From Dark and Darker Wiki
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|axe specialization={{#switch:{{lc:{{{4|}}}}} | |axe specialization={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Axe Specialization | |colored_name=Axe Specialization | ||
|tags_frontend=[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: | |tags_frontend=[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 3 | ||
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite | |policies_frontend=[[Statuses#Duration|Duration]]: Infinite | ||
|event_frontend=<br> | |event_frontend=<br> | ||
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|rage={{#switch:{{lc:{{{4|}}}}} | |rage={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Rage | |colored_name=Rage | ||
|tags_frontend=Duration: 6s<br>[[Stats#Strength|Strength]]: 15<br>[[Stats#Vigor|Vigor]]: 15<br>[[Stats#Damage_Reduction|Physical Damage Reduction]]: - | |tags_frontend=Duration: 6s<br>[[Stats#Strength|Strength]]: 15<br>[[Stats#Vigor|Vigor]]: 15<br>[[Stats#Damage_Reduction|Physical Damage Reduction]]: -25%<br>[[Stats#Move_Speed|Move Speed Bonus]]: 12% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]] | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]] | ||
|event_frontend=<br>Skill Active On | |event_frontend=<br>Skill Active On | ||
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|two hander={{#switch:{{lc:{{{4|}}}}} | |two hander={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Two Hander | |colored_name=Two Hander | ||
|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 5%<br>[[Damage#Penetration|Armor Penetration]]: | |tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 5%<br>[[Damage#Penetration|Armor Penetration]]: 5% | ||
|event_frontend=<br> | |event_frontend=<br> | ||
|icon=Icon_Buff_TwoHander | |icon=Icon_Buff_TwoHander | ||
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|trapped player poor={{#switch:{{lc:{{{4|}}}}} | |trapped player poor={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Trapped Player <span class="colorrarity1">Poor</span> | |colored_name=Trapped Player <span class="colorrarity1">Poor</span> | ||
|tags_frontend=Duration: | |tags_frontend=Duration: 3s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | ||
|event_frontend=<br>Attack Hit 01 | |event_frontend=<br>Attack Hit 01 | ||
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|trapped player common={{#switch:{{lc:{{{4|}}}}} | |trapped player common={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Trapped Player <span class="colorrarity2">Common</span> | |colored_name=Trapped Player <span class="colorrarity2">Common</span> | ||
|tags_frontend=Duration: | |tags_frontend=Duration: 4s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | ||
|event_frontend=<br>Attack Hit 01 | |event_frontend=<br>Attack Hit 01 | ||
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|trapped player uncommon={{#switch:{{lc:{{{4|}}}}} | |trapped player uncommon={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Trapped Player <span class="colorrarity3">Uncommon</span> | |colored_name=Trapped Player <span class="colorrarity3">Uncommon</span> | ||
|tags_frontend=Duration: | |tags_frontend=Duration: 5s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | ||
|event_frontend=<br>Attack Hit 01 | |event_frontend=<br>Attack Hit 01 | ||
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|trapped player rare={{#switch:{{lc:{{{4|}}}}} | |trapped player rare={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Trapped Player <span class="colorrarity4">Rare</span> | |colored_name=Trapped Player <span class="colorrarity4">Rare</span> | ||
|tags_frontend=Duration: | |tags_frontend=Duration: 6s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | ||
|event_frontend=<br>Attack Hit 01 | |event_frontend=<br>Attack Hit 01 | ||
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|trapped player epic={{#switch:{{lc:{{{4|}}}}} | |trapped player epic={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Trapped Player <span class="colorrarity5">Epic</span> | |colored_name=Trapped Player <span class="colorrarity5">Epic</span> | ||
|tags_frontend=Duration: | |tags_frontend=Duration: 7s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | ||
|event_frontend=<br>Attack Hit 01 | |event_frontend=<br>Attack Hit 01 | ||
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|trapped player legend={{#switch:{{lc:{{{4|}}}}} | |trapped player legend={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Trapped Player <span class="colorrarity6">Legend</span> | |colored_name=Trapped Player <span class="colorrarity6">Legend</span> | ||
|tags_frontend=Duration: | |tags_frontend=Duration: 8s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | ||
|event_frontend=<br>Attack Hit 01 | |event_frontend=<br>Attack Hit 01 | ||
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|trapped player unique={{#switch:{{lc:{{{4|}}}}} | |trapped player unique={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Trapped Player <span class="colorrarity7">Unique</span> | |colored_name=Trapped Player <span class="colorrarity7">Unique</span> | ||
|tags_frontend=Duration: | |tags_frontend=Duration: 9s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | ||
|event_frontend=<br>Attack Hit 01 | |event_frontend=<br>Attack Hit 01 |
Latest revision as of 00:03, 1 November 2024
Usage
{{Status_Data|<variable1>|<variable2>|...}}
Variables
- <Buff,Debuff,Other,all>
- <Class,Item,Monster,Prop,Other,all>
- <status name,all>
- status_type
- tags_frontend
- granted_tags_frontend
- asset_tags_frontend
- policies_frontend
- event_frontend
- icon
- source_type
- source_character_name_frontend
- source_name_frontend
- <status name,all>
- <Class,Item,Monster,Prop,Other,all>
Examples
Example 1
{{Status_Data|Buff|Class|Accelerando Perfect|event_frontend}}
Music Activate Perfect
Example 2
{{Status_Data|Buff|Class|Accelerando Perfect|Icon}}
Icon_Buff_MoveSpeed
Example 3
[[File:{{Status_Data|Buff|Class|Accelerando Perfect|Icon}}.png|link=|x70px]]