From Dark and Darker Wiki

(Automated edit: HF55-1 stats attempt 2)
(Automated edit: Hybrid stats data rephrased)
Line 4: Line 4:
|actionspeed=Agility and Dexterity governs your Action Speed.
|actionspeed=Agility and Dexterity governs your Action Speed.


Agility has 25% scaling, and Dexterity has 75% scaling, which then get combined into a Sum and translated into ActionSpeed.
Agility gives 0.25 Action Speed Rating, and Dexterity gives 0.75 Action Speed Rating, which then get summed into a total Action Speed Rating and finally converted into Action Speed using the graph.


<code> Sum = Agility * 0.25 + Dexterity * 0.75</code>
<code> Action Speed Rating = Agility * 0.25 + Dexterity * 0.75</code>




0 Sum starts at -38% Action Speed.
0 Action Speed Rating starts at -38% Action Speed.
*0 -> -38%
*0 -> -38%
*0 to 10 = 3% each, up to -8%
*0 to 10 = 3% each, up to -8%
Line 212: Line 212:
|maxhealth=Strength and Vigor governs your Max Health.
|maxhealth=Strength and Vigor governs your Max Health.


Strength has 25% scaling, and Vigor has 75% scaling, which then get combined into a Sum and translated into MaxHealth.
Strength gives 0.25 Max Health Rating, and Vigor gives 0.75 Max Health Rating, which then get summed into a total Max Health Rating and finally converted into Max Health using the graph.


<code> Sum = Strength * 0.25 + Vigor * 0.75</code>
<code> Max Health Rating = Strength * 0.25 + Vigor * 0.75</code>




0 Sum starts at 75 Max Health.
0 Max Health Rating starts at 75 Max Health.
*0 -> 75
*0 -> 75
*0 to 10 = 3 each, up to 105
*0 to 10 = 3 each, up to 105
Line 310: Line 310:
|regularinteractionspeed=Agility and Resourcefulness governs your Regular Interaction Speed.
|regularinteractionspeed=Agility and Resourcefulness governs your Regular Interaction Speed.


Agility has 40% scaling, and Resourcefulness has 60% scaling, which then get combined into a Sum and translated into RegularInteractionSpeed.
Agility gives 0.4 Regular Interaction Speed Rating, and Resourcefulness gives 0.6 Regular Interaction Speed Rating, which then get summed into a total Regular Interaction Speed Rating and finally converted into Regular Interaction Speed using the graph.


<code> Sum = Agility * 0.4 + Resourcefulness * 0.6</code>
<code> Regular Interaction Speed Rating = Agility * 0.4 + Resourcefulness * 0.6</code>




0 Sum starts at -26% Regular Interaction Speed.
0 Regular Interaction Speed Rating starts at -26% Regular Interaction Speed.
*0 -> -26%
*0 -> -26%
*0 to 7 = 2% each, up to -12%
*0 to 7 = 2% each, up to -12%

Revision as of 19:26, 11 July 2024

Example

{{Stats_Data|actionspeed}}

Agility and Dexterity governs your Action Speed.

Agility gives 0.25 Action Speed Rating, and Dexterity gives 0.75 Action Speed Rating, which then get summed into a total Action Speed Rating and finally converted into Action Speed using the graph.

Action Speed Rating = Agility * 0.25 + Dexterity * 0.75


0 Action Speed Rating starts at -38% Action Speed.

  • 0 -> -38%
  • 0 to 10 = 3% each, up to -8%
  • 10 to 13 = 2% each, up to -2%
  • 13 to 25 = 1% each, up to 10%
  • 25 to 41 = 1.5% each, up to 34%
  • 41 to 50 = 1% each, up to 43%
  • 50 to 100 = 0.5% each, up to 68%

LaTeX Formula

Can be pasted into Desmos or other LaTeX editors for quick use of the equation.

Triple click to select all. Note: Some browsers will add an extra return carriage (line end) after the formula. Remove it before pasting for best results.

A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<25:-0.02+0.01\left|S_{um}-13\right|,25 \le S_{um}<41:0.1+0.015\left|S_{um}-25\right|,41 \le S_{um}<50:0.34+0.01\left|S_{um}-41\right|,50 \le S_{um}<100:0.43+0.005\left|S_{um}-50\right|\right\}

See Example for how to use.