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<includeonly>{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|damagefalloff}}<!-- | <includeonly>{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|damagefalloff}}<!-- | ||
-->|<h2>Damage Falloff</h2><!-- | -->|<h2>Damage Falloff</h2><!-- | ||
-->{{{1|{{PAGENAME}}}}} has damage falloff depending on the airtime of the projectile.<br><!-- | -->{{{1|{{PAGENAME}}}}} has damage falloff depending on the airtime of the projectile.<br><br><!-- | ||
-->Projectile falloff damage chart:<br>X: Air time (seconds)<br>Y: % Damage<!-- | -->Projectile falloff damage chart:<br>X: Air time (seconds)<br>Y: % Damage<!-- | ||
--><div style="width:500px;>{{Weapon Data|{{{1|{{PAGENAME}}}}}|damagefalloff}}</div><br>Learn more at [[Damage_Calculation#Projectile_Falloff|Projectile Falloff]].}}</includeonly><noinclude> | --><div style="width:500px;>{{Weapon Data|{{{1|{{PAGENAME}}}}}|damagefalloff}}</div><br>Learn more at [[Damage_Calculation#Projectile_Falloff|Projectile Falloff]].}}</includeonly><noinclude> |
Revision as of 03:49, 20 March 2024
{{GenerateFalloff|Arming Sword}}
<nothing appears>
{{GenerateFalloff|Longbow}}
Damage Falloff
Longbow has damage falloff depending on the airtime of the projectile.
Projectile falloff damage chart:
X: Air time (seconds)
Y: % Damage
Learn more at Projectile Falloff.