From Dark and Darker Wiki
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|numenchants={{#switch:{{lc:{{{3|}}}}} | |||
|3=1 | |||
|4=2 | |||
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|all=3,4,5,6,7 | |||
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|all=1,2,3,4,5,6,7 | |all=1,2,3,4,5,6,7 | ||
}} | |||
|numenchants={{#switch:{{lc:{{{3|}}}}} | |||
|3=1 | |||
|4=2 | |||
|5=3 | |||
|6=4 | |||
|7=4 | |||
|all=3,4,5,6,7 | |||
}} | }} | ||
}} | }} | ||
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|all=1,2,3,4,5,6,7 | |all=1,2,3,4,5,6,7 | ||
}} | |||
|numenchants={{#switch:{{lc:{{{3|}}}}} | |||
|3=1 | |||
|4=2 | |||
|5=3 | |||
|6=4 | |||
|7=4 | |||
|all=3,4,5,6,7 | |||
}} | }} | ||
}} | }} | ||
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|all=1,2,3,4,5,6,7 | |all=1,2,3,4,5,6,7 | ||
}} | |||
|numenchants={{#switch:{{lc:{{{3|}}}}} | |||
|3=1 | |||
|4=2 | |||
|5=3 | |||
|6=4 | |||
|7=4 | |||
|all=3,4,5,6,7 | |||
}} | }} | ||
}} | }} | ||
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|7=120 | |7=120 | ||
|all=1,2,3,4,5,6,7 | |all=1,2,3,4,5,6,7 | ||
}} | |||
|numenchants={{#switch:{{lc:{{{3|}}}}} | |||
|3=1 | |||
|4=2 | |||
|5=3 | |||
|6=4 | |||
|7=4 | |||
|all=3,4,5,6,7 | |||
}} | }} | ||
}} | }} |
Revision as of 21:18, 17 June 2024
Usage
{{Utility_Data|<variable1>|<variable2>|...}}
Variables
- <item_name>
- stats
- <stat_name>
- allstats
- abilities
- <ability_type>
- <ability_name>
- <ability_attribute>
- <ability_name>
- <ability_type>
- types
- <type>
- hitbox
- height
- width
- height
- rarities
- handtype
- slottype
- artifactname
- artifactpower
- invslots
- invwidth
- invheight
- hitslow
- hitslowduration
- flavortext
- maxammocount
- maxcount
- maxcontentscount
- reloadtime
- wearingdelaytime
- equiptime
- unequiptime
- ap
- <rarity>
- xp
- <rarity>
- gearscore
- <rarity>
- sellprices
- <rarity>
- initialspeed
- damagefalloff
- piercecount
- classes
- impactresistance
- interactiontime
- interactiontimescaling
- stats
Global
All attributes that are shared between all other attributes in the same layer are moved to a global layer
For example, if all |movementmultiplier's under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global
See Example 2 for more information
All
All sub-layers can also call |all for a list of all unique attributes For example,
{{Utility_Data|all}}
will output a list of all items
For example,
{{Utility_Data|<itemname>|all}}
will output a list of all attributes of a particular
See example 1 and 6 for more information
Examples
Note, some variables may not be applicable to all item categories. The below examples are for the Arming Sword, which only exists in Weapon_Data. Other item categories, like Misc_Data, may have different variables, and obviously don't have others, like abilities
Example 1
All stats of the Arming Sword
{{Utility_Data|Arming Sword|stats|all}}
Outputs
Example 2
All shared attributes for Primary attacks of Arming Sword
{{Utility_Data|Arming Sword|abilities|Primary|global}}
Outputs
Example 3
Damagefalloff widget of Longbow
{{Utility_Data|Longbow|damagefalloff}}
Outputs
Example 4
All non-artifact rarities of the Arming Sword
{{Utility_Data|Arming Sword|rarities}}
Outputs
Example 5
Invslots size image of Arming Sword
{{Utility_Data|Arming Sword|invslots}}
Outputs
Example 6
All attributes of primary abilities of Arming Sword
{{Utility_Data|Arming Sword|abilities|Primary|all}}
Outputs