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| {{Infobox Enemy | | {{GenerateMonsterInfobox}} |
| |name = {{PAGENAME}}
| |
| |type = [[Undead]]
| |
| |damage = 27/40.5/54
| |
| |health = 250/???/???
| |
| |movementspeed = 1.12/1.18/1.24
| |
| |location = [[Dungeon#Crypt|Crypt]]<br>[[Dungeon#Inferno|Inferno]]<br>[[Dungeon#Goblin Cave|Goblin Cave]]<br>[[Dungeon#Ruins|Ruins]]
| |
| |experience = 2/5/10
| |
| |points = 2/5/10
| |
| }} | |
| ==Mummy== | | ==Mummy== |
| The Mummy is a humanoid enemy with slow movement speed and attacks. It has silent foot steps, but makes a lot of noise when hit. Mummies emerge from the ground when the player moves into their range. | | The Mummy is a humanoid enemy with slow movement speed and attacks. It has silent foot steps, but makes a lot of noise when hit. Mummies emerge from the ground when the player moves into their range. |
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|
| |
|
| A high damage lunge. This attack has no tracking, so can be easily strafed. | | A high damage lunge. This attack has no tracking, so can be easily strafed. |
| ==Loot Table==
| |
| <tabber>
| |
| |-|Common =
| |
| {{#tag:tabber|
| |
| Common=
| |
|
| |
|
| Rolls this loot table '''1 times'''
| | {{GenerateLootDrops}} |
| {{:LootTable:Mummy_N1_Common}} | |
| {{!}}-{{!}}
| |
| Quest Undead Common=
| |
| | |
| Rolls this loot table '''1 times'''
| |
| {{:LootTable:Quest_Undead_Common}}
| |
| {{!}}-{{!}}
| |
| }}
| |
| | |
| |-|Elite =
| |
| {{#tag:tabber|
| |
| Elite=
| |
| | |
| Rolls this loot table '''1 times'''
| |
| {{:LootTable:Mummy_N1_Elite}}
| |
| {{!}}-{{!}}
| |
| Quest Undead Common=
| |
| | |
| Rolls this loot table '''1 times'''
| |
| {{:LootTable:Quest_Undead_Common}}
| |
| {{!}}-{{!}}
| |
| }}
| |
| | |
| |-|Nightmare =
| |
| {{#tag:tabber|
| |
| Nightmare=
| |
| | |
| Rolls this loot table '''1 times'''
| |
| {{:LootTable:Mummy_N1_Nightmare}}
| |
| {{!}}-{{!}}
| |
| Quest Undead Common=
| |
| | |
| Rolls this loot table '''1 times'''
| |
| {{:LootTable:Quest_Undead_Common}}
| |
| {{!}}-{{!}}
| |
| }}
| |
| </tabber>
| |
Revision as of 02:13, 2 December 2023
Mummy
The Mummy is a humanoid enemy with slow movement speed and attacks. It has silent foot steps, but makes a lot of noise when hit. Mummies emerge from the ground when the player moves into their range.
Nightmare: Applies a paralyze debuff that reduces movement speed to zero, rooting the character for 1s.
Moves:
A close range, tracking attack that does medium damage.
A high damage lunge. This attack has no tracking, so can be easily strafed.
Loot Tables
Loot Tables last updated for Patch:6.7#Hotfix 79
Common
Elite
Nightmare
Loot Table:
Mummy_N1_Common
Quest_Undead_Common
Spawn_Eventcurrency_N
Quest_Mummy_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Accessory 54.23% | Utility 9.15% | Misc 36.62% |
Common 31.5% | | 6.3% | 25.2% |
Uncommon 60.0% | 47.5% | 2.5% | 10.0% |
Rare 7.5% | 5.9375% | 0.3125% | 1.25% |
Epic 1.0% | 0.7917% | 0.0417% | 0.1667% |
Loot Summary at 50 Luck
Type Rarity | Accessory 54.37% | Utility 9.13% | Misc 36.5% |
Common 31.32% | | 6.2643% | 25.0571% |
Uncommon 59.78% | 47.3254% | 2.4908% | 9.9632% |
Rare 7.85% | 6.2115% | 0.3269% | 1.3077% |
Epic 1.05% | 0.8337% | 0.0439% | 0.1755% |
Loot Summary at 100 Luck
Type Rarity | Accessory 54.53% | Utility 9.09% | Misc 36.38% |
Common 31.12% | | 6.225% | 24.8999% |
Uncommon 59.58% | 47.1703% | 2.4826% | 9.9306% |
Rare 8.19% | 6.48% | 0.3411% | 1.3642% |
Epic 1.11% | 0.8758% | 0.0461% | 0.1844% |
Loot Summary at 150 Luck
Type Rarity | Accessory 54.66% | Utility 9.07% | Misc 36.27% |
Common 30.95% | | 6.1903% | 24.7613% |
Uncommon 59.37% | 47.002% | 2.4738% | 9.8952% |
Rare 8.52% | 6.7448% | 0.355% | 1.42% |
Epic 1.16% | 0.9165% | 0.0482% | 0.193% |
Loot Summary at 200 Luck
Type Rarity | Accessory 54.81% | Utility 9.04% | Misc 36.15% |
Common 30.76% | | 6.152% | 24.6082% |
Uncommon 59.18% | 46.853% | 2.4659% | 9.8638% |
Rare 8.85% | 7.0045% | 0.3687% | 1.4746% |
Epic 1.21% | 0.9574% | 0.0504% | 0.2015% |
Loot Summary at 300 Luck
Type Rarity | Accessory 55.1% | Utility 8.98% | Misc 35.92% |
Common 30.41% | | 6.0811% | 24.3246% |
Uncommon 58.8% | 46.5481% | 2.4499% | 9.7996% |
Rare 9.49% | 7.5117% | 0.3954% | 1.5814% |
Epic 1.31% | 1.0357% | 0.0545% | 0.218% |
Loot Summary at 400 Luck
Type Rarity | Accessory 55.37% | Utility 8.93% | Misc 35.71% |
Common 30.06% | | 6.0122% | 24.0486% |
Uncommon 58.43% | 46.2548% | 2.4345% | 9.7379% |
Rare 10.11% | 8.0021% | 0.4212% | 1.6846% |
Epic 1.4% | 1.1117% | 0.0585% | 0.234% |
Loot Summary at 500 Luck
Type Rarity | Accessory 55.64% | Utility 8.87% | Misc 35.49% |
Common 29.72% | | 5.9446% | 23.7783% |
Uncommon 58.07% | 45.9694% | 2.4194% | 9.6778% |
Rare 10.71% | 8.4814% | 0.4464% | 1.7856% |
Epic 1.5% | 1.1852% | 0.0624% | 0.2495% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 35.0% | Nothing 65.0% |
Junk 65.0% | | 65.0% |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 34.71% | Nothing 65.29% |
Junk 65.29% | | 65.2854% |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 34.42% | Nothing 65.58% |
Junk 65.58% | | 65.5757% |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 34.15% | Nothing 65.85% |
Junk 65.85% | | 65.8466% |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.88% | Nothing 66.12% |
Junk 66.12% | | 66.1231% |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 33.36% | Nothing 66.64% |
Junk 66.64% | | 66.643% |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 32.86% | Nothing 67.14% |
Junk 67.14% | | 67.1381% |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.39% | Nothing 67.61% |
Junk 67.61% | | 67.6126% |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Common | Misc | 1 | 10.0% |
| 2 | Common | Misc | 1 | 10.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
Loot Table:
Mummy_N1_Elite
Quest_Undead_Common
Spawn_Eventcurrency_N
Quest_Mummy_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Accessory 69.87% | Utility 6.02% | Misc 24.11% |
Common 11.75% | | 2.35% | 9.4% |
Uncommon 50.0% | 39.5833% | 2.0833% | 8.3333% |
Rare 33.0% | 26.125% | 1.375% | 5.5% |
Epic 5.0% | 3.9583% | 0.2083% | 0.8333% |
Legend 0.25% | 0.2065% | | 0.0435% |
Loot Summary at 50 Luck
Type Rarity | Accessory 70.07% | Utility 5.98% | Misc 23.95% |
Common 11.5% | | 2.3009% | 9.2038% |
Uncommon 49.05% | 38.8347% | 2.0439% | 8.1757% |
Rare 33.99% | 26.9124% | 1.4164% | 5.6658% |
Epic 5.19% | 4.1048% | 0.216% | 0.8642% |
Legend 0.26% | 0.2158% | | 0.0454% |
Loot Summary at 100 Luck
Type Rarity | Accessory 70.26% | Utility 5.94% | Misc 23.8% |
Common 11.26% | | 2.2524% | 9.0097% |
Uncommon 48.16% | 38.1304% | 2.0069% | 8.0274% |
Rare 34.94% | 27.6575% | 1.4557% | 5.8226% |
Epic 5.37% | 4.2477% | 0.2236% | 0.8943% |
Legend 0.27% | 0.2246% | | 0.0473% |
Loot Summary at 150 Luck
Type Rarity | Accessory 70.44% | Utility 5.9% | Misc 23.66% |
Common 11.04% | | 2.2077% | 8.8309% |
Uncommon 47.3% | 37.4488% | 1.971% | 7.884% |
Rare 35.84% | 28.3742% | 1.4934% | 5.9735% |
Epic 5.53% | 4.3815% | 0.2306% | 0.9224% |
Legend 0.28% | 0.2329% | | 0.049% |
Loot Summary at 200 Luck
Type Rarity | Accessory 70.61% | Utility 5.87% | Misc 23.52% |
Common 10.82% | | 2.1633% | 8.6532% |
Uncommon 46.49% | 36.8066% | 1.9372% | 7.7487% |
Rare 36.7% | 29.0536% | 1.5291% | 6.1166% |
Epic 5.7% | 4.5125% | 0.2375% | 0.95% |
Legend 0.29% | 0.241% | | 0.0507% |
Loot Summary at 300 Luck
Type Rarity | Accessory 70.94% | Utility 5.8% | Misc 23.26% |
Common 10.41% | | 2.0817% | 8.3267% |
Uncommon 44.97% | 35.5976% | 1.8736% | 7.4942% |
Rare 38.31% | 30.3313% | 1.5964% | 6.3855% |
Epic 6.0% | 4.7523% | 0.2501% | 1.0005% |
Legend 0.31% | 0.2561% | | 0.0539% |
Loot Summary at 400 Luck
Type Rarity | Accessory 71.24% | Utility 5.74% | Misc 23.02% |
Common 10.03% | | 2.0066% | 8.0263% |
Uncommon 43.56% | 34.4887% | 1.8152% | 7.2608% |
Rare 39.79% | 31.5033% | 1.6581% | 6.6323% |
Epic 6.28% | 4.9733% | 0.2618% | 1.047% |
Legend 0.33% | 0.2699% | | 0.0568% |
Loot Summary at 500 Luck
Type Rarity | Accessory 71.51% | Utility 5.69% | Misc 22.8% |
Common 9.68% | | 1.9368% | 7.747% |
Uncommon 42.26% | 33.4591% | 1.761% | 7.044% |
Rare 41.17% | 32.5945% | 1.7155% | 6.862% |
Epic 6.54% | 5.1761% | 0.2724% | 1.0897% |
Legend 0.34% | 0.2825% | | 0.0595% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 35.0% | Nothing 65.0% |
Junk 65.0% | | 65.0% |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 34.71% | Nothing 65.29% |
Junk 65.29% | | 65.2854% |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 34.42% | Nothing 65.58% |
Junk 65.58% | | 65.5757% |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 34.15% | Nothing 65.85% |
Junk 65.85% | | 65.8466% |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.88% | Nothing 66.12% |
Junk 66.12% | | 66.1231% |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 33.36% | Nothing 66.64% |
Junk 66.64% | | 66.643% |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 32.86% | Nothing 67.14% |
Junk 67.14% | | 67.1381% |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.39% | Nothing 67.61% |
Junk 67.61% | | 67.6126% |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Common | Misc | 1 | 10.0% |
| 2 | Common | Misc | 1 | 10.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
Loot Table:
Mummy_N1_Nightmare
Quest_Undead_Common
Spawn_Eventcurrency_HR
Quest_Mummy_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Accessory 79.2% | Utility 4.12% | Misc 16.67% |
Uncommon 44.0% | 34.8333% | 1.8333% | 7.3333% |
Rare 45.0% | 35.625% | 1.875% | 7.5% |
Epic 10.0% | 7.9167% | 0.4167% | 1.6667% |
Legend 1.0% | 0.8261% | | 0.1739% |
Loot Summary at 50 Luck
Type Rarity | Accessory 79.2% | Utility 4.12% | Misc 16.67% |
Uncommon 42.77% | 33.8566% | 1.7819% | 7.1277% |
Rare 45.93% | 36.3573% | 1.9135% | 7.6542% |
Epic 10.27% | 8.1333% | 0.4281% | 1.7123% |
Legend 1.04% | 0.8551% | | 0.18% |
Loot Summary at 100 Luck
Type Rarity | Accessory 79.2% | Utility 4.12% | Misc 16.67% |
Uncommon 41.62% | 32.9474% | 1.7341% | 6.9363% |
Rare 46.78% | 37.0322% | 1.9491% | 7.7962% |
Epic 10.54% | 8.3417% | 0.439% | 1.7561% |
Legend 1.07% | 0.8822% | | 0.1857% |
Loot Summary at 150 Luck
Type Rarity | Accessory 79.2% | Utility 4.12% | Misc 16.67% |
Uncommon 40.53% | 32.0891% | 1.6889% | 6.7556% |
Rare 47.59% | 37.6755% | 1.9829% | 7.9317% |
Epic 10.78% | 8.5328% | 0.4491% | 1.7964% |
Legend 1.1% | 0.9071% | | 0.191% |
Loot Summary at 200 Luck
Type Rarity | Accessory 79.21% | Utility 4.12% | Misc 16.67% |
Uncommon 39.52% | 31.287% | 1.6467% | 6.5867% |
Rare 48.34% | 38.2696% | 2.0142% | 8.0568% |
Epic 11.01% | 8.7177% | 0.4588% | 1.8353% |
Legend 1.13% | 0.9312% | | 0.196% |
Loot Summary at 300 Luck
Type Rarity | Accessory 79.21% | Utility 4.12% | Misc 16.68% |
Uncommon 37.66% | 29.8169% | 1.5693% | 6.2772% |
Rare 49.73% | 39.3685% | 2.072% | 8.2881% |
Epic 11.43% | 9.0467% | 0.4761% | 1.9046% |
Legend 1.18% | 0.9751% | | 0.2053% |
Loot Summary at 400 Luck
Type Rarity | Accessory 79.21% | Utility 4.12% | Misc 16.68% |
Uncommon 36.01% | 28.5052% | 1.5003% | 6.0011% |
Rare 50.97% | 40.3478% | 2.1236% | 8.4943% |
Epic 11.8% | 9.3419% | 0.4917% | 1.9667% |
Legend 1.23% | 1.014% | | 0.2135% |
Loot Summary at 500 Luck
Type Rarity | Accessory 79.21% | Utility 4.11% | Misc 16.68% |
Uncommon 34.51% | 27.3185% | 1.4378% | 5.7513% |
Rare 52.09% | 41.2386% | 2.1705% | 8.6818% |
Epic 12.13% | 9.605% | 0.5055% | 2.0221% |
Legend 1.27% | 1.0483% | | 0.2207% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
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100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 35.0% | Nothing 65.0% |
Junk 65.0% | | 65.0% |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 34.71% | Nothing 65.29% |
Junk 65.29% | | 65.2854% |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 34.42% | Nothing 65.58% |
Junk 65.58% | | 65.5757% |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 34.15% | Nothing 65.85% |
Junk 65.85% | | 65.8466% |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.88% | Nothing 66.12% |
Junk 66.12% | | 66.1231% |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 33.36% | Nothing 66.64% |
Junk 66.64% | | 66.643% |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 32.86% | Nothing 67.14% |
Junk 67.14% | | 67.1381% |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.39% | Nothing 67.61% |
Junk 67.61% | | 67.6126% |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Common | Misc | 1 | 10.0% |
| 2 | Common | Misc | 1 | 10.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
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Loot Summary at 50 Luck
Type Rarity |
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Loot Summary at 100 Luck
Type Rarity |
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Loot Summary at 150 Luck
Type Rarity |
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Loot Summary at 200 Luck
Type Rarity |
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Loot Summary at 300 Luck
Type Rarity |
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Loot Summary at 400 Luck
Type Rarity |
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Loot Summary at 500 Luck
Type Rarity |
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Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |