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Page is currently up to date for: {{:TODO|Enchantments}}
Click on a stat for more detailed information, or check [[Stats]]
Click on a stat for more detailed information, or check [[Stats]]
== Enchantment Description ==
== Enchantment Description ==

Revision as of 00:28, 10 December 2023

Page is currently up to date for: Patch:6.6#Hotfix 69-2$green

Click on a stat for more detailed information, or check Stats

Enchantment Description

Enchantment Description
Action Speed Increases attack speed, weapon swap and stowing and utility usage speed.
Additional Magical Damage Increases Magical Damage dealt (not affected by Magical Power Bonus).
Additional Physical Damage Increases Physical Damage dealt (not affected by Physical Power Bonus).
Agility Increases Action Speed, Move Speed, Interaction Speed and Item Equip Speed.
All Attributes/Primitive Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).
Armor Penetration Increases the amount of Physical Damage that bypasses enemy's armor.
Armor Rating Increases your Armor Rating and in turn your Physical Damage Reduction.
Buff Duration Bonus Increases how long buffs (Protection, Invisibility, Bless, etc.) last on your character.
Debuff Duration Bonus Decreases how long debuffs (negative effects) last on your character.
Headshot Damage Reduction Decreases headshot damage taken by flat amount.
Knowledge Increases Spell Casting Speed, Magical Interaction Speed and Spell Memory/Capacity.
Magic Penetration Increases the amount of Magical Damage that bypasses enemy's magic resistance.
Magic Resistance Increases your Magical Resistance and in turn your Magical Damage Reduction.
Magical Damage Reduction Decreases Magical Damage taken.
Magical Healing Increases healing done from spells. (spell caster has to be equipped with magical healing and not the receiver)
Magical Interaction Speed Increases speed at which you open portals and use shrines.
Magical Power Increases Magical Damage dealt.
Max Health Increases your character's maxmium health.
Movement Speed Bonus Increases Movement speed.
Physical Power Bonus Increases Physical Damage dealt.
Physical Damage Reduction Decreases Physical Damage taken.
Physical Healing Increases Health gained from potions, bandages, campfires, and troll's blood.
Physical Power Increases Physical Damage dealt.
Projectile Reduction Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.).
Regular Interaction Speed Increases how fast you open chests, open corpses, turn off/on wall torches etc.
Resourcefulness Increases Interaction Speed.
Spell Capacity Bonus Increases Spell Capacity.
Spell Casting Speed Increases speed at which you cast magical spells.
Strength Increases Physical Power, Physical and Max Health.
True Magical Damage Increases Magical Damage dealt that is not influenced by enemy defences.
True Physical Damage Increases Physical Damage dealt that is not influenced by enemy defences.
Weapon Damage Increases Weapon damage. Now named +Physical Damage as an enchantment
Will Increases Magic Power, Magic Resistance, Buff and decreases Debuff Duration.

Enchantment Values

Google Spread Sheet with Enchantment History

Hotfix #19 1 Hand Shield 2 Hand Shield 1 Hand Weapon 2 Hand Physical Weapon 2 Hand Hybrid Weapon 2 Hand Magic Weapon Head Chest Legs Hands Foot Cloak Necklace Ring Max Total Possible
Action Speed 0.5~1.0 1.0~2.0 1.0~2.0 0.5~1.0 1.0~2.0 1.0~2.0 0.5~1.0 12
Agility 1~2 1~2 1~2 1~2 1~2 10
Armor Penetration 1.5~3.0 3.0~6.0 3.0~6.0 1.0~2.0 1.0~2.0 1.5~2.5 1.5~2.5 0.5~1.5 18
Armor Rating Add 10~15 20~30 2~5 5~10 5~10 2~5 2~5 2~5 5~10 2~5 90
Buff Duration Bonus 3.0~5.0 5.0~10.0 3.0~5.0 5.0~10.0 5.0~10.0 5.0~10.0 3.0~5.0 5.0~10.0 5.0~10.0 3.0~5.0 3.0~5.0 3.0~5.0 5.0~10.0 3.0~5.0 70
Debuff Duration Bonus 1.0~3.0 2.0~5.0 1.0~3.0 2.0~5.0 2.0~5.0 2.0~5.0 1.0~3.0 2.0~5.0 2.0~5.0 1.0~3.0 1.0~3.0 1.0~3.0 2.0~5.0 1.0~3.0 39
Knowledge 1~2 1~2 1~2 1~2 1~2 10
Additional Magical Damage 1~2 1~2 1~3 1~2 11
Magical Damage Bonus 1.0~3.0 2.0~6.0 2.0~6.0 1.0~3.0 2.0~5.0 2.0~5.0 1.0~3.0 1.0~3.0 1.0~3.0 2.0~5.0 1.0~3.0 39
Magical Damage Reduction 1.0~3.0 2.5~5.0 0.1~1.0 0.5~1.5 0.5~1.5 0.1~1.0 0.1~1.0 0.1~1.0 0.5~1.5 0.1~1.0 15.5
True Magical Damage 1~2 1~2 1~3 1~2 11
Magical Healing 1~2 1~3 1~3 1~3 1~3 1~2 14
Magical Interaction Speed 5.0~7.5 10.0~15.0 5.0~7.5 10.0~15.0 10.0~15.0 10.0~15.0 10.0~15.0 10.0~15.0 5.0~7.5 5.0~7.5 5.0~7.5 5.0~7.5 5.0~7.5 5.0~7.5 97.5
Magical Power 1~3 1~6 1~6 1~3 1~5 1~5 1~3 1~3 1~3 1~5 1~3 39
Magic Penetration 1.5~3.0 3.0~6.0 3.0~6.0 1.0~2.0 1.0~2.0 1.5~2.5 1.5~2.5 0.5~1.5 18
Magic Resistance Add 10~15 20~30 1~5 5~10 5~10 1~5 1~5 1~5 5~10 1~5 90
Max Health Add 2~4 3~6 2~4 3~6 3~6 3~6 2~4 3~6 3~6 2~4 2~4 2~4 3~6 2~4 50
Max Health Bonus 1.0~2.0 1.5~3.0 1.0~2.0 1.5~3.0 1.5~3.0 1.5~3.0 1.0~2.0 1.5~3.0 1.5~3.0 1.0~2.0 1.0~2.0 1.0~2.0 1.5~3.0 1.0~2.0 25
Move Speed Add 2~5 2~5 2~3 2~3 2~2 20
Move Speed Bonus 0.5~1.5 0.5~1.5 0.1~1.0 0.5~1.5 0.1~1.0 7.5
Additional Physical Damage 1~2 1~2 1~3 1~2 11
Physical Damage Bonus 1.0~3.0 2.0~6.0 2.0~6.0 1.0~3.0 2.0~5.0 2.0~5.0 1.0~3.0 1.0~3.0 1.0~3.0 2.0~5.0 1.0~3.0 39
Physical Damage Reduction 1.0~3.0 2.5~5.0 0.1~1.0 0.5~1.5 0.5~1.5 0.1~1.0 0.1~1.0 0.1~1.0 0.5~1.5 0.1~1.0 15.5
True Physical Damage 1~2 1~2 1~3 1~2 11
Physical Healing 1~3 1~3 1~2 10
Physical Power 1~3 1~6 1~6 1~3 1~5 1~5 1~3 1~3 1~3 1~5 1~3 39
Physical Weapon Damage Add 1~2 1~3 1~3 4
All Attributes/Primitive 1~1 1
Projectile Reduction Mod 1.0~3.0 2.5~5.0 0.1~1.0 0.5~1.5 0.5~1.5 0.1~1.0 0.1~1.0 0.1~1.0 0.5~1.5 0.1~1.0 15.5
Regular Interaction Speed 5.0~7.5 10.0~15.0 5.0~7.5 10.0~15.0 10.0~15.0 10.0~15.0 10.0~15.0 10.0~15.0 5.0~7.5 5.0~7.5 5.0~7.5 5.0~7.5 5.0~7.5 5.0~7.5 97.5
Resourcefulness 1~2 1~2 1~2 1~2 1~2 10
Memory Capacity Add 1~1 2~2 2~2 1~2 2~3 2~3 1~2 1~2 1~2 2~3 1~2 23
Memory Capacity Bonus 2.0~5.0 5.0~10.0 5.0~10.0 2.0~5.0 5.0~10.0 5.0~10.0 2.0~5.0 2.0~5.0 2.0~5.0 5.0~10.0 2.0~5.0 70
Spell Casting Speed 0.5~1.0 1.0~2.0 1.0~2.0 0.5~1.0 1.0~2.0 1.0~2.0 0.5~1.0 12
Strength 1~2 1~2 1~2 1~2 1~2 10
Will 1~2 1~2 1~2 1~2 1~2 10
Dexterity 1~2 1~2 1~2 1~2 1~2 10
Vigor 1~2 1~2 1~2 1~2 1~2 10

Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + SUM(Head, Chest, Legs, Hands, Foot, Cloak, Necklace) + 2*Ring


Unknown/Unimplemented Enchantments

Additional Utility Effectiveness

Bonus Utility Effectiveness

Additional Weight Limit

Bonus Weight Limit