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Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> Castillion Dagger, Kris Dagger, Rapier, Rondel Dagger, Stiletto Dagger </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> Throwing Knife </td>
</tr>
</table>
<br>
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> Leather Cap, Rogue Cowl </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> Doublet, Marauder Outfit, Padded Tunic, Regal Gambeson </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Rugged Boots </td>
</tr>
</table>


|-|Stats=
|-|Stats=

Revision as of 03:58, 11 January 2023

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Rogue is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.

Class Info


Weapon of choice: Daggers.


+High movement speed.
+Quick attack speed.
+Quickly interact with objects.
+Can pick locks without a lock pick.
+Can detect & disable traps
+Moves more silently.


-Low Health.
-Low damage bonus.
Low magic resistance.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Ambush.png
Ambush
The first attack within 3 seconds after being released from stealth deals 50% additional weapon damage as damage.
Perk Backstab.png
Backstab
Increases physical damage bonus by 30% when attacking from behind the target.
Perk Creep.png
Creep
Significantly reduces the sound of footsteps when moving while walking or crouching.
Perk Dagger Expert.png
Dagger Expert
Increases your physical damage bonus by 5% when attacking with a dagger.
Perk Hidden Pockets.png
Hidden Pockets
Items worn in utility slots do not appear on the waist.
Perk Lockpick Expert.png
Lockpick Expert
Ability to pick locks without a lockpick.
Perk Pickpocket.png
Pickpocket
You can steal an enemy's item from the dungeon.
Perk Poisoned Weapon.png
Poisoned Weapon
A successful attack applies poison that deals 4 magic damage over 4 seconds. The poison can stack up to 5 times at once.
Perk Stealth.png
Stealth
If you are hiding, you can move 10 steps whiel crouching or slow walking.
Perk Trap Detection.png
Poisoned Weapon
Highlights nearby traps. Highlighted traps can be disarmed by the player.