From Dark and Darker Wiki

(Removed quotation marks from the Iconbox string.)
(Changed column titles.)
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|environmental trap=
|environmental trap=
{{#vardefine:isEnvironmentalTrap|1}}
{{#vardefine:isEnvironmentalTrap|1}}
<th style="width:200px;">Interaction</th>
<th style="width:200px;">Disarming Trap</th>
<th style="width:200px;">Effect</th>
<th style="width:200px;">Trap Effect</th>
|portal=
|portal=
{{#vardefine:isPortal|1}}
{{#vardefine:isPortal|1}}
<th style="width:200px;">Interaction</th>
<th style="width:200px;">Opening Portal</th>
|ore
|herb=
{{#vardefine:isCollectable|1}}
<th style="width:200px;">Interaction</th>
<th style="width:200px;">Interaction Count</th>
|special door
|special door
|regular door=
|regular door=
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|roaster=
|roaster=
{{#vardefine:isLight|1}}
{{#vardefine:isLight|1}}
<th style="width:200px;">Activate</th>
<th style="width:200px;">Turn On</th>
<th style="width:200px;">Deactivate</th>
<th style="width:200px;">Turn Off</th>
|skeleton barrel=
|skeleton barrel=
{{#vardefine:isSkeletonBarrel|1}}
{{#vardefine:isSkeletonBarrel|1}}
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Effect
Effect
--><td {{#if:{{#var:isSkeletonBarrel}}{{#var:isShrine}}{{#var:isEnvironmentalTrap}}||style="display:none"}}><!--
--><td {{#if:{{#var:isSkeletonBarrel}}{{#var:isShrine}}{{#var:isEnvironmentalTrap}}||style="display:none"}}><!--
-->{{#if:{{#var:isSkeletonBarrel}}<!--
-->{{#if:{{#var:isSkeletonBarrel}}{{#var:isEnvironmentalTrap}}<!--
-->|{{Effects|{{#var:current_prop}} }} }}<!--
-->|{{Effects|{{#var:current_prop}} }} }}<!--
-->{{#if:{{#var:isShrine}}<!--
-->{{#if:{{#var:isShrine}}<!--
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==Example: Shrine==
==Example: Shrine==
<pre>{{GeneratePropTable|Shrine}}</pre>
<pre>{{GeneratePropTable|Shrine}}</pre>
{{GeneratePropTable|Shrine}}
{{GeneratePropTable|Environmental Trap}}
==Example: Portal==
==Example: Portal==
<pre>{{GeneratePropTable|Portal}}</pre>
<pre>{{GeneratePropTable|Portal}}</pre>

Revision as of 05:22, 14 August 2024

List Props and generate rows with them

Example: Shrine

{{GeneratePropTable|Shrine}}
Name Disarming Trap Trap Effect AP/XP
5 s
Deals 25 True Physical Base Damage

Deals 30 Projectile True Physical Base Damage
5 s
The initial hit deals 15 True Physical Base Damage and applies a burn status effect that deals 10 Physical Base Damage over 5s
5 s
Deals 20 True Physical Base Damage

Deals 3 True Physical Base Damage
5 s
Deals 25 True Physical Base Damage

Example: Portal

{{GeneratePropTable|Portal}}
Name Opening Portal AP/XP
5 s
Magical

AP: 15
XP: 5
5 s
Magical

AP: 15
XP: 5
5 s
Magical

AP: 15
XP: 5
5 s
Magical

AP: 15
XP: 5

Magical

AP: 15
XP: 5

Example: Special Door: Custom List 1

{{GeneratePropTable|Special Door|list=Skull Stone Door}}
Name Unlock Open Close AP/XP
3 s
AP: 25

Example: Special Door: Custom List 2

{{GeneratePropTable|Special Door|list=Skull Stone Door,Golden Door}}
Name Unlock Open Close AP/XP
3 s
AP: 25
5 s3 s0.5 s
AP: 15