From Dark and Darker Wiki

(Added description Pros and Cons)
(Added new equipable gear)
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
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<td style=" text-align:middle"> 2-Handed </td>
<td> Lute </td>
</tr>
</tr>
     <tr style="height:100px">
     <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td style=" text-align:middle"> 1-Handed </td>
<td> Castillion Dagger, Kris Dagger, Rapier, Rondel Dagger, Stiletto Dagger </td>
<td> Castillion Dagger, Hand Crossbow, Kris Dagger, Rapier, Rondel Dagger, Short Sword Stiletto Dagger, Torch </td>
</tr>
</tr>
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<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td style=" text-align:middle"> Head </td>
<td> Leather Cap, Rogue Cowl </td>
<td> Leather Cap, Rogue Cowl, Shadow Hood, Shadow Mask </td>
</tr>
</tr>
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<td style=" text-align:middle"> Feet </td>
<td style=" text-align:middle"> Feet </td>
<td> Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Rugged Boots </td>
<td> Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Rugged Boots </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</tr>
</table>
</table>

Revision as of 18:40, 23 April 2023

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on their cunning, agility, and stealth to accomplish their objectives. They are experts in avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.


Class Info


Weapon of choice: Daggers.

  • Pros
    • Fastest class, has very high interaction speed, attack speed and base movement speed.
    • Unlimited lockpicking ability through the Lockpick Expert perk.
    • Can detect and disable traps.
    • Invisibility skill lasts for a long time, allowing them to avoid encounters or setup ambushes.
    • Strong poison damage output .
  • Cons
    • Limited range from daggers, Rapier is the longest reach weapon they can equip, but has much lower damage than its dagger counterparts.
    • Low health requiring good decision making skills.
    • Limited ranged options.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Ambush.png
Ambush
The first attack within 3 seconds after being released from stealth deals 50% additional weapon damage as damage.
Perk Backstab.png
Back Attack
Increases physical damage bonus by 30% when attacking from behind the target.
Perk Creep.png
Creep
When crouch walking, the volume of the footstep sound is significantly reduced and the movement speed is increased by 5%.
Perk Dagger Expert.png
Dagger Expert
Increases your physical damage bonus by 10% when attacking with a dagger.
Perk Hidden Pockets.png
Hidden Pockets
Items worn in utility slots do not appear on the waist.
Perk Lockpick Expert.png
Lockpick Expert
Ability to pick locks without a lockpick.
Perk Pickpocket.png
Pickpocket
You can steal an enemy's item from the dungeon.
Perk Poisoned Weapon.png
Poisoned Weapon
A successful attack applies poison that deals 4 magic damage over 4 seconds. The poison can stack up to 5 times at once.
Perk Stealth.png
Stealth
If you are hiding, you can move 10 steps while crouching or slow walking.
Perk Trap Detection.png
Trap Detection
Highlights nearby traps. Highlighted traps can be disarmed by the player.
Perk Double Jump.png
Double Jump
You can jump again while jumping.
Jokester.png
Jokester
The Rogue lightens the mood, giving all party members around them a +2 all attributes buff.
Perk Shadow Runner.png
Shadow Runner
15% movement speed increase for 3 seconds when coming out of hide.
Perk Thrust.png
Thrust
Attacks through armor gaps, ignoring 15% of the target's physical damage reduction when attacking.