From Dark and Darker Wiki

Tag: Manual revert
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<td style=" text-align:left; padding-left:45px"> [[File:Skill Adrenaline Rush.png|link=|x96px]] Adrenaline Rush </td>
<td style=" text-align:left; padding-left:45px"> [[File:Skill Adrenaline Rush.png|link=|x96px]] Adrenaline Rush </td>
<td> Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds.</td>
<td> Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once in a raid</td>
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<td style=" text-align:left; padding-left:45px"> [[File:Skill Second Wind.png|link=|x96px]] Second Wind </td>
<td style=" text-align:left; padding-left:45px"> [[File:Skill Second Wind.png|link=|x96px]] Second Wind </td>
<td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. </td>
<td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. This skill can be used once in a raid </td>
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Revision as of 20:18, 25 December 2022

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. Weapon of choice - Pretty much everything.

Class Info


Weapon of choice: Daggers.


+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.


-Dependent on equipment.
-Cannot cast any spells.

Fighter Perks

You can equip an additional perk every 5 levels. Currently maxed out at Level 15 so a total of 4 perks can be equipped.

Name Description
Perk Barricade.png Barricade When in a defensive stance, the defense rating bonus is increased by 5%.
Perk Combo Attack.png Combo Attack Physical attack power temporarily incereases by 10% with each successful melee attack withing 3 seconds.
Perk Counterattack.png Counterattack Successful defense increases the movement speed and attack speed by 10% for 3 seconds.
Perk Defense Expert.png Defense Expert Increases AR acquired from armor by 10%.
Perk Dual Wield.png Dual Wield Equipping weapons in both hands increases attack speed by 7%.
Perk Projectile Resistance.png Projectile Resistance Reduces damage taken from projectiles by 10%.
Perk Shield Expert.png Shield Expert Increases movement speed by 5% when in a defensive stance.
Perk Swift.png Swift Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers.
Perk Weapon Mastery.png Weapon Mastery All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is aplied for all non-native weapons.

Fighter Skills

You can have a total of 2 skills.

Name Description
Skill Adrenaline Rush.png Adrenaline Rush Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once in a raid
Skill Breakthrough.png Breakthrough Removes debuffs that slow all movement speeds.
Skill Second Wind.png Second Wind Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. This skill can be used once in a raid
Skill Sprint.png Sprint Movement speed is greatly increased for a short duration.
Skill Taunt.png Taunt Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds.
Skill Victory Strike.png Victory Strike The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP.