From Dark and Darker Wiki
(Undo revision 37365 by Outerspaceisalie (talk): Previous ranges were correct; they shouldn't have gaps between them due to fractional ratings like 10.25 Action Speed Rating being possible.) Tag: Undo |
(Automated edit: HF65) Tag: Reverted |
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|actionspeed=Agility and Dexterity governs your Action Speed. | |actionspeed=Agility and Dexterity governs your Action Speed. | ||
Agility | Agility has 25% scaling, and Dexterity has 75% scaling, which then get combined into a Sum and translated into ActionSpeed. | ||
<code> | <code> Sum = Agility * 0.25 + Dexterity * 0.75</code> | ||
0 | 0 Sum starts at -38% Action Speed. | ||
*0 -> -38% | *0 -> -38% | ||
*0 to 10 = 3% each, up to -8% | *0 to 10 = 3% each, up to -8% | ||
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*0 to 5 = 4 each, up to 0 | *0 to 5 = 4 each, up to 0 | ||
*5 to 15 = 3 each, up to 30 | *5 to 15 = 3 each, up to 30 | ||
*15 to | *15 to 20 = 4 each, up to 50 | ||
* | *20 to 28 = 5 each, up to 90 | ||
*48 to 58 = 2 each, up to | *28 to 38 = 4 each, up to 130 | ||
*58 to 100 = 1 each, up to | *38 to 48 = 3 each, up to 160 | ||
*48 to 58 = 2 each, up to 180 | |||
*58 to 100 = 1 each, up to 222 | |||
{{#widget:Chart|uniqueId=MagicResistance|data=[{"x": 0,"y": -20},{"x": 5,"y": 0},{"x": 15,"y": 30},{"x": | {{#widget:Chart|uniqueId=MagicResistance|data=[{"x": 0,"y": -20},{"x": 5,"y": 0},{"x": 15,"y": 30},{"x": 20,"y": 50},{"x": 28,"y": 90},{"x": 38,"y": 130},{"x": 48,"y": 160},{"x": 58,"y": 180},{"x": 100,"y": 222}]|color=orange}} | ||
|manualdexterity=Dexterity governs your Manual Dexterity. | |manualdexterity=Dexterity governs your Manual Dexterity. | ||
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|maxhealth=Strength and Vigor governs your Max Health. | |maxhealth=Strength and Vigor governs your Max Health. | ||
Strength | Strength has 25% scaling, and Vigor has 75% scaling, which then get combined into a Sum and translated into MaxHealth. | ||
<code> | <code> Sum = Strength * 0.25 + Vigor * 0.75</code> | ||
0 | 0 Sum starts at 75 Max Health. | ||
*0 -> 75 | *0 -> 75 | ||
*0 to 10 = 3 each, up to 105 | *0 to 10 = 3 each, up to 105 | ||
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*62 to 112 = 0.1% each, up to 18.9% | *62 to 112 = 0.1% each, up to 18.9% | ||
*112 to 175 = 0.2% each, up to 31.5% | *112 to 175 = 0.2% each, up to 31.5% | ||
*175 to 230 = 0. | *175 to 230 = 0.3% each, up to 48% | ||
*230 to 317 = 0.2% each, up to | *230 to 317 = 0.2% each, up to 65.4% | ||
*317 to 353 = 0.1% each, up to | *317 to 353 = 0.1% each, up to 69% | ||
*353 to 368 = 0.05% each, up to | *353 to 368 = 0.05% each, up to 69.75% | ||
*368 to 369 = 0.03% each, up to | *368 to 369 = 0.03% each, up to 69.78% | ||
*369 to 370 = 0.07% each, up to | *369 to 370 = 0.07% each, up to 69.85% | ||
*370 to 428 = 0.05% each, up to | *370 to 428 = 0.05% each, up to 72.75% | ||
*428 to 429 = -0.075% each, up to | *428 to 429 = -0.075% each, up to 72.675% | ||
*429 to 450 = 0.025% each, up to | *429 to 450 = 0.025% each, up to 73.2% | ||
*450 to 500 = 0.02% each, up to | *450 to 500 = 0.02% each, up to 74.2% | ||
{{#widget:Chart|uniqueId=PhysicalDamageReduction|data=[{"x": -300,"y": -6.19},{"x": -3,"y": -0.25},{"x": 22,"y": 0},{"x": 31,"y": 0.045},{"x": 42,"y": 0.089},{"x": 52,"y": 0.119},{"x": 62,"y": 0.139},{"x": 112,"y": 0.189},{"x": 175,"y": 0.315},{"x": 230,"y": 0. | {{#widget:Chart|uniqueId=PhysicalDamageReduction|data=[{"x": -300,"y": -6.19},{"x": -3,"y": -0.25},{"x": 22,"y": 0},{"x": 31,"y": 0.045},{"x": 42,"y": 0.089},{"x": 52,"y": 0.119},{"x": 62,"y": 0.139},{"x": 112,"y": 0.189},{"x": 175,"y": 0.315},{"x": 230,"y": 0.48},{"x": 317,"y": 0.654},{"x": 353,"y": 0.69},{"x": 368,"y": 0.6975},{"x": 369,"y": 0.6978},{"x": 370,"y": 0.6985},{"x": 428,"y": 0.7275},{"x": 429,"y": 0.72675},{"x": 450,"y": 0.732},{"x": 500,"y": 0.742}]|color=orange}} | ||
|physicalpower=Strength governs your Physical Power. | |physicalpower=Strength governs your Physical Power. | ||
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|regularinteractionspeed=Agility and Resourcefulness governs your Regular Interaction Speed. | |regularinteractionspeed=Agility and Resourcefulness governs your Regular Interaction Speed. | ||
Agility | Agility has 40% scaling, and Resourcefulness has 60% scaling, which then get combined into a Sum and translated into RegularInteractionSpeed. | ||
<code> | <code> Sum = Agility * 0.4 + Resourcefulness * 0.6</code> | ||
0 | 0 Sum starts at -26% Regular Interaction Speed. | ||
*0 -> -26% | *0 -> -26% | ||
*0 to 7 = 2% each, up to -12% | *0 to 7 = 2% each, up to -12% | ||
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|magicalpower=<pre>M_{agicalPower}(W_{ill})=\left\{0 \le W_{ill}<100:0+1\left|W_{ill}-0\right|\right\}</pre> | |magicalpower=<pre>M_{agicalPower}(W_{ill})=\left\{0 \le W_{ill}<100:0+1\left|W_{ill}-0\right|\right\}</pre> | ||
|magicalpowerbonus=<pre>M_{agicalPowerBonus}(M_{agicalPower})=\left\{0 \le M_{agicalPower}<1:-0.9+0\left|M_{agicalPower}-0\right|,1 \le M_{agicalPower}<5:-0.9+0.1\left|M_{agicalPower}-1\right|,5 \le M_{agicalPower}<15:-0.5+0.05\left|M_{agicalPower}-5\right|,15 \le M_{agicalPower}<21:0+0.025\left|M_{agicalPower}-15\right|,21 \le M_{agicalPower}<40:0.15+0.02\left|M_{agicalPower}-21\right|,40 \le M_{agicalPower}<50:0.53+0.01\left|M_{agicalPower}-40\right|,50 \le M_{agicalPower}<100:0.63+0.005\left|M_{agicalPower}-50\right|\right\}</pre> | |magicalpowerbonus=<pre>M_{agicalPowerBonus}(M_{agicalPower})=\left\{0 \le M_{agicalPower}<1:-0.9+0\left|M_{agicalPower}-0\right|,1 \le M_{agicalPower}<5:-0.9+0.1\left|M_{agicalPower}-1\right|,5 \le M_{agicalPower}<15:-0.5+0.05\left|M_{agicalPower}-5\right|,15 \le M_{agicalPower}<21:0+0.025\left|M_{agicalPower}-15\right|,21 \le M_{agicalPower}<40:0.15+0.02\left|M_{agicalPower}-21\right|,40 \le M_{agicalPower}<50:0.53+0.01\left|M_{agicalPower}-40\right|,50 \le M_{agicalPower}<100:0.63+0.005\left|M_{agicalPower}-50\right|\right\}</pre> | ||
|magicresistance=<pre>M_{agicResistance}(W_{ill})=\left\{0 \le W_{ill}<5:-20+4\left|W_{ill}-0\right|,5 \le W_{ill}<15:0+3\left|W_{ill}-5\right|,15 \le W_{ill}< | |magicresistance=<pre>M_{agicResistance}(W_{ill})=\left\{0 \le W_{ill}<5:-20+4\left|W_{ill}-0\right|,5 \le W_{ill}<15:0+3\left|W_{ill}-5\right|,15 \le W_{ill}<20:30+4\left|W_{ill}-15\right|,20 \le W_{ill}<28:50+5\left|W_{ill}-20\right|,28 \le W_{ill}<38:90+4\left|W_{ill}-28\right|,38 \le W_{ill}<48:130+3\left|W_{ill}-38\right|,48 \le W_{ill}<58:160+2\left|W_{ill}-48\right|,58 \le W_{ill}<100:180+1\left|W_{ill}-58\right|\right\}</pre> | ||
|manualdexterity=<pre>M_{anualDexterity}(D_{exterity})=\left\{0 \le D_{exterity}<15:-0.15+0.01\left|D_{exterity}-0\right|,15 \le D_{exterity}<23:0+0.03\left|D_{exterity}-15\right|,23 \le D_{exterity}<31:0.24+0.02\left|D_{exterity}-23\right|,31 \le D_{exterity}<37:0.4+0.01\left|D_{exterity}-31\right|,37 \le D_{exterity}<45:0.46+0.005\left|D_{exterity}-37\right|,45 \le D_{exterity}<95:0.5+0.001\left|D_{exterity}-45\right|,95 \le D_{exterity}<100:0.55+0\left|D_{exterity}-95\right|\right\}</pre> | |manualdexterity=<pre>M_{anualDexterity}(D_{exterity})=\left\{0 \le D_{exterity}<15:-0.15+0.01\left|D_{exterity}-0\right|,15 \le D_{exterity}<23:0+0.03\left|D_{exterity}-15\right|,23 \le D_{exterity}<31:0.24+0.02\left|D_{exterity}-23\right|,31 \le D_{exterity}<37:0.4+0.01\left|D_{exterity}-31\right|,37 \le D_{exterity}<45:0.46+0.005\left|D_{exterity}-37\right|,45 \le D_{exterity}<95:0.5+0.001\left|D_{exterity}-45\right|,95 \le D_{exterity}<100:0.55+0\left|D_{exterity}-95\right|\right\}</pre> | ||
|maxhealth=<pre>M_{axHealth}(S_{um})=\left\{0 \le S_{um}<10:75+3\left|S_{um}-0\right|,10 \le S_{um}<50:105+2\left|S_{um}-10\right|,50 \le S_{um}<75:185+1\left|S_{um}-50\right|,75 \le S_{um}<100:210+0.5\left|S_{um}-75\right|\right\}</pre> | |maxhealth=<pre>M_{axHealth}(S_{um})=\left\{0 \le S_{um}<10:75+3\left|S_{um}-0\right|,10 \le S_{um}<50:105+2\left|S_{um}-10\right|,50 \le S_{um}<75:185+1\left|S_{um}-50\right|,75 \le S_{um}<100:210+0.5\left|S_{um}-75\right|\right\}</pre> | ||
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|movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.75\left|A_{gility}-15\right|,75 \le A_{gility}<100:45+0.5\left|A_{gility}-75\right|\right\}</pre> | |movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.75\left|A_{gility}-15\right|,75 \le A_{gility}<100:45+0.5\left|A_{gility}-75\right|\right\}</pre> | ||
|persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre> | |persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre> | ||
|physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-3:-6.19+0.02\left|A_{rmorRating}--300\right|,-3 \le A_{rmorRating}<22:-0.25+0.01\left|A_{rmorRating}--3\right|,22 \le A_{rmorRating}<31:0+0.005\left|A_{rmorRating}-22\right|,31 \le A_{rmorRating}<42:0.045+0.004\left|A_{rmorRating}-31\right|,42 \le A_{rmorRating}<52:0.089+0.003\left|A_{rmorRating}-42\right|,52 \le A_{rmorRating}<62:0.119+0.002\left|A_{rmorRating}-52\right|,62 \le A_{rmorRating}<112:0.139+0.001\left|A_{rmorRating}-62\right|,112 \le A_{rmorRating}<175:0.189+0.002\left|A_{rmorRating}-112\right|,175 \le A_{rmorRating}<230:0.315+0.003\left|A_{rmorRating}-175\right|,230 \le A_{rmorRating}<317:0. | |physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-3:-6.19+0.02\left|A_{rmorRating}--300\right|,-3 \le A_{rmorRating}<22:-0.25+0.01\left|A_{rmorRating}--3\right|,22 \le A_{rmorRating}<31:0+0.005\left|A_{rmorRating}-22\right|,31 \le A_{rmorRating}<42:0.045+0.004\left|A_{rmorRating}-31\right|,42 \le A_{rmorRating}<52:0.089+0.003\left|A_{rmorRating}-42\right|,52 \le A_{rmorRating}<62:0.119+0.002\left|A_{rmorRating}-52\right|,62 \le A_{rmorRating}<112:0.139+0.001\left|A_{rmorRating}-62\right|,112 \le A_{rmorRating}<175:0.189+0.002\left|A_{rmorRating}-112\right|,175 \le A_{rmorRating}<230:0.315+0.003\left|A_{rmorRating}-175\right|,230 \le A_{rmorRating}<317:0.48+0.002\left|A_{rmorRating}-230\right|,317 \le A_{rmorRating}<353:0.654+0.001\left|A_{rmorRating}-317\right|,353 \le A_{rmorRating}<368:0.69+0.001\left|A_{rmorRating}-353\right|,368 \le A_{rmorRating}<369:0.698+0\left|A_{rmorRating}-368\right|,369 \le A_{rmorRating}<370:0.698+0.001\left|A_{rmorRating}-369\right|,370 \le A_{rmorRating}<428:0.699+0.001\left|A_{rmorRating}-370\right|,428 \le A_{rmorRating}<429:0.728+-0.001\left|A_{rmorRating}-428\right|,429 \le A_{rmorRating}<450:0.727+0\left|A_{rmorRating}-429\right|,450 \le A_{rmorRating}<500:0.732+0\left|A_{rmorRating}-450\right|\right\}</pre> | ||
|physicalpower=<pre>P_{hysicalPower}(S_{trength})=\left\{0 \le S_{trength}<100:0+1\left|S_{trength}-0\right|\right\}</pre> | |physicalpower=<pre>P_{hysicalPower}(S_{trength})=\left\{0 \le S_{trength}<100:0+1\left|S_{trength}-0\right|\right\}</pre> | ||
|physicalpowerbonus=<pre>P_{hysicalPowerBonus}(P_{hysicalPower})=\left\{0 \le P_{hysicalPower}<5:-0.8+0.1\left|P_{hysicalPower}-0\right|,5 \le P_{hysicalPower}<7:-0.3+0.05\left|P_{hysicalPower}-5\right|,7 \le P_{hysicalPower}<11:-0.2+0.03\left|P_{hysicalPower}-7\right|,11 \le P_{hysicalPower}<15:-0.08+0.02\left|P_{hysicalPower}-11\right|,15 \le P_{hysicalPower}<50:0+0.01\left|P_{hysicalPower}-15\right|,50 \le P_{hysicalPower}<100:0.35+0.005\left|P_{hysicalPower}-50\right|\right\}</pre> | |physicalpowerbonus=<pre>P_{hysicalPowerBonus}(P_{hysicalPower})=\left\{0 \le P_{hysicalPower}<5:-0.8+0.1\left|P_{hysicalPower}-0\right|,5 \le P_{hysicalPower}<7:-0.3+0.05\left|P_{hysicalPower}-5\right|,7 \le P_{hysicalPower}<11:-0.2+0.03\left|P_{hysicalPower}-7\right|,11 \le P_{hysicalPower}<15:-0.08+0.02\left|P_{hysicalPower}-11\right|,15 \le P_{hysicalPower}<50:0+0.01\left|P_{hysicalPower}-15\right|,50 \le P_{hysicalPower}<100:0.35+0.005\left|P_{hysicalPower}-50\right|\right\}</pre> |
Revision as of 20:54, 24 September 2024
Example
{{Stats_Data|actionspeed}}
Agility and Dexterity governs your Action Speed.
Agility has 25% scaling, and Dexterity has 75% scaling, which then get combined into a Sum and translated into ActionSpeed.
Sum = Agility * 0.25 + Dexterity * 0.75
0 Sum starts at -38% Action Speed.
- 0 -> -38%
- 0 to 10 = 3% each, up to -8%
- 10 to 13 = 2% each, up to -2%
- 13 to 25 = 1% each, up to 10%
- 25 to 41 = 1.5% each, up to 34%
- 41 to 50 = 1% each, up to 43%
- 50 to 100 = 0.5% each, up to 68%
LaTeX Formula
Can be pasted into Desmos or other LaTeX editors for quick use of the equation.
Triple click to select all. Note: Some browsers will add an extra return carriage (line end) after the formula. Remove it before pasting for best results.
A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<25:-0.02+0.01\left|S_{um}-13\right|,25 \le S_{um}<41:0.1+0.015\left|S_{um}-25\right|,41 \le S_{um}<50:0.34+0.01\left|S_{um}-41\right|,50 \le S_{um}<100:0.43+0.005\left|S_{um}-50\right|\right\}
See Example for how to use.