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| Line 41: |
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Barricade.png|link=|x96px]] Barricade </td> | | <td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td> |
| <td> When in a defensive stance, the defense rating bonus is increased by 5%.</td> | | <td> When in a defensive stance, the defense rating bonus is increased by 5%.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Combo Attack.png|link=|x96px]] Combo Attack </td> | | <td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td> |
| <td> Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds.</td> | | <td> Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Counterattack.png|link=|x96px]] Counterattack </td> | | <td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td> |
| <td> Successful defense increases the movement speed and attack speed by 10% for 3 seconds. </td> | | <td> Successful defense increases the movement speed and attack speed by 10% for 3 seconds. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Defense Expert.png|link=|x96px]] Defense Expert </td> | | <td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Expert </td> |
| <td> Increases AR acquired from armor by 10%. </td> | | <td> Increases AR acquired from armor by 10%. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Dual Wield.png|link=|x96px]] Dual Wield </td> | | <td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td> |
| <td> Equipping weapons in both hands increases attack speed by 7%. </td> | | <td> Equipping weapons in both hands increases attack speed by 7%. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Projectile Resistance.png|link=|x96px]] Projectile Resistance </td> | | <td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td> |
| <td> Reduces damage taken from projectiles by 10%. </td> | | <td> Reduces damage taken from projectiles by 10%. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Shield Expert.png|link=|x96px]] Shield Expert </td> | | <td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Expert </td> |
| <td> Increases movement speed by 5% when in a defensive stance. </td> | | <td> Increases movement speed by 5% when in a defensive stance. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Swift.png|link=|x96px]] Swift </td> | | <td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td> |
| <td> Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers. </td> | | <td> Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Weapon Mastery.png|link=|x96px]] Weapon Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td> |
| <td> All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons. </td> | | <td> All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons. </td> |
| </tr> | | </tr> |
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Adrenaline Rush.png|link=|x96px]] Adrenaline Rush </td> | | <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td> |
| <td> Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once per raid.</td> | | <td> Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once per raid.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Breakthrough.png|link=|x96px]] Breakthrough </td> | | <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td> |
| <td> Removes debuffs that slow all movement speeds. </td> | | <td> Removes debuffs that slow all movement speeds. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Second Wind.png|link=|x96px]] Second Wind </td> | | <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td> |
| <td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. During the raid you will have one stack of this skill.</td> | | <td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. During the raid you will have one stack of this skill.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Sprint.png|link=|x96px]] Sprint </td> | | <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td> |
| <td> Movement speed is greatly increased for a short duration. </td> | | <td> Movement speed is greatly increased for a short duration. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Taunt.png|link=|x96px]] Taunt </td> | | <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td> |
| <td> Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds. </td> | | <td> Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Victory Strike.png|link=|x96px]] Victory Strike </td> | | <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td> |
| <td> The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. </td> | | <td> The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. </td> |
| </tr> | | </tr> |
Description
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.
Class Info
Weapon of choice: Pretty much everything..
+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.
-Dependent on equipment.
-Cannot cast any spells.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Barricade |
When in a defensive stance, the defense rating bonus is increased by 5%. |
Combo Attack |
Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds. |
Counterattack |
Successful defense increases the movement speed and attack speed by 10% for 3 seconds. |
Defense Expert |
Increases AR acquired from armor by 10%. |
Dual Wield |
Equipping weapons in both hands increases attack speed by 7%. |
Projectile Resistance |
Reduces damage taken from projectiles by 10%. |
Shield Expert |
Increases movement speed by 5% when in a defensive stance. |
Swift |
Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers. |
Weapon Mastery |
All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons. |
You can equip a total of 2 skills.
Adrenaline Rush |
Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once per raid. |
Breakthrough |
Removes debuffs that slow all movement speeds. |
Second Wind |
Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. During the raid you will have one stack of this skill. |
Sprint |
Movement speed is greatly increased for a short duration. |
Taunt |
Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds. |
Victory Strike |
The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. |
These stats do not include the starting armor
| Stat Name |
Base Stats
|
| Strength |
15
|
| Agility |
15
|
| Will |
15
|
| Knowledge |
15
|
| Resourcefulness |
15
|
| Health |
100
|
| Weight Limit |
0
|
| Spell Memory |
0
|
| Utility Effectiveness |
0
|
| Move Speed |
300 (100%)
|
| Action Speed |
0%
|
| Spell Casting Speed |
-40%
|
| Equip Speed |
-25%
|
| Regular Interaction Speed Speed |
0%
|
| Magical Interaction Speed |
0%
|
| Buff Duration |
0%
|
| Debuff Duration |
0%
|
| Armor Penetration |
0%
|
| Magic Penetration |
0%
|
| Headshot Reduction |
0%
|
| Projectile Damage Reduction |
0%
|
| Physical Damage Reduction |
-10%
|
| From Armor Rating |
0 (-10%)
|
| From Bonuses |
0%
|
| Magic Resist |
8.9%
|
| From Resist Rating |
30 (8.9%)
|
| From Bonuses |
0%
|
| Physical Power Bonus |
0%
|
| From Physical Power |
15 (0%)
|
| From Bonuses |
0%
|
| Magic Power Bonus |
0%
|
| From Magic Power |
15 (0%)
|
| From Bonuses |
0%
|
| Primary Weapon |
0
|
| Attack 1 |
(0) + 0(Blunt)
|
| Attack 2 |
(0) + 0(Blunt)
|
| Secondary Weapon |
0
|
| Impact Power |
0
|
| Primary Weapon Impact Power |
0
|
| Secondary Weapon Impact Power |
0
|
- Get your hands on a ranged weapon, this will enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.
- Use your shield not only to block melee attack, but also projectiles like arrows and spells.
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.
17/12/2022 Alpha Playtest #3 Hotfix #2
- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
16/12/2022 Alpha Playtest #3 Hotfix #1
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
31/10/2022 Alpha Playtest #2 Hotfix #2
- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.