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(Added backpedal speed multiplier)
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==Crouching==
==Crouching==
0.45x total speed multiplier
0.45x total speed multiplier
==Backpedaling==
0.6x total speed multiplier


==Agility==
==Agility==
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==Additional Move Speed==
==Additional Move Speed==
1:1 with pre-mutliplied movement speed
1:1 with pre-multiplied movement speed


Only found on boots and in abilities, perks, skills
Only found on boots and in abilities, perks, skills

Revision as of 09:37, 31 August 2024

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WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

This page is a STUB, and is currently in the format of notes from users' tests.

Movement Speed

Slow Walking

0.45x total speed multiplier

Crouching

0.45x total speed multiplier

Backpedaling

0.6x total speed multiplier

Agility

1 agility = 0.75 additional movement speed

Additional Move Speed

1:1 with pre-multiplied movement speed

Only found on boots and in abilities, perks, skills

% Additional Move Speed

1% bonus = 3 movement speed, functions practically same as add move speed

Only found on boots and in abilities, perks, skills

Ability-Sourced Movespeed

Functions same as add/% move speed, but usually temporary.

Examples include:

Rogue's Ambush Perk (Formerly Shadow Runner): 10% move speed bonus for 3 seconds or until first swing after exiting Hide skill.

Wizard's Haste Spell: 5% move speed bonus for 8 seconds.

Bard's Accelerando Song: Stacks up to 15 additional move speed over ~1.25s after song is played, lasts for 8 seconds.

Creep

Following may be outdated, instead see Footstep Sound 1.3x separate speed multiplier once the creep buff activates. Total of .585x multiplier while crouching and creeping

Test numbers:

310 base 103.3%

140 crouch 46.5%

140 shift walk 46.5%

310*0.45 = 139.5 = 140 shown


182 creep 60.4%

139.5*1.3 = 181.35 = 182 shown

Animation slows

Casting

0.65x multiplier during cast, release and recovery.

Weapon swings

See Weapons for individual data

Two-Hander swing

Move speed penalty seems more forgiving in the middle of the swing animation