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(Added widths to allign stats vertically, also removed very low stats for physical and magic resist for better viewing)
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*100 = -37.5%
*100 = -37.5%
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. Finally
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear.  
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Revision as of 16:50, 8 January 2023

Strength

Physical Power

0 Strength starts at = 0 Physical Power

Every Strength gives increase to your Physical Power

  • 0 to 100 = 1 (capped at 100)

Max Health

0 Strength starts at = 60 Max Health

Every Strength gives increase to Max Health

  • 0 to 10 = 3 (capped at 90)
  • 10 to 50 = 2 -> 170
  • 50 to 75 = 1 -> 195
  • 75 to 100 = .5 -> 207.5


Agility

Action Speed

0 Agility starts at = -45% Action Speed

Every agility point gives % action speed between intervals

  • 0 to 15 = 3% -> 0%
  • 15 to 25 = 1% -> 10%
  • 25 to 40 = 2% -> 40%
  • 40 to 50 = 1% -> 50%
  • 50 to 100 = 0.5% -> 75%

Move Speed

0 Agility starts at = -30% Move Speed

Every agility point gives % Move speed between intervals

  • 0 to 15 = 2% - 0%
  • 15 to 45 = 1.0% - 30%
  • 45 to 65 = 0.5% - 40%
  • 65 to 100 = 0.33% - 51%

Capped at 51% at Agility 98.

Item Equip Speed

0 Agility starts at = -95% Item Equip Speed

Every agility point gives % Item Equip speed between intervals

  • 0 to 1 = 0% (capped at -95%)
  • 1 to 2 = 4% -> -91%
  • 2 to 15 = 7% -> 0%
  • 15 to 35 = 5% -> 100%
  • 35 to 70 = 2% -> 170%
  • 70 to 100 = 1% -> 200%


Will

Spell Power

0 Will starts at = 0 Spell Power

Every Will gives increase to your Spell Power

  • 0 to 100 = 1 (capped at 100)

Magic Resistance

0 Will starts at = -20 Magic Resistance

Every Will gives increase to Magic Resistance

  • 0 to 5 = 4 (capped at 0)
  • 5 to 35 = 3 -> 90
  • 35 to 55 = 2 -> 130
  • 55 to 66 = 1 -> 141
  • 66 to 100 = .5 -> 158.5

Buff Duration

0 Will starts at = -80% Buff Duration

Every Will gives % increase to your Buff Duration

  • 0 to 7 = 10% (capped at -20%)
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = .5% -> 60%

Curse Duration

0 Will starts at = 400% Curse Duration

Every Will gives % decreases to your Curse Duration

  • 0 to 1 = 170% (capped at 233.333%)
  • 1 to 2 = 83.33% -> 150%
  • 2 to 3 = 50% -> 100%
  • 3 to 4 = 33.3% -> 66.7%
  • 4 to 5 = 23.8% -> 42.9%
  • 5 to 6 = 9.6% -> 33.3%
  • 6 to 7 = 8.3% -> 25%

...

  • 100 = -37.5%

The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear.


Knowledge

Spell Casting Speed

0 Knowledge starts at = -95% Spell Casting Speed

Every Knowledge point gives % Spell Casting speed between intervals

  • 0 to 1 = 0% (capped at -95%)
  • 1 to 30 = 5% -> 50%
  • 30 to 40 = 3% -> 80%
  • 40 to 100 = 2% -> 200%

Magical Interaction Speed

0 Knowledge starts at = -75% Magical Interaction Speed

Every Knowledge point gives % Magical Interaction Speed between intervals

  • 0 to 15 = 5% (capped at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%

Spell Capacity Speed

0 Knowledge starts at = 0% Spell Capacity

Every Knowledge point gives % Spell Capacity between intervals

  • 0 to 100 = 1% (capped at 100%)


Resourcefulness

Interaction Speed

0 Resourcefulness starts at = -75% Interaction Speed

Every Resourcefulness gives % increase to your Interaction Speed with objects

  • 0 to 15 = 5% (capped at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%



Magic Power Bonus

0 Magic Power Bonus starts at = -90% Magic Damage

Every Magic Power Bonus gives % increase to your overall magic damage

  • 0 to 1 = 0% (capped at -90%)
  • 1 to 5 = 10% -> -50%
  • 5 to 15 = 5% -> -0%
  • 15 to 25 = 3% -> 30%
  • 25 to 40 = 2% -> 60%
  • 40 to 50 = 1% -> 70%
  • 50 to 100 = 0.5% -> 95%


Armor Rating

Armor Rating can go as low as -300 starts at = -596% Physical Damage Reduction

0 Armor Rating starts at = -10% Physical Damage Reduction

Every Armor Rating gives % Physical Damage Reduction between intervals

  • -300 to -15 = 2% (capped at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.4% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%

  • Starts from -50 instead of -300 for better visibility

Magic Resistance

Magic Resistance can go as low as -300 starts at = -596% Magical Damage Reduction

0 Magic Resistance starts at = -10% Magical Damage Reduction

Magic Resistance gives % Magical Damage Reduction between intervals

  • -300 to -15 = 2% (capped at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.2% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%

  • Starts from -50 instead of -300 for better visibility


Physical Power Bonus

0 Physical Power Bonus starts at = -80% physical pamage Bonus

Every Physical Power Bonus gives % increase to your overall physical damage

  • 0 to 5 = 10% (capped at -30%)
  • 5 to 7 = 5% -> -20%
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = 0.5% -> 60%