From Dark and Darker Wiki
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		|all=0,1,2,3,4,5,6,7  | 		|all=0,1,2,3,4,5,6,7  | ||
		}}  | 		}}  | ||
	|classes=[[Rogue  | 	|classes=[[Rogue]]  | ||
	|sellprices={{#switch:{{lc:{{{3|}}}}}  | 	|sellprices={{#switch:{{lc:{{{3|}}}}}  | ||
		|1=0  | 		|1=0  | ||
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	|handtype=Two Handed  | 	|handtype=Two Handed  | ||
	|slottype=Main-Hand  | 	|slottype=Main-Hand  | ||
	|artifactpower=When receiving a lethal attack, HP is set to 1 and become invincible for 3 seconds. This effect can only be triggered once during an adventure.  | 	|artifactpower=When receiving a lethal attack, HP is set to 1 and become invincible for 3 seconds. This effect can only be triggered once during an adventure for this specific Life after Death.  | ||
	|invwidth=2  | 	|invwidth=2  | ||
	|invheight=4  | 	|invheight=4  | ||
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	|handtype=Two Handed  | 	|handtype=Two Handed  | ||
	|slottype=Main-Hand  | 	|slottype=Main-Hand  | ||
	|artifactpower=On successful weapon attacks, absorb the opponent's soul to   | 	|artifactpower=On successful weapon attacks, absorb the opponent's soul to gain 5 [[Stats#Strength|Strength]] for 8 seconds, stacking up to 3 times and refreshing on each new stack.  | ||
	|invwidth=2  | 	|invwidth=2  | ||
	|invheight=4  | 	|invheight=4  | ||
Revision as of 22:16, 29 August 2024
Usage
{{Weapon_Data|<variable1>|<variable2>|...}}
Variables
- <item_name>
- stats
- <stat_name>
 - allstats
 
 - abilities
- <ability_type>
- <ability_name>
- <ability_attribute>
 
 
 - <ability_name>
 
 - <ability_type>
 - types
- <type>
 
 - hitbox
- height
 - width
 - height
 
 - rarities
 - handtype
 - slottype
 - artifactname
 - artifactpower
 - invslots
 - invwidth
 - invheight
 - hitslow
 - hitslowduration
 - flavortext
 - maxammocount
 - maxcount
 - maxcontentscount
 - reloadtime
 - wearingdelaytime
 - equiptime
 - unequiptime
 - ap
- <rarity>
 
 - xp
- <rarity>
 
 - gearscore
- <rarity>
 
 - sellprices
- <rarity>
 
 - initialspeed
 - damagefalloff
 - piercecount
 - classes
 - impactresistance
 - interactiontime
 - interactiontimescaling
 
 - stats
 
Global
All attributes that are shared between all other attributes in the same layer are moved to a global layer
For example, if all |movementmultiplier's under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global
See Example 2 for more information
All
All sub-layers can also call |all for a list of all unique attributes For example,
{{Weapon_Data|all}}
will output a list of all items
For example,
{{Weapon_Data|<itemname>|all}}
will output a list of all attributes of a particular
See example 1 and 6 for more information
Examples
Note, some variables may not be applicable to all item categories. The below examples are for the Arming Sword, which only exists in Weapon_Data. Other item categories, like Misc_Data, may have different variables, and obviously don't have others, like abilities
Example 1
All stats of the Arming Sword
{{Weapon_Data|Arming Sword|stats|all}}
Outputs physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,move speed,allstats
Example 2
All shared attributes for Primary attacks of Arming Sword
{{Weapon_Data|Arming Sword|abilities|Primary|global}}
Outputs
Example 3
Damagefalloff widget of Longbow
{{Weapon_Data|Longbow|damagefalloff}}
Outputs
Example 4
All non-artifact rarities of the Arming Sword
{{Weapon_Data|Arming Sword|rarities}}
Outputs 1,2,3,4,5,6
Example 5
Invslots size image of Arming Sword
{{Weapon_Data|Arming Sword|invslots}}
Example 6
All attributes of primary abilities of Arming Sword
{{Weapon_Data|Arming Sword|abilities|Primary|all}}
Outputs Attack 1,Attack 2,Attack 3,Global