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(GenerateFalloff created for projectile damage falloff)
 
m (wrapped widget in <div>)
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-->{{{1|{{PAGENAME}}}}} has damage falloff depending on the airtime of the projectile.<br><!--
-->{{{1|{{PAGENAME}}}}} has damage falloff depending on the airtime of the projectile.<br><!--
     -->Projectile falloff damage chart:<br>X: Air time (seconds)<br>Y: % Damage<!--
     -->Projectile falloff damage chart:<br>X: Air time (seconds)<br>Y: % Damage<!--
-->{{Weapon Data|{{{1|{{PAGENAME}}}}}|damagefalloff}}<br>Learn more at [[Damage_Calculation#Projectile_Falloff|Projectile Falloff]].}}</includeonly><noinclude>
--><div style="width:500px;>{{Weapon Data|{{{1|{{PAGENAME}}}}}|damagefalloff}}</div><br>Learn more at [[Damage_Calculation#Projectile_Falloff|Projectile Falloff]].}}</includeonly><noinclude>


<pre>{{GenerateFalloff|Arming Sword}}</pre>
<pre>{{GenerateFalloff|Arming Sword}}</pre>

Revision as of 03:48, 20 March 2024


{{GenerateFalloff|Arming Sword}}

<nothing appears>


{{GenerateFalloff|Longbow}}

Damage Falloff

Longbow has damage falloff depending on the airtime of the projectile.
Projectile falloff damage chart:
X: Air time (seconds)
Y: % Damage


Learn more at Projectile Falloff.