From Dark and Darker Wiki

m (→‎Fighter Perks: correcting minor spelling mistakes)
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<td style=" text-align:left; padding-left:45px"> [[File:Skill Adrenaline Rush.png|link=|x96px]] Adrenaline Rush </td>
<td style=" text-align:left; padding-left:45px"> [[File:Skill Adrenaline Rush.png|link=|x96px]] Adrenaline Rush </td>
<td> Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once per raid.</td>
<td> Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. During the raid you will have one stack of this skill.</td>
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<td style=" text-align:left; padding-left:45px"> [[File:Skill Second Wind.png|link=|x96px]] Second Wind </td>
<td style=" text-align:left; padding-left:45px"> [[File:Skill Second Wind.png|link=|x96px]] Second Wind </td>
<td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. This skill can be used once per raid.</td>
<td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. During the raid you will have one stack of this skill.</td>
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Revision as of 06:25, 31 December 2022

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health
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Description

The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. Weapon of choice - Pretty much everything.

Class Info


Weapon of choice: Daggers.


+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.


-Dependent on equipment.
-Cannot cast any spells.

Fighter Perks

You can equip an additional perk every 5 levels. Currently maxed out at Level 15 so a total of 4 perks can be equipped.

Name Description
Perk Barricade.png Barricade When in a defensive stance, the defense rating bonus is increased by 5%.
Perk Combo Attack.png Combo Attack Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds.
Perk Counterattack.png Counterattack Successful defense increases the movement speed and attack speed by 10% for 3 seconds.
Perk Defense Expert.png Defense Expert Increases AR acquired from armor by 10%.
Perk Dual Wield.png Dual Wield Equipping weapons in both hands increases attack speed by 7%.
Perk Projectile Resistance.png Projectile Resistance Reduces damage taken from projectiles by 10%.
Perk Shield Expert.png Shield Expert Increases movement speed by 5% when in a defensive stance.
Perk Swift.png Swift Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers.
Perk Weapon Mastery.png Weapon Mastery All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons.

Fighter Skills

You can have a total of 2 skills.

Name Description
Skill Adrenaline Rush.png Adrenaline Rush Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. During the raid you will have one stack of this skill.
Skill Breakthrough.png Breakthrough Removes debuffs that slow all movement speeds.
Skill Second Wind.png Second Wind Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. During the raid you will have one stack of this skill.
Skill Sprint.png Sprint Movement speed is greatly increased for a short duration.
Skill Taunt.png Taunt Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds.
Skill Victory Strike.png Victory Strike The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP.