From Dark and Darker Wiki
(enchantments that are also stats have had their descriptions made much simpler and instead rely on a reference to the page to prevent duplicate updates being necessary on patches) |
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|[[Damage_Calculation#Additional Damage|Additional Physical Damage]] | |[[Damage_Calculation#Additional Damage|Additional Physical Damage]] | ||
|Increases Physical Damage dealt (not affected by [[Stats#Physical_Power_Bonus|Physical Power Bonus]]). See [[Damage_Calculation|Damage Calculation]]. | |Increases Physical Damage dealt (not affected by [[Stats#Physical_Power_Bonus|Physical Power Bonus]]). See [[Damage_Calculation|Damage Calculation]]. | ||
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==Enchantment Values== | ==Enchantment Values== |
Revision as of 03:14, 10 December 2023
Page is currently up to date for: Patch:6.8#Patch 8$green
Click on a stat for more detailed information, or check Stats
Enchantment Description
Enchantment Values
Google Spread Sheet with Enchantment History
Hotfix #19 | 1 Hand Shield | 2 Hand Shield | 1 Hand Weapon | 2 Hand Physical Weapon | 2 Hand Hybrid Weapon | 2 Hand Magic Weapon | Head | Chest | Legs | Hands | Foot | Cloak | Necklace | Ring | Max Total Possible |
Action Speed | 0.5~1.0 | 1.0~2.0 | 1.0~2.0 | 0.5~1.0 | 1.0~2.0 | 1.0~2.0 | 0.5~1.0 | 12 | |||||||
Agility | 1~2 | 1~2 | 1~2 | 1~2 | 1~2 | 10 | |||||||||
Armor Penetration | 1.5~3.0 | 3.0~6.0 | 3.0~6.0 | 1.0~2.0 | 1.0~2.0 | 1.5~2.5 | 1.5~2.5 | 0.5~1.5 | 18 | ||||||
Armor Rating Add | 10~15 | 20~30 | 2~5 | 5~10 | 5~10 | 2~5 | 2~5 | 2~5 | 5~10 | 2~5 | 90 | ||||
Buff Duration Bonus | 3.0~5.0 | 5.0~10.0 | 3.0~5.0 | 5.0~10.0 | 5.0~10.0 | 5.0~10.0 | 3.0~5.0 | 5.0~10.0 | 5.0~10.0 | 3.0~5.0 | 3.0~5.0 | 3.0~5.0 | 5.0~10.0 | 3.0~5.0 | 70 |
Debuff Duration Bonus | 1.0~3.0 | 2.0~5.0 | 1.0~3.0 | 2.0~5.0 | 2.0~5.0 | 2.0~5.0 | 1.0~3.0 | 2.0~5.0 | 2.0~5.0 | 1.0~3.0 | 1.0~3.0 | 1.0~3.0 | 2.0~5.0 | 1.0~3.0 | 39 |
Knowledge | 1~2 | 1~2 | 1~2 | 1~2 | 1~2 | 10 | |||||||||
Additional Magical Damage | 1~2 | 1~2 | 1~3 | 1~2 | 11 | ||||||||||
Magical Damage Bonus | 1.0~3.0 | 2.0~6.0 | 2.0~6.0 | 1.0~3.0 | 2.0~5.0 | 2.0~5.0 | 1.0~3.0 | 1.0~3.0 | 1.0~3.0 | 2.0~5.0 | 1.0~3.0 | 39 | |||
Magical Damage Reduction | 1.0~3.0 | 2.5~5.0 | 0.1~1.0 | 0.5~1.5 | 0.5~1.5 | 0.1~1.0 | 0.1~1.0 | 0.1~1.0 | 0.5~1.5 | 0.1~1.0 | 15.5 | ||||
True Magical Damage | 1~2 | 1~2 | 1~3 | 1~2 | 11 | ||||||||||
Magical Healing | 1~2 | 1~3 | 1~3 | 1~3 | 1~3 | 1~2 | 14 | ||||||||
Magical Interaction Speed | 5.0~7.5 | 10.0~15.0 | 5.0~7.5 | 10.0~15.0 | 10.0~15.0 | 10.0~15.0 | 10.0~15.0 | 10.0~15.0 | 5.0~7.5 | 5.0~7.5 | 5.0~7.5 | 5.0~7.5 | 5.0~7.5 | 5.0~7.5 | 97.5 |
Magical Power | 1~3 | 1~6 | 1~6 | 1~3 | 1~5 | 1~5 | 1~3 | 1~3 | 1~3 | 1~5 | 1~3 | 39 | |||
Magic Penetration | 1.5~3.0 | 3.0~6.0 | 3.0~6.0 | 1.0~2.0 | 1.0~2.0 | 1.5~2.5 | 1.5~2.5 | 0.5~1.5 | 18 | ||||||
Magic Resistance Add | 10~15 | 20~30 | 1~5 | 5~10 | 5~10 | 1~5 | 1~5 | 1~5 | 5~10 | 1~5 | 90 | ||||
Max Health Add | 2~4 | 3~6 | 2~4 | 3~6 | 3~6 | 3~6 | 2~4 | 3~6 | 3~6 | 2~4 | 2~4 | 2~4 | 3~6 | 2~4 | 50 |
Max Health Bonus | 1.0~2.0 | 1.5~3.0 | 1.0~2.0 | 1.5~3.0 | 1.5~3.0 | 1.5~3.0 | 1.0~2.0 | 1.5~3.0 | 1.5~3.0 | 1.0~2.0 | 1.0~2.0 | 1.0~2.0 | 1.5~3.0 | 1.0~2.0 | 25 |
Move Speed Add | 2~5 | 2~5 | 2~3 | 2~3 | 2~2 | 20 | |||||||||
Move Speed Bonus | 0.5~1.5 | 0.5~1.5 | 0.1~1.0 | 0.5~1.5 | 0.1~1.0 | 7.5 | |||||||||
Additional Physical Damage | 1~2 | 1~2 | 1~3 | 1~2 | 11 | ||||||||||
Physical Damage Bonus | 1.0~3.0 | 2.0~6.0 | 2.0~6.0 | 1.0~3.0 | 2.0~5.0 | 2.0~5.0 | 1.0~3.0 | 1.0~3.0 | 1.0~3.0 | 2.0~5.0 | 1.0~3.0 | 39 | |||
Physical Damage Reduction | 1.0~3.0 | 2.5~5.0 | 0.1~1.0 | 0.5~1.5 | 0.5~1.5 | 0.1~1.0 | 0.1~1.0 | 0.1~1.0 | 0.5~1.5 | 0.1~1.0 | 15.5 | ||||
True Physical Damage | 1~2 | 1~2 | 1~3 | 1~2 | 11 | ||||||||||
Physical Healing | 1~3 | 1~3 | 1~2 | 10 | |||||||||||
Physical Power | 1~3 | 1~6 | 1~6 | 1~3 | 1~5 | 1~5 | 1~3 | 1~3 | 1~3 | 1~5 | 1~3 | 39 | |||
Weapon Damage Add | 1~2 | 1~3 | 1~3 | 4 | |||||||||||
All Attributes/Primitive | 1~1 | 1 | |||||||||||||
Projectile Reduction Mod | 1.0~3.0 | 2.5~5.0 | 0.1~1.0 | 0.5~1.5 | 0.5~1.5 | 0.1~1.0 | 0.1~1.0 | 0.1~1.0 | 0.5~1.5 | 0.1~1.0 | 15.5 | ||||
Regular Interaction Speed | 5.0~7.5 | 10.0~15.0 | 5.0~7.5 | 10.0~15.0 | 10.0~15.0 | 10.0~15.0 | 10.0~15.0 | 10.0~15.0 | 5.0~7.5 | 5.0~7.5 | 5.0~7.5 | 5.0~7.5 | 5.0~7.5 | 5.0~7.5 | 97.5 |
Resourcefulness | 1~2 | 1~2 | 1~2 | 1~2 | 1~2 | 10 | |||||||||
Memory Capacity Add | 1~1 | 2~2 | 2~2 | 1~2 | 2~3 | 2~3 | 1~2 | 1~2 | 1~2 | 2~3 | 1~2 | 23 | |||
Memory Capacity Bonus | 2.0~5.0 | 5.0~10.0 | 5.0~10.0 | 2.0~5.0 | 5.0~10.0 | 5.0~10.0 | 2.0~5.0 | 2.0~5.0 | 2.0~5.0 | 5.0~10.0 | 2.0~5.0 | 70 | |||
Spell Casting Speed | 0.5~1.0 | 1.0~2.0 | 1.0~2.0 | 0.5~1.0 | 1.0~2.0 | 1.0~2.0 | 0.5~1.0 | 12 | |||||||
Strength | 1~2 | 1~2 | 1~2 | 1~2 | 1~2 | 10 | |||||||||
Will | 1~2 | 1~2 | 1~2 | 1~2 | 1~2 | 10 | |||||||||
Dexterity | 1~2 | 1~2 | 1~2 | 1~2 | 1~2 | 10 | |||||||||
Vigor | 1~2 | 1~2 | 1~2 | 1~2 | 1~2 | 10 |
Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + SUM(Head, Chest, Legs, Hands, Foot, Cloak, Necklace) + 2*Ring
Unknown/Unimplemented Enchantments
Additional Utility Effectiveness
Bonus Utility Effectiveness
Additional Weight Limit
Bonus Weight Limit
This table of values for rolls on items/slots has a lot of errors.
One thing I can't seem to find any mention of here is that some stats are mutually exclusive. I see the "Enchantment Exclusive" section as well as the "additional restrictions on enchantments" mentioned near the top.
However, one thing that is missing from either of those sections:
Some stats are mutually exclusive and cannot be combined or rolled together on a piece of gear.
A great example of this is True Physical Damage and Additional Physical Damage.
Another example would be both True Physical Damage and True Magical Damage.
Don't believe me? Try finding those items on the marketplace. They do not exist.
Jewelry/Gloves can roll True Physical Damage or Additional Physical Damage, but not both.
The reason this is important is because, as I'm attempting to calculate my odds of getting, say, True Phys Damage and Phys Power on a ring would be calculated differently than this wiki implies given this piece of information.
It cannot be calculated by "Math for 'At Least One in N trials'", since your probability for the second attribute changes once you have the first attribute selected.
We also don't know that these probabilities are divided evenly. Perhaps one attribute has a higher chance of spawning on a particular item compared to another roll/item.
I'm wondering about Physical Weapon Damage Add... Wouldn't the max be 6 additional? I understood that if you have say a rapier in your left hand with +3 Weapon dmg, and a stiletto on the right hand (rogue player) with +3 weapon dmg, I thought they both came into effect when they are out at the same time