From Dark and Darker Wiki

m (Updated logic to sieve the array into three categories, which it then prints.)
m (Colored Echantment Table cells.)
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<!--{{#arraydefine:all|{{Monster Data|{{{1}}}}}}}-->
{| class="wikitable sortable" cellspacing="0" style="width:95%; color:black; background:#ffffff; text-align:center; vertical-align:middle;"
{{#arraydefine:all|Cave Troll,Cockatrice,Dire Wolf}}
|-style="background:#b7b7b7;"
{{#arraydefine:bosses}}
| colspan="1" rowspan="2" |Hotfix #21
{{#arraydefine:minibosses}}
| colspan="1" rowspan="2" |Enchantments / Modifiers
{{#arraydefine:monsters}}
| colspan="2" rowspan="1" |1 Hand Shield
<!-- Sieves the {{{1}}} array into the three types -->
| colspan="2" rowspan="1" |2 Hand Shield
{{#loop:i
| colspan="2" rowspan="1" |1 Hand Weapon
    |0
| colspan="2" rowspan="1" |2 Hand Physical Weapon
    |{{#arraysize:all}}
| colspan="2" rowspan="1" |2 Hand Hybrid Weapon
    |{{#vardefine:current|{{ #arrayindex:all | {{ #var:i }}}}}}<!--
| colspan="2" rowspan="1" |2 Hand Magic Weapon
    If is Boss, add to bosses array
| colspan="2" rowspan="1" |Head
    -->{{#if:{{Monster Data|{{#var:current}}|Boss}}|<!--
| colspan="2" rowspan="1" |Chest
        -->{{#arraydefine:bosses|{{#arrayprint:bosses}},{{#var:current}}}}|<!--
| colspan="2" rowspan="1" |Legs
        If is not a Boss and is a Miniboss, add to the minibosses array
| colspan="2" rowspan="1" |Hands
        -->{{#if:{{Monster Data|{{#var:current}}|MiniBoss}}|<!--
| colspan="2" rowspan="1" |Foot
            -->{{#arraydefine:minibosses|{{#arrayprint:minibosses}},{{#var:current}}}}|<!--
| colspan="2" rowspan="1" |Cloak
            If neither Boss nor Miniboss, add to monsters array
| colspan="2" rowspan="1" |Necklace
            -->{{#arraydefine:monsters|{{#arrayprint:monsters}},{{#var:current}}}}}}}}
| colspan="2" rowspan="1" |Ring
}}
| colspan="1" rowspan="2" |Max Total Possible
==Bosses==
|-style="background:#b7b7b7;"
<ul>{{#loop: i
! Min
    |1
! Max
    |{{#expr:{{#arraysize:bosses}}-1}}
! Min
    |{{#vardefine:current|{{ #arrayindex:bosses | {{ #var:i }}}}}}<!--
! Max
    --><li>[[{{#var:current}}]]</li>
! Min
}}</ul>
! Max
==Mini Bosses==
! Min
<ul>{{#loop: i
! Max
    |1
! Min
    |{{#expr:{{#arraysize:minibosses}}-1}}
! Max
    |{{#vardefine:current|{{ #arrayindex:minibosses | {{ #var:i }}}}}}<!--
! Min
    --><li>[[{{#var:current}}]]</li>
! Max
}}</ul>
! Min
==Monsters==
! Max
<ul>{{#loop: i
! Min
    |1
! Max
    |{{#expr:{{#arraysize:monsters}}-1}}
! Min
    |{{#vardefine:current|{{ #arrayindex:monsters | {{ #var:i }}}}}}<!--
! Max
    --><li>[[{{#var:current}}]]</li>
! Min
}}</ul>
! Max
! Min
! Max
! Min
! Max
! Min
! Max
! Min
! Max
|-
| colspan="1" rowspan="8" style="background:#e7f9ef;" |Attributes
|All Attributes/Primitive
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|1.0
|
|
|1
|-style="background:#e7f9ef;"
|Strength
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|
|
|
|
|
|
|10
|-  
|Agility
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|
|
|
|
|
|
|10
|-style="background:#e7f9ef;"
|Dexterity
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|
|
|
|
|
|
|10
|-  
|Will
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|
|
|
|
|
|
|10
|-style="background:#e7f9ef;"
|Knowledge
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|
|
|
|
|
|
|10
|-
|Vigor
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|
|
|
|
|
|
|10
|-style="background:#e7f9ef;"
|Resourcefulness
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|
|
|
|
|
|
|10
|-
| style="background:#ffe6dd;" colspan="1" rowspan="6" |Physical Damage
|Armor Penetration
|
|
|
|
|1.5
|3.0
|3.0
|6.0
|3.0
|6.0
|
|
|1.0
|2.0
|
|
|
|
|1.0
|2.0
|
|
|1.5
|2.5
|1.5
|2.5
|0.5
|1.5
|18
|-style="background:#ffe6dd;"
|Additional Physical Damage
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|2.0
|
|
|1.0
|2.0
|1.0
|3.0
|1.0
|2.0
|11
|-
|True Physical Damage
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|2.0
|
|
|1.0
|2.0
|1.0
|3.0
|1.0
|2.0
|11
|-style="background:#ffe6dd;"
|Physical Damage Bonus
|
|
|
|
|1.0
|3.0
|2.0
|6.0
|2.0
|6.0
|
|
|1.0
|3.0
|2.0
|5.0
|2.0
|5.0
|1.0
|3.0
|1.0
|3.0
|1.0
|3.0
|2.0
|5.0
|1.0
|3.0
|39
|-
|Physical Weapon Damage Add
|
|
|
|
|1.0
|2.0
|1.0
|3.0
|1.0
|3.0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|4
|-style="background:#ffe6dd;"
|Physical Power
|
|
|
|
|1.0
|3.0
|1.0
|6.0
|1.0
|6.0
|
|
|1.0
|3.0
|1.0
|5.0
|1.0
|5.0
|1.0
|3.0
|1.0
|3.0
|1.0
|3.0
|1.0
|5.0
|1.0
|3.0
|39
|-
| style="background:#e8f0fe;" colspan="1" rowspan="5" |Magical Damage
|Magic Penetration
|
|
|
|
|1.5
|3.0
|
|
|3.0
|6.0
|3.0
|6.0
|1.0
|2.0
|
|
|
|
|1.0
|2.0
|
|
|1.5
|2.5
|1.5
|2.5
|0.5
|1.5
|18
|-style="background:#e8f0fe;"
|Additional Magical Damage
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|2.0
|
|
|
|
|
|
|
|
|1.0
|2.0
|1.0
|3.0
|1.0
|2.0
|11
|-
|True Magical Damage
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|2.0
|
|
|
|
|
|
|
|
|1.0
|2.0
|1.0
|3.0
|1.0
|2.0
|11
|-style="background:#e8f0fe;"
|Magical Damage Bonus
|
|
|
|
|1.0
|3.0
|
|
|2.0
|6.0
|2.0
|6.0
|1.0
|3.0
|2.0
|5.0
|2.0
|5.0
|1.0
|3.0
|1.0
|3.0
|1.0
|3.0
|2.0
|5.0
|1.0
|3.0
|39
|-
|Magical Power
|
|
|
|
|1.0
|3.0
|
|
|1.0
|6.0
|1.0
|6.0
|1.0
|3.0
|1.0
|5.0
|1.0
|5.0
|1.0
|3.0
|1.0
|3.0
|1.0
|3.0
|1.0
|5.0
|1.0
|3.0
|39
|-
| style="background:#fef8e3;" colspan="1" rowspan="5" |Reductions
|Armor Rating Add
|10.0
|15.0
|20.0
|30.0
|
|
|
|
|
|
|
|
|2.0
|5.0
|5.0
|10.0
|5.0
|10.0
|2.0
|5.0
|2.0
|5.0
|2.0
|5.0
|5.0
|10.0
|2.0
|5.0
|90
|-style="background:#fef8e3;"
|Magic Resistance Add
|10.0
|15.0
|20.0
|30.0
|
|
|
|
|
|
|
|
|1.0
|5.0
|5.0
|10.0
|5.0
|10.0
|1.0
|5.0
|1.0
|5.0
|1.0
|5.0
|5.0
|10.0
|1.0
|5.0
|90
|-
|Physical Damage Reduction
|1.0
|3.0
|2.5
|5.0
|
|
|
|
|
|
|
|
|0.1
|1.0
|0.5
|1.5
|0.5
|1.5
|0.1
|1.0
|0.1
|1.0
|0.1
|1.0
|0.5
|1.5
|0.1
|1.0
|15.5
|-style="background:#fef8e3;"
|Magical Damage Reduction
|1.0
|3.0
|2.5
|5.0
|
|
|
|
|
|
|
|
|0.1
|1.0
|0.5
|1.5
|0.5
|1.5
|0.1
|1.0
|0.1
|1.0
|0.1
|1.0
|0.5
|1.5
|0.1
|1.0
|15.5
|-
|Projectile Reduction Mod
|1.0
|3.0
|2.5
|5.0
|
|
|
|
|
|
|
|
|0.1
|1.0
|0.5
|1.5
|0.5
|1.5
|0.1
|1.0
|0.1
|1.0
|0.1
|1.0
|0.5
|1.5
|0.1
|1.0
|15.5
|-
| style="background:#e8e7fc;" colspan="1" rowspan="6" |Actions and Interactions
|Action Speed
|
|
|
|
|
|
|
|
|
|
|
|
|0.5
|1.0
|1.0
|2.0
|1.0
|2.0
|0.5
|1.0
|
|
|1.0
|2.0
|1.0
|2.0
|0.5
|1.0
|12
|-style="background:#e8e7fc;"
|Move Speed Add
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|3.0
|5.0
|
|
|3.0
|5.0
|2.0
|3.0
|2.0
|3.0
|2.0
|3.0
|22
|-
|Move Speed Bonus
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|0.5
|1.5
|
|
|0.5
|1.5
|0.1
|1.0
|0.5
|1.0
|0.1
|1.0
|7
|-style="background:#e8e7fc;"
|Regular Interaction Speed
|5.0
|7.5
|10.0
|15.0
|5.0
|7.5
|10.0
|15.0
|10.0
|15.0
|10.0
|15.0
|10.0
|15.0
|10.0
|15.0
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|97.5
|-
|Magical Interaction Speed
|5.0
|7.5
|10.0
|15.0
|5.0
|7.5
|10.0
|15.0
|10.0
|15.0
|10.0
|15.0
|10.0
|15.0
|10.0
|15.0
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|97.5
|-style="background:#e8e7fc;"
|Spell Casting Speed
|
|
|
|
|
|
|
|
|
|
|
|
|0.5
|1.0
|1.0
|2.0
|1.0
|2.0
|0.5
|1.0
|
|
|1.0
|2.0
|1.0
|2.0
|0.5
|1.0
|12
|-
| style="background:#ebeff1;" colspan="1" rowspan="2" |Health
|Max Health Add
|2.0
|4.0
|3.0
|6.0
|2.0
|4.0
|3.0
|6.0
|3.0
|6.0
|3.0
|6.0
|2.0
|4.0
|3.0
|6.0
|3.0
|6.0
|2.0
|4.0
|2.0
|4.0
|2.0
|4.0
|3.0
|6.0
|2.0
|4.0
|50
|-style="background:#ebeff1;"
|Max Health Bonus
|1.0
|2.0
|1.5
|3.0
|1.0
|2.0
|1.5
|3.0
|1.5
|3.0
|1.5
|3.0
|1.0
|2.0
|1.5
|3.0
|1.5
|3.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.5
|3.0
|1.0
|2.0
|25
|-
|style="background:#ebeff1;" colspan="1" rowspan="2" |Healing
|Physical Healing
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|3.0
|
|
|
|
|
|
|
|
|1.0
|3.0
|1.0
|2.0
|10
|-style="background:#ebeff1;"
|Magical Healing
|
|
|
|
|1.0
|2.0
|
|
|1.0
|3.0
|1.0
|3.0
|
|
|1.0
|3.0
|
|
|
|
|
|
|
|
|1.0
|3.0
|1.0
|2.0
|14
|-
|style="background:#ebeff1;" colspan="1" rowspan="2" |Statuses
|Buff Duration Bonus
|3.0
|5.0
|5.0
|10.0
|3.0
|5.0
|5.0
|10.0
|5.0
|10.0
|5.0
|10.0
|3.0
|5.0
|5.0
|10.0
|5.0
|10.0
|3.0
|5.0
|3.0
|5.0
|3.0
|5.0
|5.0
|10.0
|3.0
|5.0
|70
|-style="background:#ebeff1;"
|Debuff Duration Bonus
|1.0
|3.0
|2.0
|5.0
|1.0
|3.0
|2.0
|5.0
|2.0
|5.0
|2.0
|5.0
|1.0
|3.0
|2.0
|5.0
|2.0
|5.0
|1.0
|3.0
|1.0
|3.0
|1.0
|3.0
|2.0
|5.0
|1.0
|3.0
|39
|-
|style="background:#ebeff1;" colspan="1" rowspan="2" |Memory
|Memory Capacity Add
|
|
|
|
|1.0
|1.0
|
|
|2.0
|2.0
|2.0
|2.0
|1.0
|2.0
|2.0
|3.0
|2.0
|3.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|2.0
|3.0
|1.0
|2.0
|23
|-style="background:#ebeff1;"
|Memory Capacity Bonus
|
|
|
|
|2.0
|5.0
|
|
|5.0
|10.0
|5.0
|10.0
|2.0
|5.0
|5.0
|10.0
|5.0
|10.0
|2.0
|5.0
|2.0
|5.0
|2.0
|5.0
|5.0
|10.0
|2.0
|5.0
|70
|}

Revision as of 22:06, 20 February 2024

Hotfix #21 Enchantments / Modifiers 1 Hand Shield 2 Hand Shield 1 Hand Weapon 2 Hand Physical Weapon 2 Hand Hybrid Weapon 2 Hand Magic Weapon Head Chest Legs Hands Foot Cloak Necklace Ring Max Total Possible
Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max
Attributes All Attributes/Primitive 1.0 1.0 1
Strength 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 10
Agility 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 10
Dexterity 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 10
Will 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 10
Knowledge 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 10
Vigor 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 10
Resourcefulness 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 1.0 2.0 10
Physical Damage Armor Penetration 1.5 3.0 3.0 6.0 3.0 6.0 1.0 2.0 1.0 2.0 1.5 2.5 1.5 2.5 0.5 1.5 18
Additional Physical Damage 1.0 2.0 1.0 2.0 1.0 3.0 1.0 2.0 11
True Physical Damage 1.0 2.0 1.0 2.0 1.0 3.0 1.0 2.0 11
Physical Damage Bonus 1.0 3.0 2.0 6.0 2.0 6.0 1.0 3.0 2.0 5.0 2.0 5.0 1.0 3.0 1.0 3.0 1.0 3.0 2.0 5.0 1.0 3.0 39
Physical Weapon Damage Add 1.0 2.0 1.0 3.0 1.0 3.0 4
Physical Power 1.0 3.0 1.0 6.0 1.0 6.0 1.0 3.0 1.0 5.0 1.0 5.0 1.0 3.0 1.0 3.0 1.0 3.0 1.0 5.0 1.0 3.0 39
Magical Damage Magic Penetration 1.5 3.0 3.0 6.0 3.0 6.0 1.0 2.0 1.0 2.0 1.5 2.5 1.5 2.5 0.5 1.5 18
Additional Magical Damage 1.0 2.0 1.0 2.0 1.0 3.0 1.0 2.0 11
True Magical Damage 1.0 2.0 1.0 2.0 1.0 3.0 1.0 2.0 11
Magical Damage Bonus 1.0 3.0 2.0 6.0 2.0 6.0 1.0 3.0 2.0 5.0 2.0 5.0 1.0 3.0 1.0 3.0 1.0 3.0 2.0 5.0 1.0 3.0 39
Magical Power 1.0 3.0 1.0 6.0 1.0 6.0 1.0 3.0 1.0 5.0 1.0 5.0 1.0 3.0 1.0 3.0 1.0 3.0 1.0 5.0 1.0 3.0 39
Reductions Armor Rating Add 10.0 15.0 20.0 30.0 2.0 5.0 5.0 10.0 5.0 10.0 2.0 5.0 2.0 5.0 2.0 5.0 5.0 10.0 2.0 5.0 90
Magic Resistance Add 10.0 15.0 20.0 30.0 1.0 5.0 5.0 10.0 5.0 10.0 1.0 5.0 1.0 5.0 1.0 5.0 5.0 10.0 1.0 5.0 90
Physical Damage Reduction 1.0 3.0 2.5 5.0 0.1 1.0 0.5 1.5 0.5 1.5 0.1 1.0 0.1 1.0 0.1 1.0 0.5 1.5 0.1 1.0 15.5
Magical Damage Reduction 1.0 3.0 2.5 5.0 0.1 1.0 0.5 1.5 0.5 1.5 0.1 1.0 0.1 1.0 0.1 1.0 0.5 1.5 0.1 1.0 15.5
Projectile Reduction Mod 1.0 3.0 2.5 5.0 0.1 1.0 0.5 1.5 0.5 1.5 0.1 1.0 0.1 1.0 0.1 1.0 0.5 1.5 0.1 1.0 15.5
Actions and Interactions Action Speed 0.5 1.0 1.0 2.0 1.0 2.0 0.5 1.0 1.0 2.0 1.0 2.0 0.5 1.0 12
Move Speed Add 3.0 5.0 3.0 5.0 2.0 3.0 2.0 3.0 2.0 3.0 22
Move Speed Bonus 0.5 1.5 0.5 1.5 0.1 1.0 0.5 1.0 0.1 1.0 7
Regular Interaction Speed 5.0 7.5 10.0 15.0 5.0 7.5 10.0 15.0 10.0 15.0 10.0 15.0 10.0 15.0 10.0 15.0 5.0 7.5 5.0 7.5 5.0 7.5 5.0 7.5 5.0 7.5 5.0 7.5 97.5
Magical Interaction Speed 5.0 7.5 10.0 15.0 5.0 7.5 10.0 15.0 10.0 15.0 10.0 15.0 10.0 15.0 10.0 15.0 5.0 7.5 5.0 7.5 5.0 7.5 5.0 7.5 5.0 7.5 5.0 7.5 97.5
Spell Casting Speed 0.5 1.0 1.0 2.0 1.0 2.0 0.5 1.0 1.0 2.0 1.0 2.0 0.5 1.0 12
Health Max Health Add 2.0 4.0 3.0 6.0 2.0 4.0 3.0 6.0 3.0 6.0 3.0 6.0 2.0 4.0 3.0 6.0 3.0 6.0 2.0 4.0 2.0 4.0 2.0 4.0 3.0 6.0 2.0 4.0 50
Max Health Bonus 1.0 2.0 1.5 3.0 1.0 2.0 1.5 3.0 1.5 3.0 1.5 3.0 1.0 2.0 1.5 3.0 1.5 3.0 1.0 2.0 1.0 2.0 1.0 2.0 1.5 3.0 1.0 2.0 25
Healing Physical Healing 1.0 3.0 1.0 3.0 1.0 2.0 10
Magical Healing 1.0 2.0 1.0 3.0 1.0 3.0 1.0 3.0 1.0 3.0 1.0 2.0 14
Statuses Buff Duration Bonus 3.0 5.0 5.0 10.0 3.0 5.0 5.0 10.0 5.0 10.0 5.0 10.0 3.0 5.0 5.0 10.0 5.0 10.0 3.0 5.0 3.0 5.0 3.0 5.0 5.0 10.0 3.0 5.0 70
Debuff Duration Bonus 1.0 3.0 2.0 5.0 1.0 3.0 2.0 5.0 2.0 5.0 2.0 5.0 1.0 3.0 2.0 5.0 2.0 5.0 1.0 3.0 1.0 3.0 1.0 3.0 2.0 5.0 1.0 3.0 39
Memory Memory Capacity Add 1.0 1.0 2.0 2.0 2.0 2.0 1.0 2.0 2.0 3.0 2.0 3.0 1.0 2.0 1.0 2.0 1.0 2.0 2.0 3.0 1.0 2.0 23
Memory Capacity Bonus 2.0 5.0 5.0 10.0 5.0 10.0 2.0 5.0 5.0 10.0 5.0 10.0 2.0 5.0 2.0 5.0 2.0 5.0 5.0 10.0 2.0 5.0 70