From Dark and Darker Wiki

(Automated edit: Reupload of items with correctly calling craftable updates)
Tag: Manual revert
m (Automated edit: HF58 Remainders)
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|rarity={{#switch:{{lc:{{{8|}}}}}
|rarity={{#switch:{{lc:{{{8|}}}}}
|1={{#switch:{{lc:{{{9|}}}}}
|1={{#switch:{{lc:{{{9|}}}}}
|recoverable base healing=12
|recoverable base healing=15
|all=Recoverable Base Healing
|all=Recoverable Base Healing
}}
}}
|2={{#switch:{{lc:{{{9|}}}}}
|2={{#switch:{{lc:{{{9|}}}}}
|recoverable base healing=15
|recoverable base healing=19
|all=Recoverable Base Healing
|all=Recoverable Base Healing
}}
}}
|3={{#switch:{{lc:{{{9|}}}}}
|3={{#switch:{{lc:{{{9|}}}}}
|recoverable base healing=18
|recoverable base healing=24
|all=Recoverable Base Healing
|all=Recoverable Base Healing
}}
}}
|4={{#switch:{{lc:{{{9|}}}}}
|4={{#switch:{{lc:{{{9|}}}}}
|recoverable base healing=21
|recoverable base healing=30
|all=Recoverable Base Healing
|all=Recoverable Base Healing
}}
}}
|5={{#switch:{{lc:{{{9|}}}}}
|5={{#switch:{{lc:{{{9|}}}}}
|recoverable base healing=25
|recoverable base healing=37
|all=Recoverable Base Healing
|all=Recoverable Base Healing
}}
}}
|6={{#switch:{{lc:{{{9|}}}}}
|6={{#switch:{{lc:{{{9|}}}}}
|recoverable base healing=30
|recoverable base healing=45
|all=Recoverable Base Healing
|all=Recoverable Base Healing
}}
}}
|7={{#switch:{{lc:{{{9|}}}}}
|7={{#switch:{{lc:{{{9|}}}}}
|recoverable base healing=40
|recoverable base healing=54
|all=Recoverable Base Healing
|all=Recoverable Base Healing
}}
}}
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|all=0,1,2,3,4,5,6,7
|all=0,1,2,3,4,5,6,7
}}
}}
|interactiontime=5.5
|interactiontime=4
|interactiontimescaling=50%
|interactiontimescaling=50%
|sellprices={{#switch:{{lc:{{{3|}}}}}
|sellprices={{#switch:{{lc:{{{3|}}}}}
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|all=0,1,2,3,4,5,6,7
|all=0,1,2,3,4,5,6,7
}}
}}
|interactiontime=15
|interactiontime=10
|interactiontimescaling=100%
|interactiontimescaling=100%
|sellprices={{#switch:{{lc:{{{3|}}}}}
|sellprices={{#switch:{{lc:{{{3|}}}}}
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|all=1,2,3,4,5,6,7
|all=1,2,3,4,5,6,7
}}
}}
|questinformation=<li>[[Woodsman]] needs you to <i>fetch</i> 5 Campfire Kit for quest "Fire's Compassion" of chapter "Igniting Secret Fires".</li><li>[[Woodsman]] needs you to <i>use</i> a Campfire Kit 12 times for quest "Ember's Amidst Frost" of chapter "Lost Tribe".</li>
|questinformation=<li>[[Woodsman]] needs you to <i>fetch</i> 5 Campfire Kit for quest "Fire's Compassion" of chapter "Igniting Secret Fires".</li><li>[[Woodsman]] needs you to <i>use</i> a Campfire Kit 12 times for quest "Embers Amidst Frost" of chapter "Lost Tribe".</li>
}}
}}
|drum={{#switch:{{lc:{{{2|}}}}}
|drum={{#switch:{{lc:{{{2|}}}}}
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|rarity={{#switch:{{lc:{{{8|}}}}}
|rarity={{#switch:{{lc:{{{8|}}}}}
|1={{#switch:{{lc:{{{9|}}}}}
|1={{#switch:{{lc:{{{9|}}}}}
|max magical shield=10
|magical base shield=10
|all=Max Magical Shield
|all=Magical Base Shield
}}
}}
|2={{#switch:{{lc:{{{9|}}}}}
|2={{#switch:{{lc:{{{9|}}}}}
|max magical shield=15
|magical base shield=15
|all=Max Magical Shield
|all=Magical Base Shield
}}
}}
|3={{#switch:{{lc:{{{9|}}}}}
|3={{#switch:{{lc:{{{9|}}}}}
|max magical shield=20
|magical base shield=20
|all=Max Magical Shield
|all=Magical Base Shield
}}
}}
|4={{#switch:{{lc:{{{9|}}}}}
|4={{#switch:{{lc:{{{9|}}}}}
|max magical shield=25
|magical base shield=25
|all=Max Magical Shield
|all=Magical Base Shield
}}
}}
|5={{#switch:{{lc:{{{9|}}}}}
|5={{#switch:{{lc:{{{9|}}}}}
|max magical shield=30
|magical base shield=30
|all=Max Magical Shield
|all=Magical Base Shield
}}
}}
|6={{#switch:{{lc:{{{9|}}}}}
|6={{#switch:{{lc:{{{9|}}}}}
|max magical shield=35
|magical base shield=35
|all=Max Magical Shield
|all=Magical Base Shield
}}
}}
|7={{#switch:{{lc:{{{9|}}}}}
|7={{#switch:{{lc:{{{9|}}}}}
|max magical shield=40
|magical base shield=40
|all=Max Magical Shield
|all=Magical Base Shield
}}
}}
|global={{#switch:{{lc:{{{9|}}}}}
|global={{#switch:{{lc:{{{9|}}}}}
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}}
}}
|global={{#switch:{{lc:{{{9|}}}}}
|global={{#switch:{{lc:{{{9|}}}}}
|magical base healing=15
|magical base healing=20
|scaling=50%
|scaling=50%
|all=Magical Base Healing,Scaling
|all=Magical Base Healing,Scaling
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|rarity={{#switch:{{lc:{{{8|}}}}}
|rarity={{#switch:{{lc:{{{8|}}}}}
|global={{#switch:{{lc:{{{9|}}}}}
|global={{#switch:{{lc:{{{9|}}}}}
|luck=20
|luck=2%
|all=Luck
|all=Luck
}}
}}
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|rarity={{#switch:{{lc:{{{8|}}}}}
|rarity={{#switch:{{lc:{{{8|}}}}}
|global={{#switch:{{lc:{{{9|}}}}}
|global={{#switch:{{lc:{{{9|}}}}}
|luck=50
|luck=5%
|all=Luck
|all=Luck
}}
}}
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|rarity={{#switch:{{lc:{{{8|}}}}}
|rarity={{#switch:{{lc:{{{8|}}}}}
|global={{#switch:{{lc:{{{9|}}}}}
|global={{#switch:{{lc:{{{9|}}}}}
|luck=80
|luck=8%
|all=Luck
|all=Luck
}}
}}
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|rarity={{#switch:{{lc:{{{8|}}}}}
|rarity={{#switch:{{lc:{{{8|}}}}}
|global={{#switch:{{lc:{{{9|}}}}}
|global={{#switch:{{lc:{{{9|}}}}}
|luck=100
|luck=10%
|all=Luck
|all=Luck
}}
}}
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|rarity={{#switch:{{lc:{{{8|}}}}}
|rarity={{#switch:{{lc:{{{8|}}}}}
|global={{#switch:{{lc:{{{9|}}}}}
|global={{#switch:{{lc:{{{9|}}}}}
|luck=150
|luck=15%
|all=Luck
|all=Luck
}}
}}
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|rarity={{#switch:{{lc:{{{8|}}}}}
|rarity={{#switch:{{lc:{{{8|}}}}}
|1={{#switch:{{lc:{{{9|}}}}}
|1={{#switch:{{lc:{{{9|}}}}}
|max physical shield=10
|physical base shield=10
|all=Max Physical Shield
|all=Physical Base Shield
}}
}}
|2={{#switch:{{lc:{{{9|}}}}}
|2={{#switch:{{lc:{{{9|}}}}}
|max physical shield=15
|physical base shield=15
|all=Max Physical Shield
|all=Physical Base Shield
}}
}}
|3={{#switch:{{lc:{{{9|}}}}}
|3={{#switch:{{lc:{{{9|}}}}}
|max physical shield=20
|physical base shield=20
|all=Max Physical Shield
|all=Physical Base Shield
}}
}}
|4={{#switch:{{lc:{{{9|}}}}}
|4={{#switch:{{lc:{{{9|}}}}}
|max physical shield=25
|physical base shield=25
|all=Max Physical Shield
|all=Physical Base Shield
}}
}}
|5={{#switch:{{lc:{{{9|}}}}}
|5={{#switch:{{lc:{{{9|}}}}}
|max physical shield=30
|physical base shield=30
|all=Max Physical Shield
|all=Physical Base Shield
}}
}}
|6={{#switch:{{lc:{{{9|}}}}}
|6={{#switch:{{lc:{{{9|}}}}}
|max physical shield=35
|physical base shield=35
|all=Max Physical Shield
|all=Physical Base Shield
}}
}}
|7={{#switch:{{lc:{{{9|}}}}}
|7={{#switch:{{lc:{{{9|}}}}}
|max physical shield=40
|physical base shield=40
|all=Max Physical Shield
|all=Physical Base Shield
}}
}}
|global={{#switch:{{lc:{{{9|}}}}}
|global={{#switch:{{lc:{{{9|}}}}}
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|all=0,1,2,3,4,5,6,7
|all=0,1,2,3,4,5,6,7
}}
}}
|interactiontime=10
|interactiontime=3
|interactiontimescaling=50%
|interactiontimescaling=50%
|sellprices={{#switch:{{lc:{{{3|}}}}}
|sellprices={{#switch:{{lc:{{{3|}}}}}

Revision as of 22:01, 2 August 2024


Usage

{{Utility_Data|<variable1>|<variable2>|...}}


Variables

  • <item_name>
    • stats
      • <stat_name>
      • allstats
    • abilities
      • <ability_type>
        • <ability_name>
          • <ability_attribute>
    • types
      • <type>
    • hitbox
      • height
      • width
      • height
    • rarities
    • handtype
    • slottype
    • artifactname
    • artifactpower
    • invslots
    • invwidth
    • invheight
    • hitslow
    • hitslowduration
    • flavortext
    • maxammocount
    • maxcount
    • maxcontentscount
    • reloadtime
    • wearingdelaytime
    • equiptime
    • unequiptime
    • ap
      • <rarity>
    • xp
      • <rarity>
    • gearscore
      • <rarity>
    • sellprices
      • <rarity>
    • initialspeed
    • damagefalloff
    • piercecount
    • classes
    • impactresistance
    • interactiontime
    • interactiontimescaling


Global

All attributes that are shared between all other attributes in the same layer are moved to a global layer

For example, if all |movementmultiplier's under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global

See Example 2 for more information


All

All sub-layers can also call |all for a list of all unique attributes For example,

{{Utility_Data|all}}

will output a list of all items

For example,

{{Utility_Data|<itemname>|all}}

will output a list of all attributes of a particular

See example 1 and 6 for more information


Examples

Note, some variables may not be applicable to all item categories. The below examples are for the Arming Sword, which only exists in Weapon_Data. Other item categories, like Misc_Data, may have different variables, and obviously don't have others, like abilities

Example 1

All stats of the Arming Sword

{{Utility_Data|Arming Sword|stats|all}}

Outputs


Example 2

All shared attributes for Primary attacks of Arming Sword

{{Utility_Data|Arming Sword|abilities|Primary|global}}

Outputs


Example 3

Damagefalloff widget of Longbow

{{Utility_Data|Longbow|damagefalloff}}

Outputs


Example 4

All non-artifact rarities of the Arming Sword

{{Utility_Data|Arming Sword|rarities}}

Outputs


Example 5

Invslots size image of Arming Sword

{{Utility_Data|Arming Sword|invslots}}

Outputs


Example 6

All attributes of primary abilities of Arming Sword

{{Utility_Data|Arming Sword|abilities|Primary|all}}

Outputs