From Dark and Darker Wiki

(Updated charts to show decilmal values, fixed some mistakes in explanation, not done yet)
(Fixed up to Interaction Speed)
Line 14: Line 14:
Every Strength gives increase to your Physical Power
Every Strength gives increase to your Physical Power


*0 = 0
*0 -> 0
*0 to 100 = 1% per point -> (capped at 100)
*0 to 100 = 1% per point -> (capped at 100)
</div>
</div>
Line 29: Line 29:
Every Strength gives increase to Max Health
Every Strength gives increase to Max Health


*0 = 60
*0 -> 60
*0 to 10 = 3 per point -> (capped at 90)
*0 to 10 = 3 per point -> (capped at 90)
*10 to 50 = 2 -> 170
*10 to 50 = 2 -> 170
Line 48: Line 48:


Every agility point gives % action speed between intervals
Every agility point gives % action speed between intervals
*0 = -38%
*0 -> -38%
*0 to 10 = 3% per point -> (capped at -8%)
*0 to 10 = 3% per point -> (capped at -8%)
*10 to 13 = 2% -> -2%
*10 to 13 = 2% -> -2%
Line 67: Line 67:


Every agility point gives % Move speed between intervals
Every agility point gives % Move speed between intervals
*0 = -30%
*0 -> -30%
*0 to 15 = 2% per point -> (capped at 0%)
*0 to 15 = 2% per point -> (capped at 0%)
*15 to 45 = 1.0% - 30%
*15 to 45 = 1.0% - 30%
*45 to 65 = 0.5% - 40%
*45 to 65 = 0.5% - 40% (increases by 1 every 2 points)
*65 to 100 = 0.33% - 51%
*65 to 100 = 0.33% - 51% (increases by 1 every 3 points)


</div>
</div>
Line 88: Line 88:
Every agility point gives % Item Equip speed between intervals
Every agility point gives % Item Equip speed between intervals


*0 = -95%
*0 -> -95%
*0 to 1 = 0% per point -> (capped at -95%)
*0 to 1 = 0% per point -> (capped at -95%)
*1 to 2 = 4% -> -91%
*1 to 2 = 4% -> -91%
Line 111: Line 111:


Every Will gives increase to your Spell Power
Every Will gives increase to your Spell Power
*0 = 0
*0 -> 0
*0 to 100 = 1 per point -> (capped at 100)
*0 to 100 = 1 per point -> (capped at 100)
</div>
</div>
Line 125: Line 125:


Every Will gives increase to Magic Resistance
Every Will gives increase to Magic Resistance
*0 = -20
*0 -> -20
*0 to 5 = 4 per point -> (capped at 0)
*0 to 5 = 4 per point -> (capped at 0)
*5 to 35 = 3 -> 90
*5 to 35 = 3 -> 90
*35 to 55 = 2 -> 130
*35 to 55 = 2 -> 130
*55 to 65 = 1 -> 140
*55 to 65 = 1 -> 140
*65 to 91 = 0.5 -> 153  
*65 to 91 = 0.5 -> 153 (increases by 1 every 2 points)
*91 to 92 = -1 -> 152 (probably a mistake)
*91 to 92 = -1 -> 152 (probably a mistake)
*92 to 94 = 1 -> 154
*92 to 94 = 1 -> 154
*94 to 100 = .5 -> 157
*94 to 100 = .5 -> 157 (increases by 1 every 2 points)
</div>
</div>
<div style="width:400px;">
<div style="width:400px;">
Line 146: Line 146:


Every Will gives % increase to your Buff Duration
Every Will gives % increase to your Buff Duration
*0 = -80%
*0 -> -80%
*0 to 5 = 10% per point -> (capped at -30%)
*0 to 5 = 10% per point -> (capped at -30%)
*5 to 7 = 5% -> -20%
*5 to 7 = 5% -> -20%
Line 166: Line 166:


Every Will gives % decreases to your Curse Duration
Every Will gives % decreases to your Curse Duration
*0 = 400%
*0 -> 400%
*0 to 1 = 170% (capped at 233%)
*0 to 1 = 170% per point -> (capped at 233%)
*1 to 2 = 83% -> 150%
*1 to 2 = 83% -> 150%
*2 to 3 = 50% -> 100%
*2 to 3 = 50% -> 100%
Line 176: Line 176:
...
...
*100 = -37.5%
*100 = -37.5%
Use the chart for accurate info.
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear.  
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear.  
</div>
</div>
<div style="width:400px;">
<div style="width:400px;">
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{"x": 0.0,"y": 400.0},{"x": 1.0,"y": 233.3},{"x": 2.0,"y": 150.0},{"x": 3.0,"y": 100.0},{"x": 4.0,"y": 66.7},{"x": 5.0,"y": 42.9},{"x": 6.0,"y": 33.3},{"x": 7.0,"y": 25.0},{"x": 8.0,"y": 20.5},{"x": 9.0,"y": 16.3},{"x": 10.0,"y": 12.4},{"x": 11.0,"y": 8.7},{"x": 12.0,"y": 6.4},{"x": 13.0,"y": 4.2},{"x": 14.0,"y": 2.0},{"x": 15.0,"y": 0.0},{"x": 17.0,"y": -2.0},{"x": 19.0,"y": -3.8},{"x": 20.0,"y": -4.8},{"x": 21.0,"y": -5.7},{"x": 22.0,"y": -6.5},{"x": 24.0,"y": -8.3},{"x": 29.0,"y": -12.3},{"x": 30.0,"y": -13.0},{"x": 31.0,"y": -13.8},{"x": 32.0,"y": -14.5},{"x": 33.0,"y": -15.3},{"x": 36.0,"y": -17.4},{"x": 37.0,"y": -18.0},{"x": 39.0,"y": -19.4},{"x": 41.0,"y": -20.6},{"x": 42.0,"y": -21.3},{"x": 44.0,"y": -22.5},{"x": 46.0,"y": -23.7},{"x": 47.0,"y": -24.2},{"x": 49.0,"y": -25.4},{"x": 50.0,"y": -25.9},{"x": 52.0,"y": -26.5},{"x": 53.0,"y": -26.7},{"x": 54.0,"y": -27.0},{"x": 55.0,"y": -27.3},{"x": 56.0,"y": -27.5},{"x": 58.0,"y": -28.1},{"x": 59.0,"y": -28.3},{"x": 60.0,"y": -28.6},{"x": 61.0,"y": -28.8},{"x": 62.0,"y": -29.1},{"x": 63.0,"y": -29.3},{"x": 64.0,"y": -29.6},{"x": 65.0,"y": -29.8},{"x": 66.0,"y": -30.1},{"x": 67.0,"y": -30.3},{"x": 68.0,"y": -30.6},{"x": 70.0,"y": -31.0},{"x": 71.0,"y": -31.3},{"x": 73.0,"y": -31.7},{"x": 74.0,"y": -32.0},{"x": 76.0,"y": -32.4},{"x": 77.0,"y": -32.7},{"x": 80.0,"y": -33.3},{"x": 81.0,"y": -33.6},{"x": 85.0,"y": -34.4},{"x": 86.0,"y": -34.6},{"x": 87.0,"y": -34.9},{"x": 96.0,"y": -36.7},{"x": 97.0,"y": -36.9},{"x": 100.0,"y": -37.5}]|color=orange}}
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{"x": 0.0,"y": 400.0},{"x": 1.0,"y": 233.3},{"x": 2.0,"y": 150.0},{"x": 3.0,"y": 100.0},{"x": 4.0,"y": 66.7},{"x": 5.0,"y": 42.9},{"x": 6.0,"y": 33.3},{"x": 7.0,"y": 25.0},{"x": 8.0,"y": 20.5},{"x": 9.0,"y": 16.3},{"x": 10.0,"y": 12.4},{"x": 11.0,"y": 8.7},{"x": 12.0,"y": 6.4},{"x": 13.0,"y": 4.2},{"x": 14.0,"y": 2.0},{"x": 15.0,"y": 0.0},{"x": 17.0,"y": -2.0},{"x": 19.0,"y": -3.8},{"x": 20.0,"y": -4.8},{"x": 21.0,"y": -5.7},{"x": 22.0,"y": -6.5},{"x": 24.0,"y": -8.3},{"x": 29.0,"y": -12.3},{"x": 30.0,"y": -13.0},{"x": 31.0,"y": -13.8},{"x": 32.0,"y": -14.5},{"x": 33.0,"y": -15.3},{"x": 36.0,"y": -17.4},{"x": 37.0,"y": -18.0},{"x": 39.0,"y": -19.4},{"x": 41.0,"y": -20.6},{"x": 42.0,"y": -21.3},{"x": 44.0,"y": -22.5},{"x": 46.0,"y": -23.7},{"x": 47.0,"y": -24.2},{"x": 49.0,"y": -25.4},{"x": 50.0,"y": -25.9},{"x": 52.0,"y": -26.5},{"x": 53.0,"y": -26.7},{"x": 54.0,"y": -27.0},{"x": 55.0,"y": -27.3},{"x": 56.0,"y": -27.5},{"x": 58.0,"y": -28.1},{"x": 59.0,"y": -28.3},{"x": 60.0,"y": -28.6},{"x": 61.0,"y": -28.8},{"x": 62.0,"y": -29.1},{"x": 63.0,"y": -29.3},{"x": 64.0,"y": -29.6},{"x": 65.0,"y": -29.8},{"x": 66.0,"y": -30.1},{"x": 67.0,"y": -30.3},{"x": 68.0,"y": -30.6},{"x": 70.0,"y": -31.0},{"x": 71.0,"y": -31.3},{"x": 73.0,"y": -31.7},{"x": 74.0,"y": -32.0},{"x": 76.0,"y": -32.4},{"x": 77.0,"y": -32.7},{"x": 80.0,"y": -33.3},{"x": 81.0,"y": -33.6},{"x": 85.0,"y": -34.4},{"x": 86.0,"y": -34.6},{"x": 87.0,"y": -34.9},{"x": 96.0,"y": -36.7},{"x": 97.0,"y": -36.9},{"x": 100.0,"y": -37.5}]|color=orange}}
</div>
</div>
</div>
</div>


==Knowledge==
==Knowledge==
Line 194: Line 194:
Every Knowledge point gives % Spell Casting speed between intervals
Every Knowledge point gives % Spell Casting speed between intervals


*0 to 1 = 0% (capped at -95%)
*0 -> -95%
*0 to 1 = 0% per point -> (capped at -95%)
*1 to 30 = 5% -> 50%
*1 to 30 = 5% -> 50%
*30 to 40 = 3% -> 80%
*30 to 40 = 3% -> 80%
Line 212: Line 213:
Every Knowledge point gives % Magical Interaction Speed between intervals
Every Knowledge point gives % Magical Interaction Speed between intervals


*0 to 15 = 5% (capped at 0%)
*0 -> -75%
*0 to 15 = 5% per point -> (capped at 0%)
*15 to 25 = 7% -> 70%
*15 to 25 = 7% -> 70%
*25 to 35 = 5% -> 120%
*25 to 35 = 5% -> 120%
Line 232: Line 234:
Every Knowledge point gives % Spell Capacity between intervals
Every Knowledge point gives % Spell Capacity between intervals


*0 to 100 = 1% (capped at 100%)
*0 -> 0%
*0 to 100 = 1% per point -> (capped at 100%)
</div>
</div>
<div style="width:400px;">
<div style="width:400px;">
Line 248: Line 251:
Every Resourcefulness gives % increase to your Interaction Speed with objects
Every Resourcefulness gives % increase to your Interaction Speed with objects


*0 to 15 = 5% (capped at 0%)
*0 -> 75%
*0 to 15 = 5% per point -> (capped at 0%)
*15 to 25 = 7% -> 70%
*15 to 25 = 7% -> 70%
*25 to 35 = 5% -> 120%
*25 to 35 = 5% -> 120%

Revision as of 04:41, 11 January 2023

Charts

Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info.

For example, even though the formula might give 32.5, in game this might get rounded to 33.

Strength

Physical Power

0 Strength starts at = 0 Physical Power

Every Strength gives increase to your Physical Power

  • 0 -> 0
  • 0 to 100 = 1% per point -> (capped at 100)

Max Health

0 Strength starts at = 60 Max Health

Every Strength gives increase to Max Health

  • 0 -> 60
  • 0 to 10 = 3 per point -> (capped at 90)
  • 10 to 50 = 2 -> 170
  • 50 to 75 = 1 -> 195
  • 75 to 100 = .5 -> 207.5


Agility

Action Speed

0 Agility starts at = -38% Action Speed

Every agility point gives % action speed between intervals

  • 0 -> -38%
  • 0 to 10 = 3% per point -> (capped at -8%)
  • 10 to 13 = 2% -> -2%
  • 13 to 25 = 1% -> 10
  • 25 to 40 = 1.5% -> 33% (32.5 is rounded to 33)
  • 40 to 50 = 1%-> 43%
  • 50 to 100 = 0.5% -> 68%

Move Speed

0 Agility starts at = -30% Move Speed

Every agility point gives % Move speed between intervals

  • 0 -> -30%
  • 0 to 15 = 2% per point -> (capped at 0%)
  • 15 to 45 = 1.0% - 30%
  • 45 to 65 = 0.5% - 40% (increases by 1 every 2 points)
  • 65 to 100 = 0.33% - 51% (increases by 1 every 3 points)


Item Equip Speed

0 Agility starts at = -95% Item Equip Speed

Every agility point gives % Item Equip speed between intervals

  • 0 -> -95%
  • 0 to 1 = 0% per point -> (capped at -95%)
  • 1 to 2 = 4% -> -91%
  • 2 to 15 = 7% -> 0%
  • 15 to 35 = 5% -> 100%
  • 35 to 70 = 2% -> 170%
  • 70 to 100 = 1% -> 200%


Will

Spell Power

0 Will starts at = 0 Spell Power

Every Will gives increase to your Spell Power

  • 0 -> 0
  • 0 to 100 = 1 per point -> (capped at 100)

Magic Resistance

0 Will starts at = -20 Magic Resistance

Every Will gives increase to Magic Resistance

  • 0 -> -20
  • 0 to 5 = 4 per point -> (capped at 0)
  • 5 to 35 = 3 -> 90
  • 35 to 55 = 2 -> 130
  • 55 to 65 = 1 -> 140
  • 65 to 91 = 0.5 -> 153 (increases by 1 every 2 points)
  • 91 to 92 = -1 -> 152 (probably a mistake)
  • 92 to 94 = 1 -> 154
  • 94 to 100 = .5 -> 157 (increases by 1 every 2 points)

Buff Duration

0 Will starts at = -80% Buff Duration

Every Will gives % increase to your Buff Duration

  • 0 -> -80%
  • 0 to 5 = 10% per point -> (capped at -30%)
  • 5 to 7 = 5% -> -20%
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = .5% -> 60%

Curse Duration

0 Will starts at = 400% Curse Duration

Every Will gives % decreases to your Curse Duration

  • 0 -> 400%
  • 0 to 1 = 170% per point -> (capped at 233%)
  • 1 to 2 = 83% -> 150%
  • 2 to 3 = 50% -> 100%
  • 3 to 4 = 33.3% -> 66.7%
  • 4 to 5 = 23.8% -> 42.9%
  • 5 to 6 = 9.6% -> 33.3%
  • 6 to 7 = 8.3% -> 25%

...

  • 100 = -37.5%

Use the chart for accurate info.

The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear.

Knowledge

Spell Casting Speed

0 Knowledge starts at = -95% Spell Casting Speed

Every Knowledge point gives % Spell Casting speed between intervals

  • 0 -> -95%
  • 0 to 1 = 0% per point -> (capped at -95%)
  • 1 to 30 = 5% -> 50%
  • 30 to 40 = 3% -> 80%
  • 40 to 100 = 2% -> 200%

Magical Interaction Speed

0 Knowledge starts at = -75% Magical Interaction Speed

Every Knowledge point gives % Magical Interaction Speed between intervals

  • 0 -> -75%
  • 0 to 15 = 5% per point -> (capped at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%

Spell Capacity

0 Knowledge starts at = 0% Spell Capacity

Every Knowledge point gives % Spell Capacity between intervals

  • 0 -> 0%
  • 0 to 100 = 1% per point -> (capped at 100%)


Resourcefulness

Interaction Speed

0 Resourcefulness starts at = -75% Interaction Speed

Every Resourcefulness gives % increase to your Interaction Speed with objects

  • 0 -> 75%
  • 0 to 15 = 5% per point -> (capped at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%



Magic Power Bonus

0 Magic Power Bonus starts at = -90% Magic Damage

Every Magic Power Bonus gives % increase to your overall magic damage

  • 0 to 1 = 0% (capped at -90%)
  • 1 to 5 = 10% -> -50%
  • 5 to 15 = 5% -> -0%
  • 15 to 25 = 3% -> 30%
  • 25 to 40 = 2% -> 60%
  • 40 to 50 = 1% -> 70%
  • 50 to 100 = 0.5% -> 95%


Armor Rating

Armor Rating can go as low as -300 starts at = -596% Physical Damage Reduction

0 Armor Rating starts at = -10% Physical Damage Reduction

Every Armor Rating gives % Physical Damage Reduction between intervals

  • -300 to -15 = 2% (capped at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.4% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%

  • Starts from -50 instead of -300 for better visibility

Magic Resistance

Magic Resistance can go as low as -300 starts at = -596% Magical Damage Reduction

0 Magic Resistance starts at = -10% Magical Damage Reduction

Magic Resistance gives % Magical Damage Reduction between intervals

  • -300 to -15 = 2% (capped at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.2% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%

  • Starts from -50 instead of -300 for better visibility


Physical Power Bonus

0 Physical Power Bonus starts at = -80% physical pamage Bonus

Every Physical Power Bonus gives % increase to your overall physical damage

  • 0 to 5 = 10% (capped at -30%)
  • 5 to 7 = 5% -> -20%
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = 0.5% -> 60%