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There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.  
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.  


[[File:adventure_point_rewards.png|link=|x500px]]
[[File:Adventure_point_rewards2.png|link=|x500px]]


Monster Kill
Monster Kill

Revision as of 22:59, 1 December 2023

High-Roller Ranks and Adventure Points

Ranks

Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante. Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.

Rank Required Total AP Dungeon Entrance Fee (Howling Crypts) Dungeon Enterance Fee (Ruins) Dungeon Entrance Fee (Goblin cave)
Neophyte III 0 0 0 0
Neophyte II 500 0 0 0
Neophyte I 1000 0 0 0
Apprentice III 1750 25 15 20
Apprentice II 2500 50 30 40
Apprentice I 3250 75 45 60
Wanderer III 4250 100 60 80
Wanderer II 5250 125 75 100
Wanderer I 6250 150 90 120
Pathfinder III 7500 175 105 140
Pathfinder II 9000 200 120 160
Pathfinder I 11000 225 135 180
Voyager III 13500 250 150 200
Voyager II 16500 275 175 220
Voyager I 20000 300 200 240
Exemplar III 24000 400 225 260
Exemplar II 28000 500 250 280
Exemplar I 32000 600 275 300
Demigod 36000 700 300 320


Sources of Adventure Points

There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.

Adventure point rewards2.png

Monster Kill

Monster name: Normal AP Elite AP Nightmare AP
Death Beetle: 2 4 8
Death skull 2 4 8
Death skull(Summoned) 0 5 N/A
Demon bat 5 10 15
Demon dog 5 10 15
Dire wolf 3 N/A N/A
Giant bat 3 6 9
Giant dragonfly 3 5 10
Giant spider 4 8 12
Goblin axeman 4 8 12
Goblin archer 4 8 12
Goblin bola slinger 5 10 15
Goblin mage 5 10 15
Goblin warrior 4 8 12
Mummy 2 5 10
Skeleton archer 3 5 10
Skeleton archer(summoned) 0 N/A N/A
Skeleton axeman 5 10 15
Skeleton crossbowman 5 10 15
Skeleton footman 3 5 10
Skeleton guardsman 4 8 12
Skeleton guardsman(summoned) 0 N/A N/A
Skeleton mage 4 8 12
Skeleton swordsman 4 8 12
Skeleton spearman 5 10 15
Spider mummy 0 0 0
Wisp 5 N/A N/A
Zombie 3 5 10
Mimic(Large flat) 3 3 10
Mimic(All but flat) 3 5 10

Props Interaction

  • Opening props count only the first time they are opened
  • Reinforced Chest: 0.5 AP
  • Doors: 0 AP

Player Kill

  • 5 AP per kill. Assists do not count.

Sub Boss Kill

Monster name: Normal AP Elite AP Nightmare AP
Cockatrice 5 N/A N/A
Demon berserker 30 15 30
Demon centaur 15 30 N/A
Giant centipede 10 20 N/A
Giant worm 10 20 N/A
Golem 15 N/A N/A
Skeleton champion 8 25 N/A
Wraith 10 25 N/A


High-End Props Interaction

  • Opening props count only the first time they are opened
  • Lion's Head Chest: 5 AP
  • ?

Boss Kill

  • Crypts' Boss 125 AP
  • Goblin Cave's Boss 90 AP

Item Achieve

  • Moving an item to your inventory grants AP, even if you don't extract with it
  • Unknown if teammates can get AP from the same item

Treasure

  • AP granted is equal to the gold worth of the treasure in your inventory upon extraction

Dungeon Down

  • 20 AP for entering Inferno


Further notes:

Hitting the pathfinder rank in Preseason #1 will allow players to unlock an exclusive Nightmare Skeleton skin