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<table cellspacing="0" class=" | <table cellspacing="0" class="dropsourcetable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%"> | ||
<caption>Drop Source Table</caption> | <caption>Drop Source Table at 0 Luck</caption> | ||
<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by Total Expected Value in Descending Order<br>Sum of all (Count * Probability)</span></th><th style="width:20%">Type</th><th style="width:20%">Count</th><th style="width:20%">Probability</th></tr> | <tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by Total Expected Value (TEV) in Descending Order<br>TEV = Sum of all (Count * Probability)</span></th><th style="width:20%">Type</th><th style="width:20%">Count</th><th style="width:20%">Probability</th></tr> | ||
<tr | <tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Lich.png|x80px|link=Lich#Elite]]</div>[[Lich#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>0.0265%</td></tr> | ||
<tr | <tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Armor GoldenRoom.png|x80px|link=Armor GoldenRoom]]</div>[[Armor GoldenRoom]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.0187%</td></tr></table><br> |
Revision as of 16:39, 22 September 2024
NameSorted by Total Expected Value (TEV) in Descending Order TEV = Sum of all (Count * Probability) | Type | Count | Probability |
---|---|---|---|
Monster | 1 | 0.0265% | |
Loose Loot | 1 | 0.0187% |