From Dark and Darker Wiki

No edit summary
No edit summary
Line 208: Line 208:
<br>
<br>


|-|Perks=
|-|Tips=


- Get your hands on a ranged weapon, this will enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.
- Get your hands on a ranged weapon, this will enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.

Revision as of 06:42, 10 January 2023

[[File:{{{1}}}.png|96px|link=]]
{{{1}}}
{{{2}}}
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.

Class Info


Weapon of choice: Pretty much everything..


+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.


-Dependent on equipment.
-Cannot cast any spells.



You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Barricade.png
Barricade
When in a defensive stance, the defense rating bonus is increased by 5%.
Perk Combo Attack.png
Combo Attack
Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds.
Perk Counterattack.png
Counterattack
Successful defense increases the movement speed and attack speed by 10% for 3 seconds.
Perk Defense Expert.png
Defense Expert
Increases AR acquired from armor by 10%.
Perk Dual Wield.png
Dual Wield
Equipping weapons in both hands increases attack speed by 7%.
Perk Projectile Resistance.png
Projectile Resistance
Reduces damage taken from projectiles by 10%.
Perk Shield Expert.png
Shield Expert
Increases movement speed by 5% when in a defensive stance.
Perk Swift.png
Swift
Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers.
Perk Weapon Mastery.png
Weapon Mastery
All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons.


You can equip a total of 2 skills.

Name Description
Skill Adrenaline Rush.png
Adrenaline Rush
Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once per raid.
Skill Breakthrough.png
Breakthrough
Removes debuffs that slow all movement speeds.
Skill Second Wind.png
Second Wind
Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. During the raid you will have one stack of this skill.
Skill Sprint.png
Sprint
Movement speed is greatly increased for a short duration.
Skill Taunt.png
Taunt
Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds.
Skill Victory Strike.png
Victory Strike
The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP.



These stats do not include the starting armor

Stat Name Base Stats
Strength 15
Agility 15
Will 15
Knowledge 15
Resourcefulness 15
Health 100
Weight Limit 0
Spell Memory 0
Utility Effectiveness 0
Move Speed 300 (100%)
Action Speed 0%
Spell Casting Speed -40%
Equip Speed -25%
Regular Interaction Speed Speed 0%
Magical Interaction Speed 0%
Buff Duration 0%
Debuff Duration 0%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -10%
From Armor Rating 0 (-10%)
From Bonuses 0%
Magic Resist 8.9%
From Resist Rating 30 (8.9%)
From Bonuses 0%
Physical Power Bonus 0%
From Physical Power 15 (0%)
From Bonuses 0%
Magic Power Bonus 0%
From Magic Power 15 (0%)
From Bonuses 0%
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 0
Secondary Weapon Impact Power 0


- Get your hands on a ranged weapon, this will enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.

- Use your shield not only to block melee attack, but also projectiles like arrows and spells.

- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.

- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.


17/12/2022 Alpha Playtest #3 Hotfix #2

- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%

- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)


16/12/2022 Alpha Playtest #3 Hotfix #1

- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.


31/10/2022 Alpha Playtest #2 Hotfix #2

- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.

- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.

- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.