From Dark and Darker Wiki

m (Homogenized stat descriptions)
(→‎Spell Capacity: Added stats descriptions)
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=Attribute Stats=
=Attribute Stats=
Stats that come from character's attributes
Stats that come from character's attributes.
==Strength==
==Strength==
''Increases HP and Physical Power''
===Physical Power===
===Physical Power===
Physical Power governs your Physical Power Bonus.
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{{#widget:Chart|uniqueId=PhysicalPower|data=[{"x": 0.0,"y": 0.0},{"x": 100.0,"y": 100.0}]|color=orange}}
{{#widget:Chart|uniqueId=PhysicalPower|data=[{"x": 0.0,"y": 0.0},{"x": 100.0,"y": 100.0}]|color=orange}}
</div>
</div>
===Physical Power Bonus===
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.
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<div style="width:500px;>
0 Physical Power starts at = -80% Physical Power Bonus
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds
*0 -> -80%
*0 to 5 = 10% per point -> (threshold at -30%)
*5 to 7 = 5% -> -20%
*7 to 11 = 3% -> -8%
*11 to 15 = 2% -> 0%
*15 to 50 = 1% -> 35%
*50 to 100 = 0.5% -> 60%
</div>
<div style="width:400px;">
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</div>
</div>
</div>
</div>


===Max Health===
===Max Health===
Max Health governs your character's maximum available health points.
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==Agility==
==Agility==
===Action Speed===
===Action Speed===
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping or attacking with weapons, as well as the speed of usage of utility items.
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0 Agility starts at = -38% Action Speed
0 Agility starts at = -38% Action Speed


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===Movement Speed===
===Movement Speed===
Movement Speed governs the speed at which your character moves, this stat also directly influenced by wearing gear and performing certain actions such as attacking with a melee weapon or using a slower style of movement pattern Backwards = 60%, Crouch = 65%, Walk = 65%.
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===Item Equip Speed===
===Item Equip Speed===
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.
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==Will==
==Will==
 
===Magic Power===
===Spell Power===
Magic Power governs your Spell Power Bonus.
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{{#widget:Chart|uniqueId=MagicalPower|data=[{"x": 0.0,"y": 0.0},{"x": 100.0,"y": 100.0}]|color=orange}}
{{#widget:Chart|uniqueId=MagicalPower|data=[{"x": 0.0,"y": 0.0},{"x": 100.0,"y": 100.0}]|color=orange}}
</div>
</div>
===Magic Power Bonus===
Magic Power bonus governs the potency of your magical spells and magical damage dealing abilities.
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<div style="width:500px;>
0 Magic Power starts at = -90% Magic Power Bonus
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds
*0 -> -90%
*0 to 1 = 0% per point -> (threshold at -90%)
*1 to 5 = 10% -> -50%
*5 to 15 = 5% -> -0%
*15 to 25 = 3% -> 30%
*25 to 40 = 2% -> 60%
*40 to 50 = 1% -> 70%
*50 to 100 = 0.5% -> 95%
</div>
<div style="width:400px;">
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===Magic Resistance===
===Magic Resistance===
Magic Resistance governs your Magical Damage Reduction.
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===Magical Damage Reduction===
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.
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<div style="width:500px;>
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction
0 Magic Resistance starts at = -10% Magical Damage Reduction
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds
*-300 -> -595%
*-300 to -15 = 2% per point -> (threshold at -25%)
*-15 to 10 = 1% -> 0%
*10 to 19 = 0.5% -> 4.5%
*19 to 30 = 0.4% -> 8.9%
*30 to 40 = 0.3% -> 11.9%
*40 to 50 = 0.2% -> 13.9%
*50 to 100 = 0.1% -> 18.9%
*100 to 150 = 0.2% -> 28.9%
*150 to 250 = 0.3% -> 58.9%
*250 to 350 = 0.2% -> 78.9%
*350 to 500 = 0.1% -> 93.9%
</div>
<div style="width:400px;">
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*Starts from -50 instead of -300 for better visibility
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===Buff Duration===
===Buff Duration===
Buff Duration governs the duration of temporary beneficial status effects.
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===Debuff Duration===
===Debuff Duration===
Debuff Duration governs the duration of temporary negative status effects.
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==Knowledge==
==Knowledge==
===Spell Casting Speed===
===Spell Casting Speed===
Spell Casting Speed governs the speed at which you cast magical spells.
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===Magical Interaction Speed===
===Magical Interaction Speed===
Magical Interaction Speed doesn't seem to be implemented in the game yet.
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===Spell Capacity===
===Spell Memory/Capacity===
Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.
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0 Knowledge starts at = 0% Spell Capacity
0 Knowledge starts at = 0 Spell Memory/Capacity


Every Knowledge point gives a  % increase to Spell Capacity between intervals
Every Knowledge point gives an increase to Spell Capacity


*0 -> 0%
*0 -> 0%
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==Resourcefulness==
==Resourcefulness==
===Interaction Speed===
===Interaction Speed===
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.
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==Magic Power Bonus==
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0 Magic Power starts at = -90% Magic Power Bonus
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds
*0 -> -90%
*0 to 1 = 0% per point -> (threshold at -90%)
*1 to 5 = 10% -> -50%
*5 to 15 = 5% -> -0%
*15 to 25 = 3% -> 30%
*25 to 40 = 2% -> 60%
*40 to 50 = 1% -> 70%
*50 to 100 = 0.5% -> 95%
</div>
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==Physical Damage Reduction==
==Physical Damage Reduction==
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.
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==Magical Damage Reduction==
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Magic Resistance can go as low as -300 = -595% Magical Damage Reduction
0 Magic Resistance starts at = -10% Magical Damage Reduction
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds
*-300 -> -595%
*-300 to -15 = 2% per point -> (threshold at -25%)
*-15 to 10 = 1% -> 0%
*10 to 19 = 0.5% -> 4.5%
*19 to 30 = 0.4% -> 8.9%
*30 to 40 = 0.3% -> 11.9%
*40 to 50 = 0.2% -> 13.9%
*50 to 100 = 0.1% -> 18.9%
*100 to 150 = 0.2% -> 28.9%
*150 to 250 = 0.3% -> 58.9%
*250 to 350 = 0.2% -> 78.9%
*350 to 500 = 0.1% -> 93.9%
</div>
<div style="width:400px;">
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*Starts from -50 instead of -300 for better visibility
</div>
</div>
==Physical Power Bonus==
<div style="display:flex;flex-wrap:wrap;">
<div style="width:500px;>
0 Physical Power starts at = -80% Physical Power Bonus
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds
*0 -> -80%
*0 to 5 = 10% per point -> (threshold at -30%)
*5 to 7 = 5% -> -20%
*7 to 11 = 3% -> -8%
*11 to 15 = 2% -> 0%
*15 to 50 = 1% -> 35%
*50 to 100 = 0.5% -> 60%
</div>
<div style="width:400px;">
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</div>
</div>


=Enchantment Stats=
=Enchantment Stats=
Stats that come from weapon, armor, item enchantments
Stats that come from weapons, armors or jewelry imbued with item enchantments.


==Armor Penetration==
==Armor Penetration==
Determines the amount you reduce a target's physical damage reduction amount.
Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy's armor rating.


==Headshot Reduction==
==Headshot Reduction==
How much the headshot bonus damage is mitigated
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.


==Impact Power==
==Impact Power==
How strong your current weapon strikes a target. Determines if you can break objects and stagger enemies.
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.


==Magic Penetration==
==Magic Penetration==
Determines the amount you reduce a target's magic reduction amount.
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy's magic resistance rating.


==Projectile Reduction==
==Projectile Reduction==
The amount of damage mitigation from a projectile
Projectile Reduction governs the amount of mitigated damage from projectiles.





Revision as of 05:02, 23 January 2023

Charts

Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info.

For example, even though the formula might give 32.5, in game this might get rounded to 33.

Attribute Stats

Stats that come from character's attributes.

Strength

Physical Power

Physical Power governs your Physical Power Bonus.

0 Strength starts at = 0 Physical Power

Every Strength point gives an increase to Physical Power

  • 0 -> 0
  • 0 to 100 = 1 per point -> (threshold at 100)

Physical Power Bonus

Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.

0 Physical Power starts at = -80% Physical Power Bonus

Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds

  • 0 -> -80%
  • 0 to 5 = 10% per point -> (threshold at -30%)
  • 5 to 7 = 5% -> -20%
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = 0.5% -> 60%

Max Health

Max Health governs your character's maximum available health points.

0 Strength starts at = 60 Max Health

Every Strength point gives an increase to Max Health depending on fixed thresholds

  • 0 -> 60
  • 0 to 10 = 3 per point -> (threshold at 90)
  • 10 to 50 = 2 -> 170
  • 50 to 75 = 1 -> 195
  • 75 to 100 = .5 -> 207.5


Agility

Action Speed

Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping or attacking with weapons, as well as the speed of usage of utility items.

0 Agility starts at = -38% Action Speed

Every agility point gives a  % increase to action speed depending on fixed thresholds

  • 0 -> -38%
  • 0 to 10 = 3% per point -> (threshold at -8%)
  • 10 to 13 = 2% -> -2%
  • 13 to 25 = 1% -> 10
  • 25 to 40 = 1.5% -> 33% (32.5 is rounded to 33)
  • 40 to 50 = 1%-> 43%
  • 50 to 100 = 0.5% -> 68%

Movement Speed

Movement Speed governs the speed at which your character moves, this stat also directly influenced by wearing gear and performing certain actions such as attacking with a melee weapon or using a slower style of movement pattern Backwards = 60%, Crouch = 65%, Walk = 65%.

0 Agility starts at = -30% Movement Speed

Every agility point gives a  % increase to Movement Speed depending on fixed thresholds

  • 0 -> -30%
  • 0 to 15 = 2% per point -> (threshold at 0%)
  • 15 to 45 = 1.0% - 30%
  • 45 to 65 = 0.5% - 40%
  • 65 to 100 = 0.33% - 51%


Item Equip Speed

Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.

0 Agility starts at = -95% Item Equip Speed

Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds

  • 0 -> -95%
  • 0 to 1 = 0% per point -> (threshold at -95%)
  • 1 to 2 = 4% -> -91%
  • 2 to 15 = 7% -> 0%
  • 15 to 35 = 5% -> 100%
  • 35 to 70 = 2% -> 170%
  • 70 to 100 = 1% -> 200%


Will

Magic Power

Magic Power governs your Spell Power Bonus.

0 Will starts at = 0 Spell Power

Every Will point gives an increase to Spell Power

  • 0 -> 0
  • 0 to 100 = 1 per point -> (threshold at 100)

Magic Power Bonus

Magic Power bonus governs the potency of your magical spells and magical damage dealing abilities.

0 Magic Power starts at = -90% Magic Power Bonus

Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds

  • 0 -> -90%
  • 0 to 1 = 0% per point -> (threshold at -90%)
  • 1 to 5 = 10% -> -50%
  • 5 to 15 = 5% -> -0%
  • 15 to 25 = 3% -> 30%
  • 25 to 40 = 2% -> 60%
  • 40 to 50 = 1% -> 70%
  • 50 to 100 = 0.5% -> 95%

Magic Resistance

Magic Resistance governs your Magical Damage Reduction.

0 Will starts at = -20 Magic Resistance

Every Will point gives an increase to Magic Resistance depending on fixed thresholds

  • 0 -> -20
  • 0 to 5 = 4 per point -> (threshold at 0)
  • 5 to 35 = 3 -> 90
  • 35 to 55 = 2 -> 130
  • 55 to 65 = 1 -> 140
  • 65 to 91 = 0.5 -> 153 (increases by 1 every 2 points)
  • 91 to 92 = -1 -> 152 (probably a mistake)
  • 92 to 94 = 1 -> 154
  • 94 to 100 = .5 -> 157 (increases by 1 every 2 points)

Magical Damage Reduction

Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.

Magic Resistance can go as low as -300 = -595% Magical Damage Reduction

0 Magic Resistance starts at = -10% Magical Damage Reduction

Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds

  • -300 -> -595%
  • -300 to -15 = 2% per point -> (threshold at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 30 = 0.4% -> 8.9%
  • 30 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.2% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%

  • Starts from -50 instead of -300 for better visibility


Buff Duration

Buff Duration governs the duration of temporary beneficial status effects.

0 Will starts at = -80% Buff Duration

Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds

  • 0 -> -80%
  • 0 to 5 = 10% per point -> (threshold at -30%)
  • 5 to 7 = 5% -> -20%
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = .5% -> 60%

Debuff Duration

Debuff Duration governs the duration of temporary negative status effects.

0 Will starts at = 400% Debuff Duration

Every Will point gives a  % increase to Debuff Duration

  • 0 -> 400%
  • 0 to 1 = 170% per point -> (threshold at 233%)
  • 1 to 2 = 83% -> 150%
  • 2 to 3 = 50% -> 100%
  • 3 to 4 = 33.3% -> 66.7%
  • 4 to 5 = 23.8% -> 42.9%
  • 5 to 6 = 9.6% -> 33.3%
  • 6 to 7 = 8.3% -> 25%

...

  • 100 = -37.5%

Use the chart for accurate info.

The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear.

Knowledge

Spell Casting Speed

Spell Casting Speed governs the speed at which you cast magical spells.

0 Knowledge starts at = -95% Spell Casting Speed

Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds

  • 0 -> -95%
  • 0 to 1 = 0% per point -> (threshold at -95%)
  • 1 to 30 = 5% -> 50%
  • 30 to 40 = 3% -> 80%
  • 40 to 100 = 2% -> 200%

Magical Interaction Speed

Magical Interaction Speed doesn't seem to be implemented in the game yet.

0 Knowledge starts at = -75% Magical Interaction Speed

Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds

  • 0 -> -75%
  • 0 to 15 = 5% per point -> (threshold at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%

Spell Memory/Capacity

Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.

0 Knowledge starts at = 0 Spell Memory/Capacity

Every Knowledge point gives an increase to Spell Capacity

  • 0 -> 0%
  • 0 to 100 = 1% per point -> (threshold at 100%)


Resourcefulness

Interaction Speed

Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.

0 Resourcefulness starts at = -75% Interaction Speed

Every Resourcefulness point gives a  % increase to Interaction Speed depending on fixed thresholds

  • 0 -> 75%
  • 0 to 15 = 5% per point -> (threshold at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%

Physical Damage Reduction

Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.

Armor Rating can go as low as -300 = -595% Physical Damage Reduction

0 Armor Rating starts at = -10% Physical Damage Reduction

Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds

  • -300 -> -595%
  • -300 to -15 = 2% per point -> (threshold at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 30 = 0.4% -> 8.9%
  • 30 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.2% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%

  • Starts from -50 instead of -300 for better visibility


Enchantment Stats

Stats that come from weapons, armors or jewelry imbued with item enchantments.

Armor Penetration

Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy's armor rating.

Headshot Reduction

Headshot Reduction governs the amount of mitigated damage conferred by wearing protective head gear.

Impact Power

Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.

Magic Penetration

Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy's magic resistance rating.

Projectile Reduction

Projectile Reduction governs the amount of mitigated damage from projectiles.


Unimplemented Stats

These stats are not yet implemented.

Utility Effectiveness

Determines the bonus effectiveness of your utility items

Weight Limit

Weight Limit - coming soon!