From Dark and Darker Wiki
m (→Physical Power: removed unnecessary %) |
m (Homogenized stat descriptions) |
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0 Strength starts at = 0 Physical Power | 0 Strength starts at = 0 Physical Power | ||
Every Strength gives increase to | Every Strength point gives an increase to Physical Power | ||
*0 -> 0 | *0 -> 0 | ||
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0 Strength starts at = 60 Max Health | 0 Strength starts at = 60 Max Health | ||
Every Strength gives increase to Max Health | Every Strength point gives an increase to Max Health depending on fixed thresholds | ||
*0 -> 60 | *0 -> 60 | ||
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0 Agility starts at = -38% Action Speed | 0 Agility starts at = -38% Action Speed | ||
Every agility point gives % action speed | Every agility point gives a % increase to action speed depending on fixed thresholds | ||
*0 -> -38% | *0 -> -38% | ||
*0 to 10 = 3% per point -> (threshold at -8%) | *0 to 10 = 3% per point -> (threshold at -8%) | ||
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</div> | </div> | ||
=== | ===Movement Speed=== | ||
<div style="display:flex;flex-wrap:wrap;"> | <div style="display:flex;flex-wrap:wrap;"> | ||
<div style="width:500px;> | <div style="width:500px;> | ||
0 Agility starts at = -30% | 0 Agility starts at = -30% Movement Speed | ||
Every agility point gives % | Every agility point gives a % increase to Movement Speed depending on fixed thresholds | ||
*0 -> -30% | *0 -> -30% | ||
*0 to 15 = 2% per point -> (threshold at 0%) | *0 to 15 = 2% per point -> (threshold at 0%) | ||
*15 to 45 = 1.0% - 30% | *15 to 45 = 1.0% - 30% | ||
*45 to 65 = 0.5% - 40% | *45 to 65 = 0.5% - 40% | ||
*65 to 100 = 0.33% - 51% | *65 to 100 = 0.33% - 51% | ||
</div> | </div> | ||
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0 Agility starts at = -95% Item Equip Speed | 0 Agility starts at = -95% Item Equip Speed | ||
Every agility point gives % Item Equip | Every agility point gives a % increase to Item Equip Speed depending on fixed thresholds | ||
*0 -> -95% | *0 -> -95% | ||
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0 Will starts at = 0 Spell Power | 0 Will starts at = 0 Spell Power | ||
Every Will gives increase to | Every Will point gives an increase to Spell Power | ||
*0 -> 0 | *0 -> 0 | ||
*0 to 100 = 1 per point -> (threshold at 100) | *0 to 100 = 1 per point -> (threshold at 100) | ||
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0 Will starts at = -20 Magic Resistance | 0 Will starts at = -20 Magic Resistance | ||
Every Will gives increase to Magic Resistance | Every Will point gives an increase to Magic Resistance depending on fixed thresholds | ||
*0 -> -20 | *0 -> -20 | ||
*0 to 5 = 4 per point -> (threshold at 0) | *0 to 5 = 4 per point -> (threshold at 0) | ||
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0 Will starts at = -80% Buff Duration | 0 Will starts at = -80% Buff Duration | ||
Every Will gives % increase to | Every Will gives point gives a % increase to Buff Duration depending on fixed thresholds | ||
*0 -> -80% | *0 -> -80% | ||
*0 to 5 = 10% per point -> (threshold at -30%) | *0 to 5 = 10% per point -> (threshold at -30%) | ||
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0 Will starts at = 400% Debuff Duration | 0 Will starts at = 400% Debuff Duration | ||
Every Will gives % | Every Will point gives a % increase to Debuff Duration | ||
*0 -> 400% | *0 -> 400% | ||
*0 to 1 = 170% per point -> (threshold at 233%) | *0 to 1 = 170% per point -> (threshold at 233%) | ||
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0 Knowledge starts at = -95% Spell Casting Speed | 0 Knowledge starts at = -95% Spell Casting Speed | ||
Every Knowledge point gives % Spell Casting speed | Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds | ||
*0 -> -95% | *0 -> -95% | ||
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0 Knowledge starts at = -75% Magical Interaction Speed | 0 Knowledge starts at = -75% Magical Interaction Speed | ||
Every Knowledge point gives % Magical Interaction Speed | Every Knowledge point gives a % increase to Magical Interaction Speed depending on fixed thresholds | ||
*0 -> -75% | *0 -> -75% | ||
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0 Knowledge starts at = 0% Spell Capacity | 0 Knowledge starts at = 0% Spell Capacity | ||
Every Knowledge point gives % Spell Capacity between intervals | Every Knowledge point gives a % increase to Spell Capacity between intervals | ||
*0 -> 0% | *0 -> 0% | ||
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0 Resourcefulness starts at = -75% Interaction Speed | 0 Resourcefulness starts at = -75% Interaction Speed | ||
Every Resourcefulness gives % increase to | Every Resourcefulness point gives a % increase to Interaction Speed depending on fixed thresholds | ||
*0 -> 75% | *0 -> 75% | ||
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<div style="display:flex;flex-wrap:wrap;"> | <div style="display:flex;flex-wrap:wrap;"> | ||
<div style="width:500px;> | <div style="width:500px;> | ||
0 Magic Power | 0 Magic Power starts at = -90% Magic Power Bonus | ||
Every Magic Power | Every Magic Power point gives a % increase to Magic Power Bonus depending on fixed thresholds | ||
*0 -> -90% | *0 -> -90% | ||
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== | ==Physical Damage Reduction== | ||
<div style="display:flex;flex-wrap:wrap;"> | <div style="display:flex;flex-wrap:wrap;"> | ||
<div style="width:500px;> | <div style="width:500px;> | ||
Armor Rating can go as low as -300 | Armor Rating can go as low as -300 = -595% Physical Damage Reduction | ||
0 Armor Rating starts at = -10% Physical Damage Reduction | 0 Armor Rating starts at = -10% Physical Damage Reduction | ||
Every Armor Rating gives % Physical Damage Reduction | Every Armor Rating point gives a % increase to Physical Damage Reduction depending on fixed thresholds | ||
*-300 -> -595% | *-300 -> -595% | ||
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</div> | </div> | ||
== | ==Magical Damage Reduction== | ||
<div style="display:flex;flex-wrap:wrap;"> | <div style="display:flex;flex-wrap:wrap;"> | ||
<div style="width:500px;> | <div style="width:500px;> | ||
Magic Resistance can go as low as -300 | Magic Resistance can go as low as -300 = -595% Magical Damage Reduction | ||
0 Magic Resistance starts at = -10% Magical Damage Reduction | 0 Magic Resistance starts at = -10% Magical Damage Reduction | ||
Magic Resistance gives % Magical Damage Reduction | Magic Resistance gives a % increase to Magical Damage Reduction depending on fixed thresholds | ||
*-300 -> -595% | *-300 -> -595% | ||
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<div style="display:flex;flex-wrap:wrap;"> | <div style="display:flex;flex-wrap:wrap;"> | ||
<div style="width:500px;> | <div style="width:500px;> | ||
0 Physical Power | 0 Physical Power starts at = -80% Physical Power Bonus | ||
Every Physical Power | Every Physical Power point gives a % increase to overall Physical Power Bonus depending on fixed thresholds | ||
*0 -> -80% | *0 -> -80% | ||
*0 to 5 = 10% per point -> (threshold at -30%) | *0 to 5 = 10% per point -> (threshold at -30%) |
Revision as of 19:19, 22 January 2023
Charts
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info.
For example, even though the formula might give 32.5, in game this might get rounded to 33.
Attribute Stats
Stats that come from character's attributes
Strength
Increases HP and Physical Power
Physical Power
0 Strength starts at = 0 Physical Power
Every Strength point gives an increase to Physical Power
- 0 -> 0
- 0 to 100 = 1 per point -> (threshold at 100)
Max Health
0 Strength starts at = 60 Max Health
Every Strength point gives an increase to Max Health depending on fixed thresholds
- 0 -> 60
- 0 to 10 = 3 per point -> (threshold at 90)
- 10 to 50 = 2 -> 170
- 50 to 75 = 1 -> 195
- 75 to 100 = .5 -> 207.5
Agility
Action Speed
0 Agility starts at = -38% Action Speed
Every agility point gives a % increase to action speed depending on fixed thresholds
- 0 -> -38%
- 0 to 10 = 3% per point -> (threshold at -8%)
- 10 to 13 = 2% -> -2%
- 13 to 25 = 1% -> 10
- 25 to 40 = 1.5% -> 33% (32.5 is rounded to 33)
- 40 to 50 = 1%-> 43%
- 50 to 100 = 0.5% -> 68%
Movement Speed
0 Agility starts at = -30% Movement Speed
Every agility point gives a % increase to Movement Speed depending on fixed thresholds
- 0 -> -30%
- 0 to 15 = 2% per point -> (threshold at 0%)
- 15 to 45 = 1.0% - 30%
- 45 to 65 = 0.5% - 40%
- 65 to 100 = 0.33% - 51%
Item Equip Speed
0 Agility starts at = -95% Item Equip Speed
Every agility point gives a % increase to Item Equip Speed depending on fixed thresholds
- 0 -> -95%
- 0 to 1 = 0% per point -> (threshold at -95%)
- 1 to 2 = 4% -> -91%
- 2 to 15 = 7% -> 0%
- 15 to 35 = 5% -> 100%
- 35 to 70 = 2% -> 170%
- 70 to 100 = 1% -> 200%
Will
Spell Power
0 Will starts at = 0 Spell Power
Every Will point gives an increase to Spell Power
- 0 -> 0
- 0 to 100 = 1 per point -> (threshold at 100)
Magic Resistance
0 Will starts at = -20 Magic Resistance
Every Will point gives an increase to Magic Resistance depending on fixed thresholds
- 0 -> -20
- 0 to 5 = 4 per point -> (threshold at 0)
- 5 to 35 = 3 -> 90
- 35 to 55 = 2 -> 130
- 55 to 65 = 1 -> 140
- 65 to 91 = 0.5 -> 153 (increases by 1 every 2 points)
- 91 to 92 = -1 -> 152 (probably a mistake)
- 92 to 94 = 1 -> 154
- 94 to 100 = .5 -> 157 (increases by 1 every 2 points)
Buff Duration
0 Will starts at = -80% Buff Duration
Every Will gives point gives a % increase to Buff Duration depending on fixed thresholds
- 0 -> -80%
- 0 to 5 = 10% per point -> (threshold at -30%)
- 5 to 7 = 5% -> -20%
- 7 to 11 = 3% -> -8%
- 11 to 15 = 2% -> 0%
- 15 to 50 = 1% -> 35%
- 50 to 100 = .5% -> 60%
Debuff Duration
0 Will starts at = 400% Debuff Duration
Every Will point gives a % increase to Debuff Duration
- 0 -> 400%
- 0 to 1 = 170% per point -> (threshold at 233%)
- 1 to 2 = 83% -> 150%
- 2 to 3 = 50% -> 100%
- 3 to 4 = 33.3% -> 66.7%
- 4 to 5 = 23.8% -> 42.9%
- 5 to 6 = 9.6% -> 33.3%
- 6 to 7 = 8.3% -> 25%
...
- 100 = -37.5%
Use the chart for accurate info.
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear.
Knowledge
Spell Casting Speed
0 Knowledge starts at = -95% Spell Casting Speed
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds
- 0 -> -95%
- 0 to 1 = 0% per point -> (threshold at -95%)
- 1 to 30 = 5% -> 50%
- 30 to 40 = 3% -> 80%
- 40 to 100 = 2% -> 200%
Magical Interaction Speed
0 Knowledge starts at = -75% Magical Interaction Speed
Every Knowledge point gives a % increase to Magical Interaction Speed depending on fixed thresholds
- 0 -> -75%
- 0 to 15 = 5% per point -> (threshold at 0%)
- 15 to 25 = 7% -> 70%
- 25 to 35 = 5% -> 120%
- 35 to 84 = 2% -> 218%
- 84 to 85 = 1% -> 219%
- 85 to 86 = 3% -> 222%
- 86 to 100 = 2% -> 250%
Spell Capacity
0 Knowledge starts at = 0% Spell Capacity
Every Knowledge point gives a % increase to Spell Capacity between intervals
- 0 -> 0%
- 0 to 100 = 1% per point -> (threshold at 100%)
Resourcefulness
Interaction Speed
0 Resourcefulness starts at = -75% Interaction Speed
Every Resourcefulness point gives a % increase to Interaction Speed depending on fixed thresholds
- 0 -> 75%
- 0 to 15 = 5% per point -> (threshold at 0%)
- 15 to 25 = 7% -> 70%
- 25 to 35 = 5% -> 120%
- 35 to 84 = 2% -> 218%
- 84 to 85 = 1% -> 219%
- 85 to 86 = 3% -> 222%
- 86 to 100 = 2% -> 250%
Magic Power Bonus
0 Magic Power starts at = -90% Magic Power Bonus
Every Magic Power point gives a % increase to Magic Power Bonus depending on fixed thresholds
- 0 -> -90%
- 0 to 1 = 0% per point -> (threshold at -90%)
- 1 to 5 = 10% -> -50%
- 5 to 15 = 5% -> -0%
- 15 to 25 = 3% -> 30%
- 25 to 40 = 2% -> 60%
- 40 to 50 = 1% -> 70%
- 50 to 100 = 0.5% -> 95%
Physical Damage Reduction
Armor Rating can go as low as -300 = -595% Physical Damage Reduction
0 Armor Rating starts at = -10% Physical Damage Reduction
Every Armor Rating point gives a % increase to Physical Damage Reduction depending on fixed thresholds
- -300 -> -595%
- -300 to -15 = 2% per point -> (threshold at -25%)
- -15 to 10 = 1% -> 0%
- 10 to 19 = 0.5% -> 4.5%
- 19 to 30 = 0.4% -> 8.9%
- 30 to 40 = 0.3% -> 11.9%
- 40 to 50 = 0.2% -> 13.9%
- 50 to 100 = 0.1% -> 18.9%
- 100 to 150 = 0.2% -> 28.9%
- 150 to 250 = 0.3% -> 58.9%
- 250 to 350 = 0.2% -> 78.9%
- 350 to 500 = 0.1% -> 93.9%
- Starts from -50 instead of -300 for better visibility
Magical Damage Reduction
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction
0 Magic Resistance starts at = -10% Magical Damage Reduction
Magic Resistance gives a % increase to Magical Damage Reduction depending on fixed thresholds
- -300 -> -595%
- -300 to -15 = 2% per point -> (threshold at -25%)
- -15 to 10 = 1% -> 0%
- 10 to 19 = 0.5% -> 4.5%
- 19 to 30 = 0.4% -> 8.9%
- 30 to 40 = 0.3% -> 11.9%
- 40 to 50 = 0.2% -> 13.9%
- 50 to 100 = 0.1% -> 18.9%
- 100 to 150 = 0.2% -> 28.9%
- 150 to 250 = 0.3% -> 58.9%
- 250 to 350 = 0.2% -> 78.9%
- 350 to 500 = 0.1% -> 93.9%
- Starts from -50 instead of -300 for better visibility
Physical Power Bonus
0 Physical Power starts at = -80% Physical Power Bonus
Every Physical Power point gives a % increase to overall Physical Power Bonus depending on fixed thresholds
- 0 -> -80%
- 0 to 5 = 10% per point -> (threshold at -30%)
- 5 to 7 = 5% -> -20%
- 7 to 11 = 3% -> -8%
- 11 to 15 = 2% -> 0%
- 15 to 50 = 1% -> 35%
- 50 to 100 = 0.5% -> 60%
Enchantment Stats
Stats that come from weapon, armor, item enchantments
Armor Penetration
Determines the amount you reduce a target's physical damage reduction amount.
Headshot Reduction
How much the headshot bonus damage is mitigated
Impact Power
How strong your current weapon strikes a target. Determines if you can break objects and stagger enemies.
Magic Penetration
Determines the amount you reduce a target's magic reduction amount.
Projectile Reduction
The amount of damage mitigation from a projectile
Unimplemented Stats
These stats are not yet implemented.
Utility Effectiveness
Determines the bonus effectiveness of your utility items
Weight Limit
Weight Limit - coming soon!