From Dark and Darker Wiki
(Automated edit for HF53 numenchants and mimic fix) |
(Automated edit: HF53) |
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|mimic=Mimic Large Flat,Mimic Large MidLevel,Mimic Large Ornate,Mimic Large Simple,Mimic Medium MidLevel,Mimic Medium Ornate,Mimic Medium Simple,Mimic Small MidLevel,Mimic Small Ornate,Mimic Small Simple | |mimic=Mimic Large Flat,Mimic Large MidLevel,Mimic Large Ornate,Mimic Large Simple,Mimic Medium MidLevel,Mimic Medium Ornate,Mimic Medium Simple,Mimic Small MidLevel,Mimic Small Ornate,Mimic Small Simple | ||
|policies={{#switch:{{lc:{{{2|}}}}} | |policies={{#switch:{{lc:{{{2|}}}}} | ||
|stacking type: aggregates by target=AgT | |stacking type: aggregates by target=AgT | ||
|maximum stacks: 1=1x | |maximum stacks: 1=1x | ||
|removable=Rmv | |||
|maximum stacks: 3=3x | |maximum stacks: 3=3x | ||
|expiration: removes single stack and refreshes duration=Exp | |expiration: removes single stack and refreshes duration=Exp | ||
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|duration: infinite=inf | |duration: infinite=inf | ||
|tick interval: 0.1=0.1 | |tick interval: 0.1=0.1 | ||
|maximum stacks: 25=25x | |||
|maximum stacks: 5=5x | |maximum stacks: 5=5x | ||
|maximum stacks: 6=6x | |maximum stacks: 6=6x | ||
|all= | |all=Stacking Type: Aggregates by Target,Maximum Stacks: 1,Removable,Maximum Stacks: 3,Expiration: Removes Single Stack and Refreshes Duration,Tick interval: 0.2,Maximum Stacks: 30,Refresh: Resets on Successful Application,bExecutePeriodicEffectOnApplication: True,Duration: Infinite,Tick interval: 0.1,Maximum Stacks: 25,Maximum Stacks: 5,Maximum Stacks: 6 | ||
}} | }} | ||
|cave troll#elite={{#switch:{{lc:{{{2|}}}}} | |cave troll#elite={{#switch:{{lc:{{{2|}}}}} | ||
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}} | }} | ||
|statuses={{#switch:{{lc:{{{3|}}}}} | |statuses={{#switch:{{lc:{{{3|}}}}} | ||
|regeneration=2 Physical Heal per 1s | |regeneration=2 Physical Heal per 1s*Stacking Type: Aggregates by Target, Maximum Stacks: 1 | ||
|all=Regeneration | |all=Regeneration | ||
}} | }} | ||
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}} | }} | ||
|statuses={{#switch:{{lc:{{{3|}}}}} | |statuses={{#switch:{{lc:{{{3|}}}}} | ||
|regeneration=2 Physical Heal per 1s | |regeneration=2 Physical Heal per 1s*Stacking Type: Aggregates by Target, Maximum Stacks: 1 | ||
|all=Regeneration | |all=Regeneration | ||
}} | }} | ||
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}} | }} | ||
|statuses={{#switch:{{lc:{{{3|}}}}} | |statuses={{#switch:{{lc:{{{3|}}}}} | ||
|skeleton warlord speed up=4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance | |skeleton warlord speed up=4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance*Stacking Type: Aggregates by Target, Maximum Stacks: 25 | ||
|all=Skeleton Warlord Speed Up | |all=Skeleton Warlord Speed Up | ||
}} | }} | ||
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|paralyze=-15% Move Speed for 15s*Removable, Stacking Type: Aggregates by Target, Maximum Stacks: 5 | |paralyze=-15% Move Speed for 15s*Removable, Stacking Type: Aggregates by Target, Maximum Stacks: 5 | ||
|dominated player=? for 6s*Stacking Type: Aggregates by Target, Maximum Stacks: 6, Expiration: Removes Single Stack and Refreshes Duration | |dominated player=? for 6s*Stacking Type: Aggregates by Target, Maximum Stacks: 6, Expiration: Removes Single Stack and Refreshes Duration | ||
|shield=Immune to Damage | |shield=Immune to Damage*Duration: Infinite | ||
|bone prison=Unable to Move*Stacking Type: Aggregates by Target, Maximum Stacks: 1 | |bone prison=Unable to Move*Stacking Type: Aggregates by Target, Maximum Stacks: 1 | ||
|all=Paralyze,Dominated Player,Shield,Bone Prison | |all=Paralyze,Dominated Player,Shield,Bone Prison | ||
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|paralyze=-15% Move Speed for 15s*Removable, Stacking Type: Aggregates by Target, Maximum Stacks: 5 | |paralyze=-15% Move Speed for 15s*Removable, Stacking Type: Aggregates by Target, Maximum Stacks: 5 | ||
|dominated player=? for 6s*Stacking Type: Aggregates by Target, Maximum Stacks: 6, Expiration: Removes Single Stack and Refreshes Duration | |dominated player=? for 6s*Stacking Type: Aggregates by Target, Maximum Stacks: 6, Expiration: Removes Single Stack and Refreshes Duration | ||
|shield=Immune to Damage | |shield=Immune to Damage*Duration: Infinite | ||
|bone prison=Unable to Move*Stacking Type: Aggregates by Target, Maximum Stacks: 1 | |bone prison=Unable to Move*Stacking Type: Aggregates by Target, Maximum Stacks: 1 | ||
|all=Paralyze,Dominated Player,Shield,Bone Prison | |all=Paralyze,Dominated Player,Shield,Bone Prison |
Revision as of 22:28, 21 June 2024
Call any value of any monster using right variables:
- WIP
Usage:
{{Monster Data|<monster name>|<variable>}}
Example
Code | Preview |
---|---|
{{Monster Data|zombie|xp}} |
3 |
{{Monster Data|wraith|damages|Attack01}} |
40#Physical$Slow |