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(script now summarizes alternations instead of listing 1/0/1/0 slopes repeatedly thanks to _Oh) |
m (minor formatting changes and Oh_'s changes to alternation detection) |
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Agility and Dexterity governs your Action Speed. | Agility and Dexterity governs your Action Speed. | ||
Agility has 25% scaling, and Dexterity has 75% scaling, which then get combined into a Sum and translated into ActionSpeed. | Agility has 25% scaling, and Dexterity has 75% scaling, which then get combined into a Sum and translated into ActionSpeed. | ||
<code> Sum = Agility * 0.25 + Dexterity * 0.75</code> | <code> Sum = Agility * 0.25 + Dexterity * 0.75</code> | ||
0 Sum starts at -38% Action Speed. | |||
*0 -> -38% | *0 -> -38% | ||
*0 to 10 = 3% each, up to -8% | *0 to 10 = 3% each, up to -8% | ||
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*0 to 15 = 2 each, up to 0 | *0 to 15 = 2 each, up to 0 | ||
*15 to 45 = 1 each, up to 30 | *15 to 45 = 1 each, up to 30 | ||
*45 to 100 = | *45 to 65 = alternates between 0 and 1, up to 40 | ||
*65 to 67 = 0 each, up to 40 | |||
*67 to 68 = 1 each, up to 41 | |||
*68 to 70 = 0 each, up to 41 | |||
*70 to 71 = 1 each, up to 42 | |||
*71 to 73 = 0 each, up to 42 | |||
*73 to 74 = 1 each, up to 43 | |||
*74 to 76 = 0 each, up to 43 | |||
*76 to 77 = 1 each, up to 44 | |||
*77 to 79 = 0 each, up to 44 | |||
*79 to 80 = 1 each, up to 45 | |||
*80 to 82 = 0 each, up to 45 | |||
*82 to 83 = 1 each, up to 46 | |||
*83 to 85 = 0 each, up to 46 | |||
*85 to 86 = 1 each, up to 47 | |||
*86 to 88 = 0 each, up to 47 | |||
*88 to 89 = 1 each, up to 48 | |||
*89 to 91 = 0 each, up to 48 | |||
*91 to 92 = 1 each, up to 49 | |||
*92 to 94 = 0 each, up to 49 | |||
*94 to 95 = 1 each, up to 50 | |||
*95 to 97 = 0 each, up to 50 | |||
*97 to 98 = 1 each, up to 51 | |||
*98 to 100 = 0 each, up to 51 | |||
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Line 100: | Line 123: | ||
*0 -> 0 | *0 -> 0 | ||
*0 to 6 = 0 each, up to 0 | *0 to 6 = 0 each, up to 0 | ||
*6 to 100 = 1 | *6 to 100 = 1 each, up to 94 | ||
{{#widget:Chart|uniqueId=MemoryCapacity|data=[{"x": 0.0,"y": 0.0},{"x": 6.0,"y": 0.0},{"x": 100.0,"y": 94.0}]|color=orange}} | {{#widget:Chart|uniqueId=MemoryCapacity|data=[{"x": 0.0,"y": 0.0},{"x": 6.0,"y": 0.0},{"x": 100.0,"y": 94.0}]|color=orange}} | ||
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Strength and Vigor governs your Max Health. | Strength and Vigor governs your Max Health. | ||
Strength has 25% scaling, and Vigor has 75% scaling, which then get combined into a Sum and translated into MaxHealth. | Strength has 25% scaling, and Vigor has 75% scaling, which then get combined into a Sum and translated into MaxHealth. | ||
<code> Sum = Strength * 0.25 + Vigor * 0.75</code> | <code> Sum = Strength * 0.25 + Vigor * 0.75</code> | ||
0 Sum starts at 60 Max Health. | |||
*0 -> 60 | *0 -> 60 | ||
*0 to 10 = 3 each, up to 90 | *0 to 10 = 3 each, up to 90 | ||
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Agility and Resourcefulness governs your Regular Interaction Speed. | Agility and Resourcefulness governs your Regular Interaction Speed. | ||
Agility has 40% scaling, and Resourcefulness has 60% scaling, which then get combined into a Sum and translated into RegularInteractionSpeed. | Agility has 40% scaling, and Resourcefulness has 60% scaling, which then get combined into a Sum and translated into RegularInteractionSpeed. | ||
<code> Sum = Agility * 0.4 + Resourcefulness * 0.6</code> | <code> Sum = Agility * 0.4 + Resourcefulness * 0.6</code> | ||
0 Sum starts at -55% Regular Interaction Speed. | |||
*0 -> -55% | *0 -> -55% | ||
*0 to 5 = 5% each, up to -30% | *0 to 5 = 5% each, up to -30% | ||
Line 225: | Line 248: | ||
0 Strength starts at 0 Physical Power. | 0 Strength starts at 0 Physical Power. | ||
*0 to 100 = 1 each, up to 100 | *0 to 100 = 1 each, up to 100 | ||
Line 233: | Line 255: | ||
0 Will starts at 0 Magical Power. | 0 Will starts at 0 Magical Power. | ||
*0 to 100 = 1 each, up to 100 | *0 to 100 = 1 each, up to 100 | ||
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*35 to 55 = 2 each, up to 130 | *35 to 55 = 2 each, up to 130 | ||
*55 to 66 = 1 each, up to 141 | *55 to 66 = 1 each, up to 141 | ||
*66 to 91 = 1 | *66 to 80 = alternates between 0 and 1, up to 148 | ||
*80 to 82 = 0 each, up to 148 | |||
*82 to 91 = alternates between 1 and 0, up to 153 | |||
*91 to 92 = -1 each, up to 152 | *91 to 92 = -1 each, up to 152 | ||
*92 to 94 = 1 each, up to 154 | *92 to 94 = 1 each, up to 154 | ||
*94 to 100 = 1 | *94 to 100 = alternates between 0 and 1, up to 157 | ||
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Revision as of 20:57, 21 January 2024
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