 → 10
- 3 man red portals now spawn in dungeons.
- Single blue portals now spawn a bit more.
- Ante(High-Roller entrance fee) can be adjusted in real time from now.
16/12/2022 Alpha Playtest #3 Hotfix #1
Changes
- Fixed level module having an issue where NPC corpses could disappear through the floor.
- Fixed an issue that could cause player corpses to disappear.
- Fixed an issue where initial graphics options could be set differently than intended.
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
- Fixed an issue where Spear Proficiency did not work properly in Lobby.
- Fixed several issues with Korean localization.
- Fixed several other issues that could cause client crash.
- All rarity of campfire rest time increased by 1 second.
- Spear Proficiency weapon damage bonus changed from 20 to 10.
- Wizard's Fireball cast time changed from 1.5 seconds to 1.25 seconds.
- Wizard's Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.
- Wizard's Chain Lightning cast time changed from 2 seconds to 1.5 seconds.
- Wizard's Magic Missile damage per projectile changed from 10 to 12.
16/12/2022 Alpha Playtest #3 Changelog
Normal Dungeon
- Expected 18 players per session. *** This may change at any time.
- The 3-person portals that appeared in the final ring of the Crypt map have each been split into 3 single-person portals. This aligns the end ring of the Crypt map with the Inferno map.
- Encounter ‘Common’ and ‘Elite’ grade monsters with an extremely low chance of meeting ‘Nightmare’ monsters.
- Low drop rates for Epic items, and extremely low drop rates for Legendary items. No chance for Unique items.
High-Roller Dungeons
- Expected 20 players per session. *** This may change at any time.
- Ante system – All entrants must pay a gold fee to enter the High-Roller Dungeon.
- Very few Blue portals and twice as many Red portals on the starting floor (Crypt). An extra Blue portal has been added to the lower floor (Inferno).
- The 3-person portals have each been split into 3 single-person portals.
- The kill log is hidden in the High-Roller dungeons.
- Encounter up to ‘Nightmare’ grade monsters.
- Better drop rates for high quality gear.
- High-Roller dungeons are the only way to get Unique grade gear – Chance to drop from bosses.
New Magic System -
- All spells have a specific memory cost associated with them.
- Magic users can customize which spells they wish to memorize through the spell capacity system.
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
Map Updates
- New Crypt map tiles added. Overall map size increased.
- More spaced-out starting locations.
- Floor level 3 redesigned.
- More production quality map modules and less “Blockout” modules.
Monster Updates
- New ‘Nightmare’ grade monsters.
- Monster grades now go : Common -> Elite -> Nightmare.
- New mob types added (Demon Centaur mini boss).
- Updated the Lich and Ghost King mechanics.
Leaderboard
- Leaderboard only tracks achievements from the High-Roller Dungeons.
- Wanted Murder -> Killer Outlaws - Kills are only counted when you successfully extract.
Major Balance Updates
- The progression speed has been moderately decreased. Higher grade item drops will be much lower than previous playtest.
- New ‘Junk’ grade designation for the starting gear items.
- New ‘Uncommon’ grade items between ‘Common’ and ‘Rare’ items.
- Rebalanced weapon damages including slightly improving the damage of starting weapons.
- Refreshed stats on armors. New armors including the Barbuta Helm.
- Some armors now give Magic Resistance stats and other bonus stats.
- Slightly increased movement penalties when swinging your weapon. Heavy weapons will feel heavier.
- New Headshot damage reduction modifier. Mostly appears on helmets.
- New projectile damage reduction modifier. Mostly appears on plate armors.
- Invisible Potions now have durations based on their rarity grades.
- Campfires now have varying durations based on their rarity grades.
- Several new Perks and Skills including – Multishot, Kinesthesia, Ice Shield, and more.
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.
- Improved the feel of daggers so they feel less “sticky” on hit, resulting in slightly improved DPS.
- ALL chests regardless of type now have a small chance of dropping ‘Epic’ grade items, even in ‘Normal Dungeons’.
Quiver system version v0.5
- Bow weapons fire a limited number of arrows before they must reload their quiver.
- The number of arrows in the quiver is based on the type of bow that is equipped.
- The Ranger’s attack-based skills have the added bonus of auto-reloading their quiver upon activation.
Mining and Crafting version v0.3
- New Pickaxe ‘utility’ item. The pickaxe can also be used as a melee weapon by all classes.
- New Rubysilver ore deposits added to the maps.
- Adventurers can mine by equipping a pickaxe item and interacting with an ore deposit.
- The ‘Armourer’, ‘Weaponsmith’, and ‘Alchemist’ can transform Rubysilver ore in their ‘Service’ tab.
- Crafted items can be procured from the ‘Armourer’, ‘Leathersmith’, and ‘Tailor’ in their ‘Service’ tab.
Cosmetic Shop version v0.001
- We are testing out possible cosmetic bonuses and an experimental shop.
- Players acquire ‘Adventure Currency’ similar to earning experience points. The main difference is that ‘Adventure Currency’ is only banked when you successfully extract from a dungeon. Experience point is earned regardless of a successful extraction.
- Players can spend their ‘Adventure Currency’ to unlock various cosmetic upgrades.
PLEASE NOTE THIS SYSTEM IS ONLY IN TESTING! NONE OF THE COSMETIC UPGRADES CARRY OVER TO OTHER PLAYTESTS AS EVERYTHING HERE MAY CHANGE! UPGRADES AND PRICES MAY CHANGE AT ANY TIME!
Party System Improvements
- Players can change characters without needing to get re-invited to their party.
- Added a leave party button.
- Added the ability to kick and block members.
- Added the ability to turn off party invitations through the ‘Party’ menu.
- You can now chat with party members in the main menu.
Party chat will not appear properly right now if you have ‘Streamer Mode’ enabled.
Christmas Update and Easter Eggs
- A strange new travelling merchant named “Nicholas” has set up shop.
- Festive decorations in the tavern.
- Be sure to check out our friendly new TavernMaster.
- More commemorative easter eggs.
01/11/2022 Alpha Playtest #2 Hotfix #3
1. A gold duplication bug.
2. Protection for the error 10 bug.
3. Fixed some crashes.
4. Fixed the skeleton champion's second attack.
5. Fixed an issue where you can loot the hoard without open the golden door.
6. Fixed the Lich's projectile size.
7. Fixed a bug where the lava monsters in the ghost king's room were not invincible and could be cheesed.
8. Improved the trading channel's scroll issue where you can now hold the trade texts by drag up the scroll bar a little bit. It can hold the line up to 10000 lines of trade chat.
9. Fixed a memory leak issue in the trade chat.
10. Fixed a wraith teleporting bug.
31/10/2022 Alpha Playtest #2 Hotfix #2
- Issue where you sometimes cannot sell the item to the merchant.
- Added some anti-hacking protection and logging.
- Fixes for the spectator issue.
- Protection for the inventory error code 10.
- Remove ctrl + z binding from the menu.
- Golden key, Skull key doesn't get removed if you fail the interaction.
- Level polish : fixed impassable corridors and etc.
- Balance updates:
- Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.
- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.
- All shield's armor rating lowered by 25%.
- Longbow damage -2.
- Rapier damage -1.
- Resurrect spell now need 2 campfires to recharge.
- Audio bug when the application focus is changed.
- Longbow's 'Quickshot' animation slowed down.
- Fixed some crashes.
- Fixed a Lich bug where the Lich does nothing.
- Fixed an issue where monsters couldn't break down doors properly.
- Fixed a starting spawn point where you would spawn very close to another party.
29/10/2022 Alpha Playtest #2 Hotfix #1
- Inventory / Stash issue.
- Cannot act after Interacting issue.
- Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s).
- KeyBind MoveForward Issue.
- KeyBind QuickSlot enabled.
- DoT descriptions fixed.
- Missing wall where players could fall off the map.
- Spectator issue protection.
- Character Creation Issue.
- Find user for party issue.
28/10/2022 Alpha Playtest #2 Changelog
1. Trader’s Guild. Pay a Trader’s Guild to safely barter high-value items.
2. B2 Crypt map Updates.
- A New B2 Crypt test map intended to collect feedback on larger more open areas.
- Minor modifications to the previous B2 Crypt maps.
- Removal of an older B2 Crypt map.
3. Inferno Map Updates.
- New monsters including a new Boss monster.
4. Weapon and Shield/Parry balance.
- Shields/Parrying are no longer unstoppable forces. Blocking/Parrying item have a blocking rating. Attacking weapons have an impact rating. The blocking player will stagger heavily if the impact power exceeds the blocking power. The blocking player will stagger modestly if the impact power and the blocking power are equal. If the blocking power is greater than the impact power, then the blocking player will simply block the attack like the previous playtest.
- The movement penalty for attacking and being hit has been changed from a set-amount penalty to a percentage-based penalty.
- The movement penalty when attacking has been tuned for each weapon. Please try each weapon to a feel of the change.
- The movement penalty when hit by a weapon has been tuned for each weapon. Heavier weapons generally slow targets by a greater amount.
- Monsters also have an impact endurance rating and reducing it will cause them to stagger.
5. Perk and Skill balance including a few new ones.
6. Starting gear weapons and armor added to the game. The effectiveness of normal ‘poor’ weapons and armor has been slightly improved.
7. Merchant updates. All items can be sold to a merchant. Starting items will return zero gold. Item prices have also been updated.
8. Added more dedicated server regions.
9. Added background music to the main menu.
10. Add a Streamer mode option.
11. Minimal Custom Keybinds. We will continue to improve it in the future.
12. Male characters now have different faces based on their classes.
13. Added Easter eggs in recognition of previous top players.
14. Small Halloween event added for the playtest.
15. Many more bug fixes including crashes, unloaded textures, and buggy item drops.
27/09/2022 Bug squashing QA playtest Hotfix #4
Changes
- Fixed the issue where the treasure chest in the secret room of the Crypt : Dark Magic Library faced the wrong direction.
- Fixed the issue where the secret bookcase of the Crypt : Dark Magic Library was bugged.
- Fixed an issue where you could burn even if you were not in lava in the Inferno : Gate.
- Fixed an issue where Mimic's animation could move and attack while closed.
- Fixed an issue where Campfire's healing state could last forever.
- Fixed an issue where the secondary attack of Zweihander, Halberd, etc. sometimes became impossible to attack.
- Fixed an issue where sometimes it was not possible to get to the lower floor.
- Fixed an issue where trap detection could not display the proper shader.
- Fixed an issue where the Lich's Curse effect could not be dispelled.
- Fixed an issue where portals could appear in strange places.
- For testing, the drop rate of the Skull Key has been increased.
- Adjusted the spawn location of the skull key to be more visible.
- Increased the damage of the crystal sword by 10 physical damage.
- Added more Korean translations.
26/09/2022 Bug squashing QA playtest Hotfix #3
Changes
- Added additional servers by region.
- Fixed an issue where secondary weapon damage was calculated by being combined with primary weapon damage.
- Fixed an issue where you could not get out of certain secret rooms. Now there is a lever.
- Fixed an issue that could result in an abnormal collider being left behind when a door is destroyed.
- Fixed an issue where an item could be seen when item swapped in Hide state.
- Fixed an issue where monster aggro did not work properly when the player was in Hide state.
- A description of the Hud on/off key has been added to the options.
25/09/2022 Bug squashing QA playtest Hotfix #2
Fixes
- Fixed several technical issues related to the matchmaking/reconnect servers.
- Implemented a temporary feature to allow players to turn off invitations from other players. This feature can be found in the options. You can still send invitations even if you are ignoring incoming invitations. Sorry Summit1G and Forsen!
- Fixed an issue where monsters would not play the Blood VFX when they got hit. We have implemented a temporary effect for now.
24/09/2022 Bug squashing QA playtest Hotfix #1
Fixes
- Fixed an issue with no sound in certain shoes.
- We have temporarily made it impossible to purchase Gold Coins because there is a problem when purchasing Gold Coins with Silver Coins.
- Fixed an issue where Spears could not be worn in the lobby even after using the Ranger's Spear Proficiency.
- Fixed an issue that could cause a crash with a high chance of hitting Cancel on the party invitation popup window.
- Fixed some spawn bugs in the level.
- Cleric has added a small temporary message to the resurrection magic.
- The playable time on the B3 floor has been changed from 7 minutes to 9 minutes.
- One more escape portal now occurs in the last ring.