Name | Type | Class | Damage | Attack Speed | Movement Speed | Stats | Range | Combo |
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Name | Type | Class | Damage | Movement Speed | Stats | Attack Speed | Range | Combo |
From Dark and Darker Wiki
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(Added rarity explanations) |
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# <span class="colorrarity6">Legendary (?)</span> | # <span class="colorrarity6">Legendary (?)</span> | ||
# <span class="colorrarity7">Unique</span> | # <span class="colorrarity7">Unique</span> | ||
As rarities increase, the items get stronger. Rarity normal and above adds an extra random [[Enchantments]]. | |||
# <span class="colorrarity3">Normal</span> rarity adds 1 new [[Enchantments|enchantment]] | |||
# <span class="colorrarity4">Exquisite</span> rarity adds 2 new [[Enchantments|enchantment]] | |||
# <span class="colorrarity5">Perfect</span> rarity adds 3 new [[Enchantments|enchantment]] | |||
# <span class="colorrarity6">Legendary (?)</span> rarity adds 4 new [[Enchantments|enchantment]] | |||
# <span class="colorrarity7">Unique</span> rarity adds 5 new [[Enchantments|enchantment]] | |||
<div class="mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> | |||
<div style="font-weight:bold;line-height:1.6;">Available enchantments for weapons</div> | |||
<div class="mw-collapsible-content"> | |||
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Enchantment</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Interval</th> | |||
</tr> | |||
<tr> | |||
<td> Strength </td> | |||
<td> 1-3 </td> | |||
</tr> | |||
<tr> | |||
<td> Agility </td> | |||
<td> 1-3 </td> | |||
</tr> | |||
<tr> | |||
<td> Knowledge </td> | |||
<td> 1-3 </td> | |||
</tr> | |||
<tr> | |||
<td> ???? </td> | |||
<td> ??-?? </td> | |||
</tr> | |||
</table> | |||
</div></div> | |||
Revision as of 11:59, 19 December 2022
Weapons
Weapons are primary damage dealers. They can be Melee or Ranged.
Types:
- Swords
- Maces
- Daggers
- Polearms
- Axes
- Bows
- Crossbows
- Magicals
- Shields
Rarity
There are 7 rarities in the game.
- Cracked
- Flawed
- Normal
- Exquisite
- Perfect
- Legendary (?)
- Unique
As rarities increase, the items get stronger. Rarity normal and above adds an extra random Enchantments.
- Normal rarity adds 1 new enchantment
- Exquisite rarity adds 2 new enchantment
- Perfect rarity adds 3 new enchantment
- Legendary (?) rarity adds 4 new enchantment
- Unique rarity adds 5 new enchantment
Available enchantments for weapons
Enchantment | Interval |
---|---|
Strength | 1-3 |
Agility | 1-3 |
Knowledge | 1-3 |
???? | ??-?? |
Name | Type | Class | Damage | Attack Speed | Movement Speed | Stats | Range | Combo |
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Damage | Movement Speed | Stats | Attack Speed | Range | Combo |