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	<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by Total Expected Value (TEV) in Descending Order<br>TEV = Sum of all (Count * Probability)</span></th><th style="width:20%">Type</th><th style="width:20%">Count</th><th style="width:20%">Probability</th></tr>  | 	<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by Total Expected Value (TEV) in Descending Order<br>TEV = Sum of all (Count * Probability)</span></th><th style="width:20%">Type</th><th style="width:20%">Count</th><th style="width:20%">Probability</th></tr>  | ||
	<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Lich.png|x80px|link=Lich#Elite]]</div>[[Lich#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>0.2%</td></tr>  | 	<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Lich.png|x80px|link=Lich#Elite]]</div>[[Lich#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>0.2%</td></tr>  | ||
	<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Weapon SkullRoom.png|x80px|link=Weapon SkullRoom]]</div>[[Weapon SkullRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.  | 	<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Weapon SkullRoom.png|x80px|link=Weapon SkullRoom]]</div>[[Weapon SkullRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.1429%</td></tr>  | ||
	<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Weapon FrozenRoom.png|x80px|link=Weapon FrozenRoom]]</div>[[Weapon FrozenRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.  | 	<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Weapon FrozenRoom.png|x80px|link=Weapon FrozenRoom]]</div>[[Weapon FrozenRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0714%</td></tr>  | ||
	<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Weapon MysticalTreasureRoom.png|x80px|link=Weapon MysticalTreasureRoom]]</div>[[Weapon MysticalTreasureRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.  | 	<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Weapon MysticalTreasureRoom.png|x80px|link=Weapon MysticalTreasureRoom]]</div>[[Weapon MysticalTreasureRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0057%</td></tr>  | ||
	<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Cave Troll.png|x80px|link=Cave Troll#Elite]]</div>[[Cave Troll#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>0.0042%</td></tr>  | 	<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Cave Troll.png|x80px|link=Cave Troll#Elite]]</div>[[Cave Troll#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>0.0042%</td></tr>  | ||
	<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:DualBossWeapon Global.png|x80px|link=DualBossWeapon Global#HR]]</div>[[DualBossWeapon Global#HR]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.  | 	<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:DualBossWeapon Global.png|x80px|link=DualBossWeapon Global#HR]]</div>[[DualBossWeapon Global#HR]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0038%</td></tr></table><br>  | ||
Revision as of 22:50, 28 October 2024
| NameSorted by Total Expected Value (TEV) in Descending Order TEV = Sum of all (Count * Probability)  | Type | Count | Probability | 
|---|---|---|---|
| Monster | 1 | 0.2% | |
| Loose Loot | 1 | 0.1429% | |
| Loose Loot | 1 | 0.0714% | |
| Loose Loot | 1 | 0.0057% | |
| Monster | 1 | 0.0042% | |
| Loose Loot | 1 | 0.0038% |