From Dark and Darker Wiki

m (typo)
m (more specific abbreviations)
Line 16: Line 16:
|kobolds =Ice Kobold Archer,Ice Kobold Axeman
|kobolds =Ice Kobold Archer,Ice Kobold Axeman
|policies={{#switch:{{lc:{{{2|}}}}}
|policies={{#switch:{{lc:{{{2|}}}}}
         |removable=Rm
         |removable=Rmv
         |stacking type: aggregates by target=Agg
         |stacking type: aggregates by target=AgT
         |maximum stacks: 1=1x
         |maximum stacks: 1=1x
         |maximum stacks: 3=3x
         |maximum stacks: 3=3x
         |expiration: removes single stack and refreshes duration=Inf
         |expiration: removes single stack and refreshes duration=Exp
         |maximum stacks: 5=5x
         |maximum stacks: 5=5x
         |period between inflictions: 0.2=Per
         |period between inflictions: 0.2=0.2
         |maximum stacks: 30=30x
         |maximum stacks: 30=30x
         |refresh: resets on successful application=Ref
         |refresh: resets on successful application=Ref
         |bexecuteperiodiceffectonapplication: true=Tmp
         |bexecuteperiodiceffectonapplication: true=Tmp
         |duration: infinite=Inf
         |duration: infinite=Inf
         |period between inflictions: 0.1=Per
         |period between inflictions: 0.1=0.1
         |maximum stacks: 6=6x
         |maximum stacks: 6=6x
         |all=Removable,Stacking Type: Aggregates by Target,Maximum Stacks: 1,Maximum Stacks: 3,Expiration: Removes Single Stack and Refreshes Duration,Maximum Stacks: 5,Period between inflictions: 0.2,Maximum Stacks: 30,Refresh: Resets on Successful Application,bExecutePeriodicEffectOnApplication: True,Duration: Infinite,Period between inflictions: 0.1,Maximum Stacks: 6
         |all=Removable,Stacking Type: Aggregates by Target,Maximum Stacks: 1,Maximum Stacks: 3,Expiration: Removes Single Stack and Refreshes Duration,Maximum Stacks: 5,Period between inflictions: 0.2,Maximum Stacks: 30,Refresh: Resets on Successful Application,bExecutePeriodicEffectOnApplication: True,Duration: Infinite,Period between inflictions: 0.1,Maximum Stacks: 6

Revision as of 00:43, 29 February 2024

Call any value of any monster using right variables:

  • WIP

Usage:

{{Monster Data|<monster name>|<variable>}}

Example

Code Preview
{{Monster Data|zombie|xp}}

3

{{Monster Data|wraith|damages|Attack01}}

40#Physical$Slow