From Dark and Darker Wiki

(Fixed typo)
(Curse name updated to Debuff, added other stats, added explanations for some stats)
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For example, even though the formula might give 32.5, in game this might get rounded to 33.
For example, even though the formula might give 32.5, in game this might get rounded to 33.


=Attribute Stats=
Stats that come from character's attributes
==Strength==
==Strength==
 
''Increases HP and Physical Power''
===Physical Power===
===Physical Power===
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
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*0 -> 0
*0 -> 0
*0 to 100 = 1% per point -> (capped at 100)
*0 to 100 = 1% per point -> (threshold at 100)
</div>
</div>
<div style="width:400px;">
<div style="width:400px;">
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*0 -> 60
*0 -> 60
*0 to 10 = 3 per point -> (capped at 90)
*0 to 10 = 3 per point -> (threshold at 90)
*10 to 50 = 2 -> 170
*10 to 50 = 2 -> 170
*50 to 75 = 1 -> 195
*50 to 75 = 1 -> 195
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Every agility point gives % action speed between intervals
Every agility point gives % action speed between intervals
*0 -> -38%
*0 -> -38%
*0 to 10 = 3% per point -> (capped at -8%)
*0 to 10 = 3% per point -> (threshold at -8%)
*10 to 13 = 2% -> -2%
*10 to 13 = 2% -> -2%
*13 to 25 = 1% -> 10
*13 to 25 = 1% -> 10
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Every agility point gives % Move speed between intervals
Every agility point gives % Move speed between intervals
*0 -> -30%
*0 -> -30%
*0 to 15 = 2% per point -> (capped at 0%)
*0 to 15 = 2% per point -> (threshold at 0%)
*15 to 45 = 1.0% - 30%
*15 to 45 = 1.0% - 30%
*45 to 65 = 0.5% - 40% (increases by 1 every 2 points)
*45 to 65 = 0.5% - 40% (increases by 1 every 2 points)
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*0 -> -95%
*0 -> -95%
*0 to 1 = 0% per point -> (capped at -95%)
*0 to 1 = 0% per point -> (threshold at -95%)
*1 to 2 = 4% -> -91%
*1 to 2 = 4% -> -91%
*2 to 15 = 7% -> 0%
*2 to 15 = 7% -> 0%
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Every Will gives increase to your Spell Power
Every Will gives increase to your Spell Power
*0 -> 0
*0 -> 0
*0 to 100 = 1 per point -> (capped at 100)
*0 to 100 = 1 per point -> (threshold at 100)
</div>
</div>
<div style="width:400px;">
<div style="width:400px;">
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Every Will gives increase to Magic Resistance
Every Will gives increase to Magic Resistance
*0 -> -20
*0 -> -20
*0 to 5 = 4 per point -> (capped at 0)
*0 to 5 = 4 per point -> (threshold at 0)
*5 to 35 = 3 -> 90
*5 to 35 = 3 -> 90
*35 to 55 = 2 -> 130
*35 to 55 = 2 -> 130
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Every Will gives % increase to your Buff Duration
Every Will gives % increase to your Buff Duration
*0 -> -80%
*0 -> -80%
*0 to 5 = 10% per point -> (capped at -30%)
*0 to 5 = 10% per point -> (threshold at -30%)
*5 to 7 = 5% -> -20%
*5 to 7 = 5% -> -20%
*7 to 11 = 3% -> -8%
*7 to 11 = 3% -> -8%
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</div>
</div>


===Curse Duration===
===Debuff Duration===
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
<div style="width:500px;>
<div style="width:500px;>
0 Will starts at = 400% Curse Duration
0 Will starts at = 400% Debuff Duration


Every Will gives % decreases to your Curse Duration
Every Will gives % decreases to your Debuff Duration
*0 -> 400%
*0 -> 400%
*0 to 1 = 170% per point -> (capped at 233%)
*0 to 1 = 170% per point -> (threshold at 233%)
*1 to 2 = 83% -> 150%
*1 to 2 = 83% -> 150%
*2 to 3 = 50% -> 100%
*2 to 3 = 50% -> 100%
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*0 -> -95%
*0 -> -95%
*0 to 1 = 0% per point -> (capped at -95%)
*0 to 1 = 0% per point -> (threshold at -95%)
*1 to 30 = 5% -> 50%
*1 to 30 = 5% -> 50%
*30 to 40 = 3% -> 80%
*30 to 40 = 3% -> 80%
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*0 -> -75%  
*0 -> -75%  
*0 to 15 = 5% per point -> (capped at 0%)
*0 to 15 = 5% per point -> (threshold at 0%)
*15 to 25 = 7% -> 70%
*15 to 25 = 7% -> 70%
*25 to 35 = 5% -> 120%
*25 to 35 = 5% -> 120%
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*0 -> 0%
*0 -> 0%
*0 to 100 = 1% per point -> (capped at 100%)
*0 to 100 = 1% per point -> (threshold at 100%)
</div>
</div>
<div style="width:400px;">
<div style="width:400px;">
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*0 -> 75%
*0 -> 75%
*0 to 15 = 5% per point -> (capped at 0%)
*0 to 15 = 5% per point -> (threshold at 0%)
*15 to 25 = 7% -> 70%
*15 to 25 = 7% -> 70%
*25 to 35 = 5% -> 120%
*25 to 35 = 5% -> 120%
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*0 -> -90%
*0 -> -90%
*0 to 1 = 0% per point -> (capped at -90%)
*0 to 1 = 0% per point -> (threshold at -90%)
*1 to 5 = 10% -> -50%
*1 to 5 = 10% -> -50%
*5 to 15 = 5% -> -0%
*5 to 15 = 5% -> -0%
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*-300 -> -595%
*-300 -> -595%
*-300 to -15 = 2% per point -> (capped at -25%)
*-300 to -15 = 2% per point -> (threshold at -25%)
*-15 to 10 = 1% -> 0%
*-15 to 10 = 1% -> 0%
*10 to 19 = 0.5% -> 4.5%
*10 to 19 = 0.5% -> 4.5%
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*-300 -> -595%
*-300 -> -595%
*-300 to -15 = 2% per point -> (capped at -25%)
*-300 to -15 = 2% per point -> (threshold at -25%)
*-15 to 10 = 1% -> 0%
*-15 to 10 = 1% -> 0%
*10 to 19 = 0.5% -> 4.5%
*10 to 19 = 0.5% -> 4.5%
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Every Physical Power Bonus gives % increase to your overall physical damage
Every Physical Power Bonus gives % increase to your overall physical damage
*0 -> -80%
*0 -> -80%
*0 to 5 = 10% per point -> (capped at -30%)
*0 to 5 = 10% per point -> (threshold at -30%)
*5 to 7 = 5% -> -20%
*5 to 7 = 5% -> -20%
*7 to 11 = 3% -> -8%
*7 to 11 = 3% -> -8%
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</div>
</div>
</div>
</div>
=Enchantment Stats=
Stats that come from weapon, armor, item enchantments
==Armor Penetration==
Determines the amount you reduce a target's physical damage reduction amount.
==Headshot Reduction==
How much the headshot bonus damage is mitigated
==Impact Power==
How strong your current weapon strikes a target. Determines if you can break objects and stagger enemies.
==Magic Penetration==
Determines the amount you reduce a target's magic reduction amount.
==Projectile Reduction==
The amount of damage mitigation from a projectile
=Unimplemented Stats=
These stats are not yet implemented.
==Utility Effectiveness==
Determines the bonus effectiveness of your utility items
==Weight Limit==
Weight Limit - coming soon!

Revision as of 05:18, 11 January 2023

Charts

Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info.

For example, even though the formula might give 32.5, in game this might get rounded to 33.

Attribute Stats

Stats that come from character's attributes

Strength

Increases HP and Physical Power

Physical Power

0 Strength starts at = 0 Physical Power

Every Strength gives increase to your Physical Power

  • 0 -> 0
  • 0 to 100 = 1% per point -> (threshold at 100)

Max Health

0 Strength starts at = 60 Max Health

Every Strength gives increase to Max Health

  • 0 -> 60
  • 0 to 10 = 3 per point -> (threshold at 90)
  • 10 to 50 = 2 -> 170
  • 50 to 75 = 1 -> 195
  • 75 to 100 = .5 -> 207.5


Agility

Action Speed

0 Agility starts at = -38% Action Speed

Every agility point gives % action speed between intervals

  • 0 -> -38%
  • 0 to 10 = 3% per point -> (threshold at -8%)
  • 10 to 13 = 2% -> -2%
  • 13 to 25 = 1% -> 10
  • 25 to 40 = 1.5% -> 33% (32.5 is rounded to 33)
  • 40 to 50 = 1%-> 43%
  • 50 to 100 = 0.5% -> 68%

Move Speed

0 Agility starts at = -30% Move Speed

Every agility point gives % Move speed between intervals

  • 0 -> -30%
  • 0 to 15 = 2% per point -> (threshold at 0%)
  • 15 to 45 = 1.0% - 30%
  • 45 to 65 = 0.5% - 40% (increases by 1 every 2 points)
  • 65 to 100 = 0.33% - 51% (increases by 1 every 3 points)


Item Equip Speed

0 Agility starts at = -95% Item Equip Speed

Every agility point gives % Item Equip speed between intervals

  • 0 -> -95%
  • 0 to 1 = 0% per point -> (threshold at -95%)
  • 1 to 2 = 4% -> -91%
  • 2 to 15 = 7% -> 0%
  • 15 to 35 = 5% -> 100%
  • 35 to 70 = 2% -> 170%
  • 70 to 100 = 1% -> 200%


Will

Spell Power

0 Will starts at = 0 Spell Power

Every Will gives increase to your Spell Power

  • 0 -> 0
  • 0 to 100 = 1 per point -> (threshold at 100)

Magic Resistance

0 Will starts at = -20 Magic Resistance

Every Will gives increase to Magic Resistance

  • 0 -> -20
  • 0 to 5 = 4 per point -> (threshold at 0)
  • 5 to 35 = 3 -> 90
  • 35 to 55 = 2 -> 130
  • 55 to 65 = 1 -> 140
  • 65 to 91 = 0.5 -> 153 (increases by 1 every 2 points)
  • 91 to 92 = -1 -> 152 (probably a mistake)
  • 92 to 94 = 1 -> 154
  • 94 to 100 = .5 -> 157 (increases by 1 every 2 points)

Buff Duration

0 Will starts at = -80% Buff Duration

Every Will gives % increase to your Buff Duration

  • 0 -> -80%
  • 0 to 5 = 10% per point -> (threshold at -30%)
  • 5 to 7 = 5% -> -20%
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = .5% -> 60%

Debuff Duration

0 Will starts at = 400% Debuff Duration

Every Will gives % decreases to your Debuff Duration

  • 0 -> 400%
  • 0 to 1 = 170% per point -> (threshold at 233%)
  • 1 to 2 = 83% -> 150%
  • 2 to 3 = 50% -> 100%
  • 3 to 4 = 33.3% -> 66.7%
  • 4 to 5 = 23.8% -> 42.9%
  • 5 to 6 = 9.6% -> 33.3%
  • 6 to 7 = 8.3% -> 25%

...

  • 100 = -37.5%

Use the chart for accurate info.

The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear.

Knowledge

Spell Casting Speed

0 Knowledge starts at = -95% Spell Casting Speed

Every Knowledge point gives % Spell Casting speed between intervals

  • 0 -> -95%
  • 0 to 1 = 0% per point -> (threshold at -95%)
  • 1 to 30 = 5% -> 50%
  • 30 to 40 = 3% -> 80%
  • 40 to 100 = 2% -> 200%

Magical Interaction Speed

0 Knowledge starts at = -75% Magical Interaction Speed

Every Knowledge point gives % Magical Interaction Speed between intervals

  • 0 -> -75%
  • 0 to 15 = 5% per point -> (threshold at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%

Spell Capacity

0 Knowledge starts at = 0% Spell Capacity

Every Knowledge point gives % Spell Capacity between intervals

  • 0 -> 0%
  • 0 to 100 = 1% per point -> (threshold at 100%)


Resourcefulness

Interaction Speed

0 Resourcefulness starts at = -75% Interaction Speed

Every Resourcefulness gives % increase to your Interaction Speed with objects

  • 0 -> 75%
  • 0 to 15 = 5% per point -> (threshold at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%



Magic Power Bonus

0 Magic Power Bonus starts at = -90% Magic Damage

Every Magic Power Bonus gives % increase to your overall magic damage

  • 0 -> -90%
  • 0 to 1 = 0% per point -> (threshold at -90%)
  • 1 to 5 = 10% -> -50%
  • 5 to 15 = 5% -> -0%
  • 15 to 25 = 3% -> 30%
  • 25 to 40 = 2% -> 60%
  • 40 to 50 = 1% -> 70%
  • 50 to 100 = 0.5% -> 95%


Armor Rating

Armor Rating can go as low as -300 starts at = -595% Physical Damage Reduction

0 Armor Rating starts at = -10% Physical Damage Reduction

Every Armor Rating gives % Physical Damage Reduction between intervals

  • -300 -> -595%
  • -300 to -15 = 2% per point -> (threshold at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.2% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%

  • Starts from -50 instead of -300 for better visibility

Magic Resistance

Magic Resistance can go as low as -300 starts at = -595% Magical Damage Reduction

0 Magic Resistance starts at = -10% Magical Damage Reduction

Magic Resistance gives % Magical Damage Reduction between intervals

  • -300 -> -595%
  • -300 to -15 = 2% per point -> (threshold at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.2% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%

  • Starts from -50 instead of -300 for better visibility


Physical Power Bonus

0 Physical Power Bonus starts at = -80% physical pamage Bonus

Every Physical Power Bonus gives % increase to your overall physical damage

  • 0 -> -80%
  • 0 to 5 = 10% per point -> (threshold at -30%)
  • 5 to 7 = 5% -> -20%
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = 0.5% -> 60%

Enchantment Stats

Stats that come from weapon, armor, item enchantments

Armor Penetration

Determines the amount you reduce a target's physical damage reduction amount.

Headshot Reduction

How much the headshot bonus damage is mitigated

Impact Power

How strong your current weapon strikes a target. Determines if you can break objects and stagger enemies.

Magic Penetration

Determines the amount you reduce a target's magic reduction amount.

Projectile Reduction

The amount of damage mitigation from a projectile


Unimplemented Stats

These stats are not yet implemented.

Utility Effectiveness

Determines the bonus effectiveness of your utility items

Weight Limit

Weight Limit - coming soon!