From Dark and Darker Wiki

m (→‎Physical Power: removed unnecessary %)
m (Homogenized stat descriptions)
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0 Strength starts at = 0 Physical Power
0 Strength starts at = 0 Physical Power


Every Strength gives increase to your Physical Power
Every Strength point gives an increase to Physical Power


*0 -> 0
*0 -> 0
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0 Strength starts at = 60 Max Health
0 Strength starts at = 60 Max Health


Every Strength gives increase to Max Health
Every Strength point gives an increase to Max Health depending on fixed thresholds


*0 -> 60
*0 -> 60
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0 Agility starts at = -38% Action Speed
0 Agility starts at = -38% Action Speed


Every agility point gives % action speed between intervals
Every agility point gives % increase to action speed depending on fixed thresholds 
*0 -> -38%
*0 -> -38%
*0 to 10 = 3% per point -> (threshold at -8%)
*0 to 10 = 3% per point -> (threshold at -8%)
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</div>
</div>


===Move Speed===
===Movement Speed===
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
<div style="width:500px;>
<div style="width:500px;>
0 Agility starts at = -30% Move Speed
0 Agility starts at = -30% Movement Speed


Every agility point gives % Move speed between intervals
Every agility point gives % increase to Movement Speed depending on fixed thresholds
*0 -> -30%
*0 -> -30%
*0 to 15 = 2% per point -> (threshold at 0%)
*0 to 15 = 2% per point -> (threshold at 0%)
*15 to 45 = 1.0% - 30%
*15 to 45 = 1.0% - 30%
*45 to 65 = 0.5% - 40% (increases by 1 every 2 points)
*45 to 65 = 0.5% - 40%  
*65 to 100 = 0.33% - 51% (increases by 1 every 3 points)
*65 to 100 = 0.33% - 51%


</div>
</div>
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0 Agility starts at = -95% Item Equip Speed
0 Agility starts at = -95% Item Equip Speed


Every agility point gives % Item Equip speed between intervals
Every agility point gives % increase to Item Equip Speed depending on fixed thresholds


*0 -> -95%
*0 -> -95%
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0 Will starts at = 0 Spell Power
0 Will starts at = 0 Spell Power


Every Will gives increase to your Spell Power
Every Will point gives an increase to Spell Power
*0 -> 0
*0 -> 0
*0 to 100 = 1 per point -> (threshold at 100)
*0 to 100 = 1 per point -> (threshold at 100)
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0 Will starts at = -20 Magic Resistance
0 Will starts at = -20 Magic Resistance


Every Will gives increase to Magic Resistance
Every Will point gives an increase to Magic Resistance depending on fixed thresholds
*0 -> -20
*0 -> -20
*0 to 5 = 4 per point -> (threshold at 0)
*0 to 5 = 4 per point -> (threshold at 0)
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0 Will starts at = -80% Buff Duration
0 Will starts at = -80% Buff Duration


Every Will gives % increase to your Buff Duration
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds
*0 -> -80%
*0 -> -80%
*0 to 5 = 10% per point -> (threshold at -30%)
*0 to 5 = 10% per point -> (threshold at -30%)
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0 Will starts at = 400% Debuff Duration
0 Will starts at = 400% Debuff Duration


Every Will gives % decreases to your Debuff Duration
Every Will point gives % increase to Debuff Duration
*0 -> 400%
*0 -> 400%
*0 to 1 = 170% per point -> (threshold at 233%)
*0 to 1 = 170% per point -> (threshold at 233%)
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0 Knowledge starts at = -95% Spell Casting Speed
0 Knowledge starts at = -95% Spell Casting Speed


Every Knowledge point gives % Spell Casting speed between intervals
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds


*0 -> -95%
*0 -> -95%
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0 Knowledge starts at = -75% Magical Interaction Speed
0 Knowledge starts at = -75% Magical Interaction Speed


Every Knowledge point gives % Magical Interaction Speed between intervals
Every Knowledge point gives % increase to Magical Interaction Speed depending on fixed thresholds


*0 -> -75%  
*0 -> -75%  
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0 Knowledge starts at = 0% Spell Capacity
0 Knowledge starts at = 0% Spell Capacity


Every Knowledge point gives % Spell Capacity between intervals
Every Knowledge point gives % increase to Spell Capacity between intervals


*0 -> 0%
*0 -> 0%
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0 Resourcefulness starts at = -75% Interaction Speed
0 Resourcefulness starts at = -75% Interaction Speed


Every Resourcefulness gives % increase to your Interaction Speed with objects
Every Resourcefulness point gives % increase to Interaction Speed depending on fixed thresholds


*0 -> 75%
*0 -> 75%
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<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
<div style="width:500px;>
<div style="width:500px;>
0 Magic Power Bonus starts at = -90% Magic Damage
0 Magic Power starts at = -90% Magic Power Bonus


Every Magic Power Bonus gives % increase to your overall magic damage
Every Magic Power point gives % increase to Magic Power Bonus depending on fixed thresholds


*0 -> -90%
*0 -> -90%
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==Armor Rating==
==Physical Damage Reduction==
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
<div style="width:500px;>
<div style="width:500px;>
Armor Rating can go as low as -300 starts at = -595% Physical Damage Reduction
Armor Rating can go as low as -300 = -595% Physical Damage Reduction


0 Armor Rating starts at = -10% Physical Damage Reduction  
0 Armor Rating starts at = -10% Physical Damage Reduction  


Every Armor Rating gives % Physical Damage Reduction between intervals
Every Armor Rating point gives % increase to Physical Damage Reduction depending on fixed thresholds


*-300 -> -595%
*-300 -> -595%
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</div>
</div>


==Magic Resistance==
==Magical Damage Reduction==
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
<div style="width:500px;>
<div style="width:500px;>
Magic Resistance can go as low as -300 starts at = -595% Magical Damage Reduction
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction


0 Magic Resistance starts at = -10% Magical Damage Reduction  
0 Magic Resistance starts at = -10% Magical Damage Reduction  


Magic Resistance gives % Magical Damage Reduction between intervals
Magic Resistance gives % increase to Magical Damage Reduction depending on fixed thresholds


*-300 -> -595%
*-300 -> -595%
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<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
<div style="width:500px;>
<div style="width:500px;>
0 Physical Power Bonus starts at = -80% physical pamage Bonus
0 Physical Power starts at = -80% Physical Power Bonus


Every Physical Power Bonus gives % increase to your overall physical damage
Every Physical Power point gives % increase to overall Physical Power Bonus depending on fixed thresholds
*0 -> -80%
*0 -> -80%
*0 to 5 = 10% per point -> (threshold at -30%)
*0 to 5 = 10% per point -> (threshold at -30%)

Revision as of 19:19, 22 January 2023

Charts

Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info.

For example, even though the formula might give 32.5, in game this might get rounded to 33.

Attribute Stats

Stats that come from character's attributes

Strength

Increases HP and Physical Power

Physical Power

0 Strength starts at = 0 Physical Power

Every Strength point gives an increase to Physical Power

  • 0 -> 0
  • 0 to 100 = 1 per point -> (threshold at 100)

Max Health

0 Strength starts at = 60 Max Health

Every Strength point gives an increase to Max Health depending on fixed thresholds

  • 0 -> 60
  • 0 to 10 = 3 per point -> (threshold at 90)
  • 10 to 50 = 2 -> 170
  • 50 to 75 = 1 -> 195
  • 75 to 100 = .5 -> 207.5


Agility

Action Speed

0 Agility starts at = -38% Action Speed

Every agility point gives a  % increase to action speed depending on fixed thresholds

  • 0 -> -38%
  • 0 to 10 = 3% per point -> (threshold at -8%)
  • 10 to 13 = 2% -> -2%
  • 13 to 25 = 1% -> 10
  • 25 to 40 = 1.5% -> 33% (32.5 is rounded to 33)
  • 40 to 50 = 1%-> 43%
  • 50 to 100 = 0.5% -> 68%

Movement Speed

0 Agility starts at = -30% Movement Speed

Every agility point gives a  % increase to Movement Speed depending on fixed thresholds

  • 0 -> -30%
  • 0 to 15 = 2% per point -> (threshold at 0%)
  • 15 to 45 = 1.0% - 30%
  • 45 to 65 = 0.5% - 40%
  • 65 to 100 = 0.33% - 51%


Item Equip Speed

0 Agility starts at = -95% Item Equip Speed

Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds

  • 0 -> -95%
  • 0 to 1 = 0% per point -> (threshold at -95%)
  • 1 to 2 = 4% -> -91%
  • 2 to 15 = 7% -> 0%
  • 15 to 35 = 5% -> 100%
  • 35 to 70 = 2% -> 170%
  • 70 to 100 = 1% -> 200%


Will

Spell Power

0 Will starts at = 0 Spell Power

Every Will point gives an increase to Spell Power

  • 0 -> 0
  • 0 to 100 = 1 per point -> (threshold at 100)

Magic Resistance

0 Will starts at = -20 Magic Resistance

Every Will point gives an increase to Magic Resistance depending on fixed thresholds

  • 0 -> -20
  • 0 to 5 = 4 per point -> (threshold at 0)
  • 5 to 35 = 3 -> 90
  • 35 to 55 = 2 -> 130
  • 55 to 65 = 1 -> 140
  • 65 to 91 = 0.5 -> 153 (increases by 1 every 2 points)
  • 91 to 92 = -1 -> 152 (probably a mistake)
  • 92 to 94 = 1 -> 154
  • 94 to 100 = .5 -> 157 (increases by 1 every 2 points)

Buff Duration

0 Will starts at = -80% Buff Duration

Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds

  • 0 -> -80%
  • 0 to 5 = 10% per point -> (threshold at -30%)
  • 5 to 7 = 5% -> -20%
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = .5% -> 60%

Debuff Duration

0 Will starts at = 400% Debuff Duration

Every Will point gives a  % increase to Debuff Duration

  • 0 -> 400%
  • 0 to 1 = 170% per point -> (threshold at 233%)
  • 1 to 2 = 83% -> 150%
  • 2 to 3 = 50% -> 100%
  • 3 to 4 = 33.3% -> 66.7%
  • 4 to 5 = 23.8% -> 42.9%
  • 5 to 6 = 9.6% -> 33.3%
  • 6 to 7 = 8.3% -> 25%

...

  • 100 = -37.5%

Use the chart for accurate info.

The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear.

Knowledge

Spell Casting Speed

0 Knowledge starts at = -95% Spell Casting Speed

Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds

  • 0 -> -95%
  • 0 to 1 = 0% per point -> (threshold at -95%)
  • 1 to 30 = 5% -> 50%
  • 30 to 40 = 3% -> 80%
  • 40 to 100 = 2% -> 200%

Magical Interaction Speed

0 Knowledge starts at = -75% Magical Interaction Speed

Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds

  • 0 -> -75%
  • 0 to 15 = 5% per point -> (threshold at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%

Spell Capacity

0 Knowledge starts at = 0% Spell Capacity

Every Knowledge point gives a  % increase to Spell Capacity between intervals

  • 0 -> 0%
  • 0 to 100 = 1% per point -> (threshold at 100%)


Resourcefulness

Interaction Speed

0 Resourcefulness starts at = -75% Interaction Speed

Every Resourcefulness point gives a  % increase to Interaction Speed depending on fixed thresholds

  • 0 -> 75%
  • 0 to 15 = 5% per point -> (threshold at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%



Magic Power Bonus

0 Magic Power starts at = -90% Magic Power Bonus

Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds

  • 0 -> -90%
  • 0 to 1 = 0% per point -> (threshold at -90%)
  • 1 to 5 = 10% -> -50%
  • 5 to 15 = 5% -> -0%
  • 15 to 25 = 3% -> 30%
  • 25 to 40 = 2% -> 60%
  • 40 to 50 = 1% -> 70%
  • 50 to 100 = 0.5% -> 95%


Physical Damage Reduction

Armor Rating can go as low as -300 = -595% Physical Damage Reduction

0 Armor Rating starts at = -10% Physical Damage Reduction

Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds

  • -300 -> -595%
  • -300 to -15 = 2% per point -> (threshold at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 30 = 0.4% -> 8.9%
  • 30 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.2% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%

  • Starts from -50 instead of -300 for better visibility

Magical Damage Reduction

Magic Resistance can go as low as -300 = -595% Magical Damage Reduction

0 Magic Resistance starts at = -10% Magical Damage Reduction

Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds

  • -300 -> -595%
  • -300 to -15 = 2% per point -> (threshold at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 30 = 0.4% -> 8.9%
  • 30 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.2% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%

  • Starts from -50 instead of -300 for better visibility


Physical Power Bonus

0 Physical Power starts at = -80% Physical Power Bonus

Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds

  • 0 -> -80%
  • 0 to 5 = 10% per point -> (threshold at -30%)
  • 5 to 7 = 5% -> -20%
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = 0.5% -> 60%

Enchantment Stats

Stats that come from weapon, armor, item enchantments

Armor Penetration

Determines the amount you reduce a target's physical damage reduction amount.

Headshot Reduction

How much the headshot bonus damage is mitigated

Impact Power

How strong your current weapon strikes a target. Determines if you can break objects and stagger enemies.

Magic Penetration

Determines the amount you reduce a target's magic reduction amount.

Projectile Reduction

The amount of damage mitigation from a projectile


Unimplemented Stats

These stats are not yet implemented.

Utility Effectiveness

Determines the bonus effectiveness of your utility items

Weight Limit

Weight Limit - coming soon!