From Dark and Darker Wiki
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It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of droping high tier loot. | |||
Check [[Lootables]] to see which lootables drop high tier loot. | |||
=Enchantment Stats= | =Enchantment Stats= |
Revision as of 01:57, 10 August 2023
Charts
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info.
For example, even though the formula might give 32.5, in game this might get rounded to 33.
Attribute Stats
Stats that come from character's attributes.
Strength
Physical Power
Physical Power governs your Physical Power Bonus.
0 Strength starts at = 0 Physical Power
Every Strength point gives an increase to Physical Power
- 0 -> 0
- 0 to 100 = 1 per point -> (threshold at 100)
Physical Power Bonus
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.
0 Physical Power starts at = -80% Physical Power Bonus
Every Physical Power point gives a % increase to overall Physical Power Bonus depending on fixed thresholds
- 0 -> -80%
- 0 to 5 = 10% per point -> (threshold at -30%)
- 5 to 7 = 5% -> -20%
- 7 to 11 = 3% -> -8%
- 11 to 15 = 2% -> 0%
- 15 to 50 = 1% -> 35%
- 50 to 100 = 0.5% -> 60%
Max Health
Max Health governs your character's maximum available health points.
0 Strength starts at = 60 Max Health
Every Strength point gives an increase to Max Health depending on fixed thresholds
- 0 -> 60
- 0 to 10 = 3 per point -> (threshold at 90)
- 10 to 50 = 2 -> 170
- 50 to 75 = 1 -> 195
- 75 to 100 = .5 -> 207.5
Agility
Action Speed
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.
0 Agility starts at = -38% Action Speed
Every agility point gives a % increase to action speed depending on fixed thresholds
- 0 -> -38%
- 0 to 10 = 3% per point -> (threshold at -8%)
- 10 to 13 = 2% -> -2%
- 13 to 25 = 1% -> 10
- 25 to 41 = 1.5% -> 34%
- 41 to 50 = 1%-> 43%
- 50 to 100 = 0.5% -> 68%
Move Speed
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%.
0 Agility starts at = -30 Move Speed
Every agility point gives a flat increase to Move Speed depending on fixed thresholds
- 0 -> -30 Move Speed
- 0 to 15 = 2 per point -> (threshold at 0)
- 15 to 45 = 1 -> 30 Move Speed
- 45 to 65 = 0.5 -> 40 Move Speed (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)
- 65 to 100 = 0.33 -> 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)
Item Equip Speed
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.
0 Agility starts at = -95% Item Equip Speed
Every agility point gives a % increase to Item Equip Speed depending on fixed thresholds
- 0 -> -95%
- 0 to 1 = 0% per point -> (threshold at -95%)
- 1 to 2 = 4% -> -91%
- 2 to 15 = 7% -> 0%
- 15 to 35 = 5% -> 100%
- 35 to 70 = 2% -> 170%
- 70 to 100 = 1% -> 200%
Interaction Speed
Increase Interaction Speed value * 0.4.
Will
Magic Power
Magic Power governs your Magic Power Bonus.
0 Will starts at = 0 Magic Power
Every Will point gives an increase to Magic Power
- 0 -> 0
- 0 to 100 = 1 per point -> (threshold at 100)
Magic Power Bonus
Magic Power bonus governs the potency of your magical spells and magical damage dealing abilities.
0 Magic Power starts at = -90% Magic Power Bonus
Every Magic Power point gives a % increase to Magic Power Bonus depending on fixed thresholds
- 0 -> -90%
- 0 to 1 = 0% per point -> (threshold at -90%)
- 1 to 5 = 10% -> -50%
- 5 to 15 = 5% -> -0%
- 15 to 25 = 3% -> 30%
- 25 to 40 = 2% -> 60%
- 40 to 50 = 1% -> 70%
- 50 to 100 = 0.5% -> 95%
Magic Resistance
Magic Resistance governs your Magical Damage Reduction.
0 Will starts at = -20 Magic Resistance
Every Will point gives an increase to Magic Resistance depending on fixed thresholds
- 0 -> -20
- 0 to 5 = 4 per point -> (threshold at 0)
- 5 to 35 = 3 -> 90
- 35 to 55 = 2 -> 130
- 55 to 65 = 1 -> 140
- 65 to 91 = 0.5 -> 153 (increases by 1 every 2 points)
- 91 to 92 = -1 -> 152 (probably a mistake)
- 92 to 94 = 1 -> 154
- 94 to 100 = .5 -> 157 (increases by 1 every 2 points)
Magical Damage Reduction
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction
0 Magic Resistance starts at = -10% Magical Damage Reduction
Magic Resistance gives a % increase to Magical Damage Reduction depending on fixed thresholds
- -300 -> -595%
- -300 to -15 = 2% per point -> (threshold at -25%)
- -15 to 10 = 1% -> 0%
- 10 to 19 = 0.5% -> 4.5%
- 19 to 30 = 0.4% -> 8.9%
- 30 to 40 = 0.3% -> 11.9%
- 40 to 50 = 0.2% -> 13.9%
- 50 to 100 = 0.1% -> 18.9%
- 100 to 150 = 0.2% -> 28.9%
- 150 to 250 = 0.3% -> 58.9%
- 250 to 350 = 0.2% -> 78.9%
- 350 to 500 = 0.1% -> 93.9%
- Starts from -50 instead of -300 for better visibility
Buff Duration
Buff Duration governs the duration of temporary beneficial status effects.
0 Will starts at = -80% Buff Duration
Every Will gives point gives a % increase to Buff Duration depending on fixed thresholds
- 0 -> -80%
- 0 to 5 = 10% per point -> (threshold at -30%)
- 5 to 7 = 5% -> -20%
- 7 to 11 = 3% -> -8%
- 11 to 15 = 2% -> 0%
- 15 to 50 = 1% -> 35%
- 50 to 100 = .5% -> 60%
Debuff Duration
Debuff Duration governs the duration of temporary negative status effects.
0 Will starts at = 400% Debuff Duration
Every Will point gives a % increase to Debuff Duration
- 0 -> 400%
- 0 to 1 = 170% per point -> (threshold at 233%)
- 1 to 2 = 83% -> 150%
- 2 to 3 = 50% -> 100%
- 3 to 4 = 33.3% -> 66.7%
- 4 to 5 = 23.8% -> 42.9%
- 5 to 6 = 9.6% -> 33.3%
- 6 to 7 = 8.3% -> 25%
...
- 100 = -37.5%
Use the chart for accurate info.
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear.
Knowledge
Spell Casting Speed
Spell Casting Speed governs the speed at which you cast magical spells.
0 Knowledge starts at = -95% Spell Casting Speed
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds
- 0 -> -95%
- 0 to 1 = 0% per point -> (threshold at -95%)
- 1 to 30 = 5% -> 50%
- 30 to 40 = 3% -> 80%
- 40 to 100 = 2% -> 200%
Magical Interaction Speed
Magical Interaction Speed doesn't seem to be implemented in the game yet.
0 Knowledge starts at = -75% Magical Interaction Speed
Every Knowledge point gives a % increase to Magical Interaction Speed depending on fixed thresholds
- 0 -> -75%
- 0 to 15 = 5% per point -> (threshold at 0%)
- 15 to 25 = 7% -> 70%
- 25 to 35 = 5% -> 120%
- 35 to 84 = 2% -> 218%
- 84 to 85 = 1% -> 219%
- 85 to 86 = 3% -> 222%
- 86 to 100 = 2% -> 250%
Spell Memory/Capacity
Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.
0 Knowledge starts at = 0 Spell Memory/Capacity
Every Knowledge point gives an increase to Spell Capacity
- 0 -> 0%
- 0 to 100 = 1% per point -> (threshold at 100%)
Resourcefulness
Interaction Speed
Increase Interaction Speed value * 0.6.
Interaction Speed
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.
Value = Agility * 0.4 + Resourcefulness * 0.6
0 value starts at = -75% Interaction Speed
Every value gives a % increase to Interaction Speed depending on fixed thresholds
- 0 -> -75%
- 0 to 15 = 5% per point -> (threshold at 0%)
- 15 to 25 = 7% -> 70%
- 25 to 35 = 5% -> 120%
- 35 to 84 = 2% -> 218%
- 84 to 85 = 1% -> 219%
- 85 to 86 = 3% -> 222%
- 86 to 100 = 2% -> 250%
Physical Damage Reduction
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.
Armor Rating can go as low as -300 = -595% Physical Damage Reduction
0 Armor Rating starts at = -10% Physical Damage Reduction
Every Armor Rating point gives a % increase to Physical Damage Reduction depending on fixed thresholds
- -300 -> -595%
- -300 to -15 = 2% per point -> (threshold at -25%)
- -15 to 10 = 1% -> 0%
- 10 to 19 = 0.5% -> 4.5%
- 19 to 30 = 0.4% -> 8.9%
- 30 to 40 = 0.3% -> 11.9%
- 40 to 50 = 0.2% -> 13.9%
- 50 to 100 = 0.1% -> 18.9%
- 100 to 150 = 0.2% -> 28.9%
- 150 to 250 = 0.3% -> 58.9%
- 250 to 350 = 0.2% -> 78.9%
- 350 to 500 = 0.1% -> 93.9%
- Starts from -50 instead of -300 for better visibility
Luck
Luck increases chance of getting better loot rarity.
Luck stat affects each rarity differently. Luck Cap in the game is 500.
It is only possible to get maximum of 250 Luck in the game currently:
- 100 from Bard's Wanderer's Luck
- Possible 150 luck roll from Potion of Luck
- Junk: Each luck decreases chance by 0.1%, Max Luck: 0.5x Chance
- Poor: Each luck decreases chance by 0.1%, Max Luck: 0.5x Chance
- Common: Each luck decreases chance by 0.05%, Max Luck: 0.75x Chance
- Uncommon is not affected by luck
- Rare: not linear, diminishing returns, Max Luck: 3.5x Chance
- Epic: not linear, diminishing returns, Max Luck: 3.88x Chance
- Legendary: not linear, diminishing returns, Max Luck: 4.25x Chance
- Unique: not linear, diminishing returns, Max Luck: 4.38x Chance
Luck Value Table
Luck | Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique |
---|---|---|---|---|---|---|---|---|
50 | x0.95 | x0.95 | x0.975 | x1.0 | x1.48 | x1.54 | x1.62 | x1.64 |
100 | x0.90 | x0.90 | x0.95 | x1.0 | x1.90 | x2.04 | x2.17 | x2.22 |
150 | x0.85 | x0.85 | x0.925 | x1.0 | x2.28 | x2.47 | x2.66 | x2.72 |
200 | x0.80 | x0.80 | x0.90 | x1.0 | x2.60 | x2.84 | x3.08 | x3.17 |
250 | x0.75 | x0.75 | x0.875 | x1.0 | x2.88 | x3.16 | x3.45 | x3.54 |
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of droping high tier loot.
Check Lootables to see which lootables drop high tier loot.
Enchantment Stats
Stats that come from weapons, armors or jewelry imbued with item enchantments.
Armor Penetration
Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy's armor rating.
Unlike in game description, armor pen decreases Physical Damage Reduction instead of Armor Rating.
% Physical Damage Reduced = (100 - Attacker's Armor Pen) * Target's Physical Damage Reduction
100 Armor Penetration would decrease Damage reduced to 0.
Headshot Reduction
Headshot Reduction governs the amount of mitigated damage conferred by wearing protective head gear.
Impact Power
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.
Magic Penetration
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy's magic resistance rating.
Projectile Reduction
Projectile Reduction governs the amount of mitigated damage from projectiles.
Unimplemented Stats
These stats are not yet implemented.
Utility Effectiveness
Determines the bonus effectiveness of your utility items
Weight Limit
Weight Limit - coming soon!