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→Fighter Skills: Updated Adrenaline Rush Skill
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<br>-Cannot cast any spells.
<br>-Cannot cast any spells.


==Fighter Perks==
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You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels.   
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
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==Fighter Skills==
You can have a total of 2 skills.
You can have a total of 2 skills.
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Revision as of 19:57, 3 January 2023

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. Weapon of choice - Pretty much everything.

Class Info


Weapon of choice: Daggers.


+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.


-Dependent on equipment.
-Cannot cast any spells.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15 so a total of 4 perks can be equipped.

Name Description
Barricade When in a defensive stance, the defense rating bonus is increased by 5%.
Combo Attack Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds.
Counterattack Successful defense increases the movement speed and attack speed by 10% for 3 seconds.
Defense Expert Increases AR acquired from armor by 10%.
Dual Wield Equipping weapons in both hands increases attack speed by 7%.
Projectile Resistance Reduces damage taken from projectiles by 10%.
Shield Expert Increases movement speed by 5% when in a defensive stance.
Swift Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers.
Weapon Mastery All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons.


You can have a total of 2 skills.

Name Description
Adrenaline Rush Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once per raid.
Breakthrough Removes debuffs that slow all movement speeds.
Second Wind Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. During the raid you will have one stack of this skill.
Sprint Movement speed is greatly increased for a short duration.
Taunt Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds.
Victory Strike The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP.